Posted by EarthDragon on 22nd August 2015.
Character Level | Minor | Intermediate | Major |
---|---|---|---|
1st | -- | -- | +2 on Sense Motive checks |
2nd | -- | +2 on Sense Motive checks | Alertness |
3rd | -- | -- | Wisdom +1 |
4th | +2 on Sense Motive checks | Alertness | Protection From Evil 1/day (Sp) |
5th | -- | -- | Celestial Affinity +2* |
6th | -- | Wisdom +1 | Smite Evil 1/day (Su) |
7th | -- | -- | +2 on Concentration checks |
8th | Alertness | Protection From Evil 1/day (Sp) | Resistance to Electricity 5 (Ex) |
9th | -- | -- | Charisma +1 |
10th | -- | Celestial Affinity +2* | +2 on saves against Poison (Ex) |
11th | -- | -- | Celestial Affinity +4* |
12th | Wisdom +1 | Smite Evil 1/day (Su)** | Resistance to Cold 5 (Ex) |
13th | -- | -- | +2 on Listen checks |
14th | -- | +2 on Concentration checks | Improved Initiative |
15th | -- | -- | Constitution +1 |
16th | Protection From Evil 1/day (Sp) | Resistance to Electricity 5 (Ex) | Resistance to Acid 5 (Ex) |
17th | -- | -- | Celestial Affinity +6* |
18th | -- | Charisma +1 | +1 to Natural Armour |
19th | -- | -- | +2 on Spot checks |
20th | Celestial Affinity +2* | +2 on saves against Poison (Ex) | Damage Reduction 5/evil |
* You gain the indicated bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with celestials.
** You can attempt to smite an evil creature with a melee attack. You add your Charisma bonus (if any) to your attack roll and deal 1 extra point of damage per character level in addition to any Strength or magical bonuses that would normally apply. If you accidentally smite a creature that is not evil, the smite has no effect, but the ability is still used up for the day.