Bloodline - Celestial

Posted by EarthDragon on 22nd August 2015.

Character Level Minor Intermediate Major
1st -- -- +2 on Sense Motive checks
2nd -- +2 on Sense Motive checks Alertness
3rd -- -- Wisdom +1
4th +2 on Sense Motive checks Alertness Protection From Evil 1/day (Sp)
5th -- -- Celestial Affinity +2*
6th -- Wisdom +1 Smite Evil 1/day (Su)
7th -- -- +2 on Concentration checks
8th Alertness Protection From Evil 1/day (Sp) Resistance to Electricity 5 (Ex)
9th -- -- Charisma +1
10th -- Celestial Affinity +2* +2 on saves against Poison (Ex)
11th -- -- Celestial Affinity +4*
12th Wisdom +1 Smite Evil 1/day (Su)** Resistance to Cold 5 (Ex)
13th -- -- +2 on Listen checks
14th -- +2 on Concentration checks Improved Initiative
15th -- -- Constitution +1
16th Protection From Evil 1/day (Sp) Resistance to Electricity 5 (Ex) Resistance to Acid 5 (Ex)
17th -- -- Celestial Affinity +6*
18th -- Charisma +1 +1 to Natural Armour
19th -- -- +2 on Spot checks
20th Celestial Affinity +2* +2 on saves against Poison (Ex) Damage Reduction 5/evil

   * You gain the indicated bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with celestials.

   ** You can attempt to smite an evil creature with a melee attack. You add your Charisma bonus (if any) to your attack roll and deal 1 extra point of damage per character level in addition to any Strength or magical bonuses that would normally apply. If you accidentally smite a creature that is not evil, the smite has no effect, but the ability is still used up for the day.