Feat Tables

Posted by EarthDragon on 1st September 2015, updated 11th October.

The tables below list the feats available within the game and the source book for the feat (if no source is listed, then the feat is unique to this campaign). The tables below are in alphabetical order, rather than the order presented in the source material, to assist in finding feats based on their names. The abbreviations for source books are as follows:

BoED: Book of Exalted Deeds
CA: Complete Arcane
CD: Complete Divine
CP: Complate Psionic
CW: Complete Warrior
C'scape: Cityscape
EPH: Expanded Psionics Handbook
PHB: Players' Handbook
UA: Unearthed Arcana

Divine Feats

Feat Name Prerequisites Benefit Source
Disciple of the Sun Ability to turn or rebuke undead, good alignment Spend an extra turn attempt to destroy undead instead of turning them CD
Divine Cleansing Turn or rebuke undead ability Gain +2 sacred bonus on Fortitude saves CW
Divine Metamagic Ability to turn or rebuke undead Spend turn/rebuke attempts to enhance spells with a metamagic feat CD
Divine Might Str 13, turn or rebuke undead ability, Power Attack Add Cha bonus to weapon damage CW
Divine Resistance Turn or rebuke undead ability, Divine Cleansing Gain resistance to cold 5, electricity 5, and fire 5 CW
Divine Shield Turn or rebuke undead ability, proficiency with a shield Add Cha bonus as sacred bonus to your shield's defence CW
Divine Spell Power Ability to turn or rebuke undead Spend turn / rebuke attempts to increase your caster level CD
Divine Vigour Turn or rebuke undead ability Increase base speed by 10 ft., gain +2 vitality/level CW
Glorious Weapons Ability to turn or rebuke undead Allies' weapons gain an alignment for overcoming DR CD
Domain Spontaneity Ability to turn or rebuke undead Spend turn/rebuke attempt to spontaneously cast a domain spell CD
Elemental Smiting Ability to turn/rebuke elementals Spend turn /rebuke attempt to smite an elemental CD
Elemental Healing Ability to turn/rebuke elementals Spend turn/rebuke attempt to heal nearby elementals CD
Profane Boost Ability to turn/rebuke undead Nearby inflict spells are maximized for 1 round CD
Sacred Boost Ability to turn/rebuke undead Nearby cure spells are maximized for 1 round CD
Sacred Healing Heal 8 ranks, ability to turn/rebuke undead Allies gain fast healing 3 for a short time CD
Sacred Vengeance Turn or rebuke undead ability +2d6 points of damage on melee attacks against undead CW
True Believer Worship one deity, alignment within one step of deity's Gain a +3 bonus on one save each day CD

Channelling Feats

Feat Name Prerequisites Benefit
Eliminate Block Male svarti level 1+, female svarti level 3+ You can ignore the emotional block that allows you to access the Power.
Extra Affinity -- You have an Affinity with one of the Five Powers beyond the one you started with.
Extra Talent -- You have an additional Talent.
Multiweave Wisdom 13+ You can cast a second weave while holding another.
Power-Heightened Senses -- When you embrace the Power, your senses of sight and hearing become sharper.
Sense Residue -- You can sense the lingering residue left by channeled weaves.
Tie of Weave Wisdom 13+ You can "'tie off" your weaves.

Drėmwüth Feats

Feat Name Prerequisites Benefit
Dream Casting I Ability to cast 1st level spells or ability to use at least one spell-like ability that mimics a spell of 1st-3rd level, Lucid Dreaming, 15 ranks in Knowledge (Drėmwüth), Wis 15, Int 15 Allows casting of spells of 1st-3rd level, or use of spell-like abilities of equivalent power
Dream Casting II Ability to cast 4th level spells or ability to use at least one spell-like ability that mimics a spell of 4th-6th level, Dream Casting I, 20 ranks in Knowledge (Drėmwüth), Wis 17, Int 17 Allows casting of spells of 4th-6th level, or use of spell-like abilities of equivalent power
Dream Casting III Ability to cast 7th level spells or ability to use at least one spell-like ability that mimics a spell of 7th-9th level, Dream Casting II, 25 ranks in Knowledge (Drėmwüth), Wis 19, Int 19 Allows casting of spells of 7th-9th level, or use of spell-like abilities of equivalent power
Dream Travel I Enter Dreaming III, 25 ranks in Knowledge (Drėmwüth), plus Dream Casting I OR Psi Casting I This allows physical entry to the Drėmwüth for the dreamwalker, greatly reducing travel time
Dream Travel II Dream Travel I, 50 ranks in Knowledge (Drėmwüth), plus Dream Casting II OR Psi Casting II Allows physical entry to the Drėmwüth and almost instantaneous travel within the same plane
Dream Travel III Dream Travel II, 75 ranks in Knowledge (Drėmwüth), plus Dream Casting III OR Psi Casting III, Intelligence 30 OR Wisdom 30 Allows physical entry to the Drėmwüth and even allows planar travel
Enter Dreaming I Lucid Dreaming, Wis 15, 10 ranks in Knowledge (Drėmwüth) Allows the dreamer's consciousness to enter the Drėmwüth and offers basic control
Enter Dreaming II Enter Dreaming I, Wis 17, 15 ranks in Knowledge (Drėmwüth) Allows greater control of the Drėmwüth than Enter Dreaming I
Enter Dreaming III Enter Dreaming II, Wis 19, 20 ranks in Knowledge (Drėmwüth) Allows greater control of the Drėmwüth than Enter Dreaming II
Lucid Dreaming Wis 12, 5 ranks in Knowledge (Drėmwüth) Ability to interact with the Drėmwüth and other dreamwalkers
Psi Casting I Ability to use 1st level powers or ability to use at least one psi-like ability that mimics a power of 1st-3rd level, Lucid Dreaming, 15 ranks in Knowledge (Drėmwüth), Wis 15, Cha 15 Allows manifestation of powers of 1st-3rd level, or use of psi-like abilities of equivalent power
Psi Casting II Ability to use 4th level powers or ability to use at least one psi-like ability that mimics a power of 4th-6th level, PSi Dreaming I, 20 ranks in Knowledge (Drėmwüth), Wis 17, Cha 17 Allows manifestation of powers of 4th-6th level, or use of psi-like abilities of equivalent power
Psi Casting III Ability to use 7th level powers or ability to use at least one psi-like ability that mimics a power of 7th-9th level, Psi Dreaming II, 25 ranks in Knowledge (Drėmwüth), Wis 19, Cha 19 Allows manifestation of powers of 7th-9th level, or use of psi-like abilities of equivalent power

Exalted Feats

Feat Name Prerequisites Benefit Source
Animal Friend Cha 15, wild empathy class feature +4 exalted bonus on wild empathy checks BoED
Exalted Smite Smite evil class ability Weapon good-aligned when smiting evil BoED
Exalted Spell Resistance Cha 15, spell resistance +4 to spell resistance against evil spells and spell-like abilities of evil outsiders BoED
Exalted Turning Ability to turn undead Extra 3d6 points of damage when turning BoED
Exalted Wild Shape Wild shape class ability, wild shaping class level 8th Additional wild shape options BoED
Favoured of the Companions -- +1 luck bonus on any one roll or check BoED
Fist of the Heavens* Wis 15, Sanctify Ki Strike, Stunning Fist +2 to Stunning Fist DC BoED
Holy Ki Strike Cha 15, Improved Unarmed Strike, Ki strike (holy), Sanctify Ki Strike +2d6 bonus on damage rolls against evil creatures BoED
Holy Radiance Cha 15, Nimbus of Light Glow with light harmful to undead BoED
Holy Subdual* Subduing Strike Transform bonus and smite damage to nonlethal BoED
Intuitive Attack* Base attack bonus +1 Use Wis modifier instead of Str modifier on attack rolls with simple and natural weapons BoED
Knight of Stars -- +1 luck bonus on any one roll or check BoED
Nemesis** Favoured enemy class ability Detect presence of favoured enemies BoED
Nimbus of Light -- +2 bonus on Diplomacy and Sense Motive checks with good creatures BoED
Nymph’s Kiss -- +2 bonus on Cha-related checks, +1 bonus on saving throws against spells, 1 extra skill point per level BoED
Purify Spell Trigger Craft Wand or Craft Staff, ability to turn undead Use turning ability to add good descriptor to spell; neutral creatures take half damage, good creatures take no damage BoED
Ranged Smite Evil Smite evil class ability Smite evil with ranged attack BoED
Sacred Strike Sneak attack class ability Sneak attacks deal d8s against evil creatures BoED
Sacred Vow -- +2 perfection bonus on Diplomacy checks BoED
Sanctify Ki Strike Cha 15, Improved Unarmed Strike, Ki strike (lawful) +1 or +1d4 bonus on unarmed damage rolls against evil creatures BoED
Sanctify Martial Strike Cha 15, Weapon Focus with the specified weapon +1 or +1d4 bonus on weapon damage rolls against evil creatures BoED
Sanctify Natural Attack One or more natural weapon attacks, base attack bonus +5 +1 or +1d4 bonus on natural attack damage rolls against evil creatures BoED
Sanctify Weapon Ability to cast align weapon Aligned weapon becomes sanctified BoED
Servant of the Heavens -- +1 luck bonus on any one roll or check BoED
Stigmata Nimbus of Light Heal others’ wounds by taking Con damage BoED
Vow of Abstinence Sacred Vow +4 perfection bonus on Fort saves against poisons and drugs BoED
Vow of Chastity Sacred Vow +4 perfection bonus on Will saves against charms and phantasms BoED
Vow of Nonviolence Sacred Vow +4 bonus on save DCs of non-damaging spells BoED
Vow of Obedience Sacred Vow +4 perfection bonus on Will saves against compulsions BoED
Vow of Peace Sacred Vow, Vow of Nonviolence Calming aura; +6 varied bonus to AC BoED
Vow of Poverty Sacred Vow Bonuses to AC, ability scores, and saves; bonus feats BoED
Vow of Purity Sacred Vow +4 perfection bonus on Fort saves against disease and death effects BoED

* A fighter may select this feat as one of his fighter bonus feats.

** You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new weapon, skill, school of magic, or selection of spells.

General Feats

Feat Name Prerequisites Benefit Source
Acrobatic -- +2 bonus on Jump and Tumble checks PHB
Agile -- +2 bonus on Balance and Escape Artist checks PHB
Ancestral Relic Any good alignment, character level 3rd Create personal magic item BoED
Ancestral Knowledge Int 13, Knowledge (history) 10 ranks +10 bonus on Knowledge (history) and bardic knowledge checks on selected time period. New
Animal Affinity -- +2 bonus on Handle Animal and Ride checks PHB
Arcane Defense** Spell Focus in specific school +3 bonus on saves against specific school of magic CA
Arcane Disciple Knowledge (religion) 4 ranks, Spellcraft 4 ranks, deity's alignment Add spells from a domain to your class list CD
Arcane Mastery Ability to cast arcane spells, use invocations, or use spell-like abilities Take 10 on caster level checks CA
Arcane Strike Ability to cast 3rd-level arcane spells, base attack bonus +4 Sacrifice a spell for +1 on attacks and +1 d4 damage per level of the spell CW
Armour Proficiency (heavy) Armour Proficiency (medium) No armour check penalty on attack rolls PHB
Armour Proficiency (light) -- No armour check penalty on attack rolls PHB
Armour Proficiency (medium) Armour Proficiency (light) No armour check penalty on attack rolls PHB
Arterial Strike Sneak attack ability, base attack bonus +4 Trade 1d6 sneak attack damage for 1 point of damage per round CW
Athletic -- +2 bonus on Climb and Swim checks PHB
Augment Healing Heal 4 ranks Healing spells do +2 vitality per spell level CD
Augment Summoning Spell Focus (conjuration) Summoned creatures gain +4 Str, +4 Con PHB
Axiomatic Strike Ki strike (lawful), Stunning Fist +2d6 unarmed damage against chaotic opponent CW
Battle Caster Ability to ignore arcane spell failure Ignore arcane spell failure chance from heavier armour chance from armour CA
Blind-Fight* -- Reroll miss chance for concealment PHB
Cleave* Power Attack Extra melee attack after dropping target PHB
Clever Wrestling Small or Medium size, Improved Unarmed Strike Gain circumstance bonus to escape grapple or pin CW
Close-Quarters Fighting* Base attack bonus +3 Use counterattack to resist grapple CW
Combat Casting -- +4 bonus on Concentration checks for defensive casting PHB
Combat Expertise* Int 13 Trade attack bonus for AC (max 5 points) PHB
Combat Reflexes* -- Additional attacks of opportunity PHB
Commanding Presence* Diplomacy 7 ranks, Knowledge (warcraft) 5 ranks New use for the Knowledge (warcraft) skill New
Communicator -- Use arcane mark, message, comprehend languages as spelllike abilities 1/day CA
Dash -- Speed + 5 feet in light or no armour CW
Deceitful -- +2 bonus on Disguise and Forgery checks PHB
Defender of the Land Wild shape class feature +1 caster level and +1 damage per die when on guarded land New
Defensive Strike Dex 13, Int 13, Combat Expertise, Dodge +4 bonus on attack roll after successful total defence CW
Defensive Throw Dex 13, Combat Reflexes, Dodge, Improved Trip, Improved Unarmed Strike Trip attempt after foe's attack misses CW
Deflect Arrows* Dex 13, Improved Unarmed Strike Deflect one ranged attack per round PHB
Deft Hands -- +2 bonus on Sleight of Hand and Use Rope checks PHB
Destructive Rage Rage or frenzy ability +8 bonus on Strength checks to break objects CW
Diehard Endurance Remain conscious at –1 to –9 hp PHB
Diligent -- +2 bonus on Appraise and Decipher Script checks PHB
Dodge* Dex 13 +1 dodge bonus to AC against selected target PHB
Domain Focus Access to relevant domain + 1 caster levels for one domain CD
Double Wand Wielder Craft Wand, Two-Weapon Fighting Activate second wand by expending 2 additional charges CA
Earth's Embrace Str 15, Improved Grapple or improved grab, Improved Unarmed Strike Extra damage while pinning an opponent CW
Eagle Claw Attack Wis 13, Improved Sunder, Improved Unarmed Strike Add Wis modifier to damage against objects CW
Efficient Defender* Heavy armour proficiency +1 AC in light or medium armour, –1 armour check penalty C’scape
Empower Turning Ability to turn or rebuke undead Can turn more undead CD
Endurance -- +4 bonus on checks or saves to resist nonlethal damage PHB
Eschew Materials -- Cast spells without material components PHB
Exotic Weapon Proficiency*,** Base attack bonus +1 No penalty on attacks with specific exotic weapon PHB
Extend Rage*** Rage or frenzy ability Rage lasts +5 rounds CW
Extra Contacts Cha 11 Increase your maximum number of contacts by 4 C’scape
Extra Edge Wau-ken level 4th +1 bonus to Wau-ken edge ability, plus 1/4 warmage levels CA
Extra Invocation*** Ability to use lesser invocations Learn an additional invocation of one grade less than current highest grade CA
Extra Rage*** Rage or frenzy ability Number of rages per day increased by two CW
Extra Smiting*** Smite ability, base attack bonus +4 Number of smite attempts per day increased by two CW
Extra Spell Secret Spell secret class ability, ability to cast 2nd level spells Permanently Enlarge, Extend, Still, or Silence one spell CA
Extra Stunning*** Stunning Fist, base attack bonus +2 Number of stunning attacks per day increased by three CW
Extra Turning Ability to turn or rebuke creatures Can turn or rebuke 4 more times per day PHB
Eyes in the Back of Your Head Wis 13, base attack bonus +1 Opponents do not gain flanking benefit CW
Far Shot* Point Blank Shot Increase range increment by 50% or 100% PHB
Faster Healing Base Fortitude save bonus +5 Heal vitality, wound and ability damage faster than normal CW
Favoured Membership in guild, organization, or church You gain benefits to organization-related skills, as well as organization-specific advantages C’scape
Favoured Power Attack Favoured enemy ability, Power Attack, base attack bonus +4 Trade attack bonus for damage at greater rate against favoured enemies CW
Field Officer -- +2 bonus on Diplomacy and Knowledge (warcraft) checks New
Fists of Iron Improved Unarmed Strike, Stunning Fist, base attack bonus +2 +1d6 damage on unarmed attacks CW
Fleet of Foot Dex15, Run Make one direction change during a run or charge CW
Flick of the Wrist Dex 17, Sleight of Hand 5 ranks, Quick Draw Cause opponent to be flat-footed for one attack CW
Flying Kick Str 13, Jump 4 ranks, Improved Unarmed Strike, Power Attack +1d12 damage on unarmed attacks when charging CW
Freezing the Lifeblood* Wis 17, Improved Unarmed Strike, Stunning Fist, base attack bonus +10 Paralyze opponent with unarmed strike CW
Great Cleave* Cleave, Power Attack, base attack bonus +4 No limit to cleave attacks each round PHB
Great Fortitude -- +2 bonus on Fortitude saves PHB
Greater Kiai Shout Cha 13, Kiai Shout, base attack bonus +9 Foes who hear your shout may panic CW
Greater Resiliency Damage reduction ability Increase damage reduction by + 1 CW
Greater Spell Focus** Spell Focus +1 bonus on save DCs against specific school of magic PHB
Greater Spell Penetration Spell Penetration +4 to caster level checks to defeat spell resistance PHB
Greater Two-Weapon Defence* Dex 19, Improved Two-Weapon Fighting, Two-Weapon Defence, Two-Weapon Fighting, base attack bonus +11 Gain shield bonus when fighting with two weapons CW
Greater Two-Weapon Fighting* Dex 19, Improved Two-Weapon Fighting, Two-Weapon Fighting, base attack bonus +11 Gain third off-hand attack PHB
Greater Weapon Focus*,** Proficiency with weapon, Weapon Focus with weapon, fighter level 8th +2 bonus on attack rolls with selected weapon PHB
Greater Weapon Specialization*,** Proficiency with weapon, Greater Weapon Focus with weapon, Weapon Focus with weapon, Weapon Specialization with weapon, fighter level 12th +4 bonus on damage rolls with selected weapon PHB
Hamstring Sneak attack ability, base attack bonus +4 Trade 2d6 sneak attack damage to cut opponent's speed in half CW
Heighten Spell-like Ability Spell-like ability at caster level 6th or higher Use spell-like ability at higher level up to 3/day CA
Heroic Surge -- Perform an extra move or attack action New
Hold the Line Combat Reflexes, base attack bonus +2 Make attack of opportunity against charging foe CW
Improved Buckler Defence* Shield Proficiency Apply buckler's shield bonus to AC while using off-hand weapon CW
Improved Bull Rush* Power Attack +4 bonus on bull rush attempts; no attack of opportunity PHB
Improved Combat Expertise* Int 13, Combat Expertise, base attack bonus +6 Reduce your attack bonus to improve your AC CW
Improved Counterspell -- Counterspell with spell of same school PHB
Improved Critical*,** Proficient with weapon, base attack bonus +8 Double threat range of weapon PHB
Improved Disarm* Combat Expertise +4 bonus on disarm attempts; no attack of opportunity PHB
Improved Familiar Ability to acquire a new familiar, compatible alignment, sufficient arcane spellcaster level and base attack bonus Gain a more combat-oriented familiar CW
Improved Favoured Enemy Favoured enemy ability, base attack bonus +5 +3 bonus on damage against favoured enemies CW
Improved Feint* Combat Expertise Feint in combat as move action PHB
Improved Grapple* Dex 13, Improved Unarmed Strike +4 bonus on grapple checks; no attack of opportunity PHB
Improved Initiative -- +4 bonus on initiative checks PHB
Improved Mounted Archery* Ride 1 rank, Mounted Archery, Mounted Combat Reduce or eliminate attack penalties with ranged weapon while mounted CW
Improved Overrun* Power Attack +4 bonus on overrun attempts; no attack of opportunity PHB
Improved Precise Shot* Dex 19, Point Blank Shot, Precise Shot, base attack bonus +11 Ignore less than total cover/concealment on ranged attack PHB
Improved Rapid Shot* Manyshot, Point Blank Shot, Rapid Shot Ignore -2 penalty when using Rapid Shot CW
Improved Shield Bash* Shield Proficiency Retain shield bonus to AC when shield bashing PHB
Improved Smiting Cha 13, smite ability Your smite gains an alignment for overcoming DR and +ld6 damage CD
Improved Sunder* Power Attack +4 bonus on sunder attempts; no attack of opportunity PHB
Improved Toughness* Base Fortitude save bonus +2 Gain vitality equal to your current HD CW
Improved Trip Combat Expertise +4 bonus on trip attempts; no attack of opportunity PHB
Improved Turning Ability to turn or rebuke creatures +1 level for turning checks PHB
Improved Two-Weapon Defence* Dex 17, Two-Weapon Defence, Two-Weapon Fighting, base attack bonus +6 Gain shield bonus when fighting with two weapons CW
Improved Two-Weapon Fighting Dex 17, Two-Weapon Fighting, base attack bonus +6 Gain second off-hand attack PHB
Improved Unarmed Strike* -- Considered armed even when unarmed PHB
Improved Weapon Familiarity* Base attack bonus +1 Racial weapons are martial, not exotic CW
Instantaneous Rage Rage or frenzy ability Rage even when it isn't your turn CW
Intimidating Rage Rage or frenzy ability Cause single foe within 30 feet to become shaken CW
Investigator -- +2 bonus on Gather Information and Search checks PHB
Innate Spell** Quicken Spell, Silent Spell, Still Spell Use spell as a spell-like ability once per round CA
Insightful -- Use detect magic, detect secret doors, read magic as spell-like abilities 1/day CA
Iron Will -- +2 bonus on Will saves PHB
Karmic Strike Dex 13, Combat Expertise, Dodge Take -4 penalty to AC to make attack of opportunity against melee opponent that hits you CW
Kiai Shout Cha 13, base attack bonus +1 Affected opponents become shaken for 1d6 rounds CW
Leadership Character Level 6th Attract cohort and followers PHB
Lightning Reflexes -- +2 bonus on Reflex saves PHB
Mage Slayer* Spellcraft 2 ranks, base attack bonus +3 +1 bonus on Will saves; spell-casters you threaten can’t cast defensively CA
Magical Aptitude -- +2 bonus on Spellcraft and Use Magic Device checks PHB
Manyshot* Dex 17, Point Blank Shot, Rapid Shot, base attack bonus +6 Shoot two or more arrows simultaneously PHB
Martial Weapon Proficiency** -- No penalty on attacks with specific martial weapon PHB
Maximize Spell- Like Ability** Spell-like ability at caster level 6th or higher up to 3/day Maximize spell-like ability’s variable numeric effects CA
Mobility* Dodge +4 dodge bonus to AC against some attacks of opportunity PHB
Monkey Grip Base attack bonus +1 Use larger melee weapons at -2 penalty CW
Mounted Archery* Mounted Combat Half penalty for ranged attacks while mounted PHB
Mounted Combat* Ride 1 rank Negate hits on mount with Ride check PHB
Natural Spell Wis 13, Ability to use wild shape Cast spells while in wild shape PHB
Negotiator -- +2 bonus on Diplomacy and Sense Motive checks PHB
Necropolis Born -- Use cause fear, ghost sound, touch of fatigue as spell-like abilities 1/day CA
Night Haunt -- Use dancing lights, prestidigitation, unseen servant as spell-like abilities 1/day CA
Nimble Fingers -- +2 bonus on Disable Device and Open Lock checks PHB
Obtain Familiar Knowledge (arcana) 4 ranks, arcane caster level 3rd Obtain a familiar in the same manner as a San-li CA
Pain Touch Wis 15, Stunning Fist, base attack bonus +2 Stunned opponents become nauseated for 1 round CW
Persuasive -- +2 bonus on Bluff checks and Intimidate checks PHB
Phalanx Fighting* Proficiency with a heavy shield, base attack bonus +1 Bonus to AC and Reflex saves while fighting in shield wall CW
Pierce Magical Concealment* Con 13, Blind-Fight, Mage Slayer Ignore spell-based concealment of creatures you attack CA
Pierce Magical Protection* Con 13, Mage Slayer Ignore spell-based bonuses to Armor Class CA
Pin Shield Two-Weapon Fighting, base attack bonus +4 Render opponent's shield useless temporarily CW
Point Blank Shot* -- +1 bonus on ranged attack and damage within 30 ft. PHB
Power Attack* Str 13 Trade attack bonus for damage (up to base attack bonus) PHB
Power Critical*, **** Weapon Focus with weapon, base attack bonus +4 +4 bonus to confirm critical with one weapon CW
Practiced Spellcaster** Spellcraft 4 ranks Increase caster level by +4 CA
Precise Shot* Point Blank Shot No –4 penalty for shooting into melee PHB
Primary Contact Favoured Gain +1 bonus on one skill, and double the frequency of favours with one contact C’scape
Prone Attack Dex 15, Lightning Reflexes, base attack bonus +2 Attack while prone at no penalty and stand up CW
Psionic Mimicry Bluff 8 ranks, Knowledge (psionics) 4 ranks, Psicraft 4 ranks. Disguise your spells as psionic powers by making a Psicraft check New
Purify Spell-Like Ability Any good alignment Adds good descriptor to spell-like ability; neutral creatures take half damage, good creatures take no damage BoED
Quick Draw* Base attack bonus +1 Draw weapon as free weapon PHB
Quicken Turning Ability to turn or rebuke undead Can turn undead as a free action CD
Ranged Disarm*, ** Dex 15, Point Blank Shot, Precise Shot, base attack bonus +5 Use ranged weapon to disarm foe within 30 feet CW
Ranged Pin Dex 15, Point Blank Shot, Precise Shot, base attack bonus +5 Use ranged weapon to grapple foe within 30 feet CW
Ranged Spell Specialization** Weapon Focus (ranged spell), caster level 4th +2 bonus on damage rolls with ranged spells CA
Ranged Sunder* Str 13, Point Blank Shot, Precise Shot, Ranged Pin, base attack bonus +5 Use ranged weapon to sunder foe's weapon at reduced damage penalty CW
Rapid Reload* Weapon Proficiency with crossbow Reload crossbow more quickly PHB
Rapid Shot* Dex 13, Point Blank Shot One extra ranged attack each round PHB
Rapid Stunning*, *** Combat Reflexes, Stunning Fist, base attack bonus +6 Use one additional stunning attack per round CW
Reckless Wand Wielder Craft Wand, Use Magic Device 1 rank Increase wand’s caster level by expending an additional charge CA
Ride-By Attack* Mounted Combat Move before and after a mounted charge PHB
Rotate Lines* Base attack bonus +3 You can swap positions with an ally within 5 ft. New
Roundabout Kick Str 15, Improved Unarmed Strike, Power Attack Additional unarmed attack against opponent on which you have just scored a critical hit CW
Run -- Run 5 times normal speed, +4 bonus on Jump checks made after a running start PHB
Self-Sufficient -- +2 bonus on Heal and Survival checks PHB
Sharp-Shooting* Point Blank Shot, Precise Shot, base attack bonus +3 Halve opponent's cover bonus CW
Shield Charge* Improved Shield Bash, base attack bonus +3 Free trip attack with shield during charge CW
Shield Proficiency -- No armour check penalty on attack rolls PHB
Shield Slam* Improved Shield Bash, Shield Charge, base attack bonus +6 Use shield to daze opponent CW
Shot on the Run* Dex 13, base attack bonus +4, Dodge, Mobility, Point Blank Shot Move before and after ranged attack PHB
Simple Weapon Proficiency -- No –4 penalty on attack rolls with simple weapons PHB
Skill Focus** -- +3 bonus on checks with selected skill PHB
Snatch Arrows* Dex 15, Deflect Arrows, Improved Unarmed Strike Catch a deflected ranged attack PHB
Soul of The North -- Use chill touch, ray of frost, resistance as spell-like abilities 1/day CA
Special Dispensation Favoured You can carry and wear items banned by the local authorities C’scape
Spell Focus** -- +1 bonus on save DCs against specific school of magic PHB
Spell Focus (Chaos, Evil, Good, Law) Relevant alignment +l bonus on save DCs for spells with alignment descriptor CD
Spell Hand -- Use mage hand, open/close, Tenser’s floating disk as spell-like abilities 1/day CA
Spell Mastery** San-li level 1st Knows some spells without spellbook PHB
Spell Penetration -- +2 bonus on caster level checks to defeat spell resistance PHB
Spirited Charge* Mounted Combat, Ride-By Attack Double damage with mounted charge PHB
Spring Attack* Mobility, base attack bonus +4 Move before and after melee attack PHB
Stealthy -- +2 bonus on Hide and Move Silently checks PHB
Strong Stomach Con 13, Endurance Reduce nauseated and sickened conditions by one step C’scape
Stunning Fist* Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 Stun opponent with unarmed strike PHB
Subduing Strike* -- No penalty when dealing nonlethal damage; rogue’s sneak attack deals nonlethal damage BoED
Swarmfighting Small size, Dex 13, base attack bonus +1 Occupy same square as other swarmfighting ally, gain +1 morale bonus per ally (up to Dex bonus) CW
Swift Tumbler Tumble 7 ranks Tumble at (1/2 speed + 10) ft. C’scape
Tactical Expertise* Knowledge (warcraft) 7 ranks Use coordinate allies as standard action New
Talented Crafter Any item creation feat Gain 500 craft points UA
Throw Anything Dex 15, proficiency with weapon, base attack bonus +2 Throw melee weapon with no penalty CW
Touch Spell Specialization Weapon Focus (touch spell), caster level 4th +2 bonus on damage rolls with touch spells CA
Toughness*** -- +3 wound points PHB
Tower Shield Proficiency Shield Proficiency No armour check penalty on attack rolls PHB
Track -- Use Survival skill to track PHB
Trample* Mounted Combat Target cannot avoid mounted overrun PHB
Two-Weapon Defense* Two-Weapon Fighting Off-hand weapon grants +1 shield bonus to AC PHB
Two-Weapon Fighting* Dex 15 Reduce two-weapon fighting penalties by 2 PHB
Urban Tracking -- Use Gather Information to track down missing or wanted persons C’scape
Wandstrike Use Magic Device 4 ranks Make touch attack with wand to deal 1d6 damage and target creature with spell CA
Weakening Touch* Wis 17, Improved Unarmed Strike, Stunning Fist, base attack bonus +2 Cause foe's Strength to drop by 6 for 1 minute CW
Weapon Finesse*,** Proficiency with weapon, base attack bonus +1 Use Dex modifier instead of Str modifier on attack rolls with light melee weapons PHB
Weapon Focus*,** Proficiency with weapon, base attack bonus +1 +1 bonus on attack rolls with selected weapon PHB
Weapon Specialization*,** Proficiency with weapon, Weapon Focus with weapon, fighter level 4th +2 bonus on damage rolls with selected weapon PHB
Whirlwind Attack* Dex 13, Combat Expertise, Dodge, Mobility, Spring Attack, base attack bonus +4 One melee attack against each opponent within reach PHB
Zen Archery Wis 13, base attack bonus +1 Use Wis instead of Dex for ranged attacks CW

* A fighter may select this feat as one of his fighter bonus feats.

** You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new weapon, skill, school of magic, or selection of spells.

*** You can gain this feat multiple times. Its effects stack.

**** You can gain this feat multiple times. Its effects stack if you take the feat more thanb once for the same weapon.

Item Creation Feats

Feat Name Prerequisites Benefit Source
Brew Potion Spellcaster level 3rd Create magic potions; +1,500 craft points PHB
Craft Alchemical Item Craft (alchemy) 4 ranks Create alchemical items and substances; +100 craft points UA
Craft Contingent Spell Caster level 11th Attach semipermanent spells to a creature and set activation conditions CA
Craft Magic Arms and Armour Spellcaster level 5th Create magic weapons, armour, and shields; +2,500 craft points PHB
Craft Masterwork Armour Craft (armour-smith) 6 ranks Create masterwork armour and shields; +100 craft points UA
Craft Masterwork Ranged Weapon Craft (bowyer) 6 ranks Create masterwork ranged weapons and ammunition; +100 craft points UA
Craft Masterwork Weapon Craft (weapon-smith) 6 ranks Create masterwork melee and thrown weapons; +100 craft points UA
Craft Rod Spellcaster level 9th Create magic rods; +4,500 craft points PHB
Craft Staff Spellcaster level 12th Create magic staffs; +6,000 craft points PHB
Craft Wand Spellcaster level 5th Create magic wands; +2,500 craft points PHB
Craft Wondrous Item Spellcaster level 3rd Create magic wondrous items; +1,500 craft points PHB
Forge Ring Spellcaster level 12th Create magic rings; +6,000 craft points PHB
Sanctify Relic Any other item creation feat, caster level 7th Make magic items with a divine connection; +3,500 craft points CD
Scribe Scroll Spellcaster level 1st Create magic scrolls; +500 craft points PHB

Metamagic Feats

Feat Name Prerequisites Benefit Source
Black Lore of Moil Spell Focus (necromancy), caster level 7th Add extra negative energy damage to necromancy spells CA
Born of the Three Thunders Energy Substitution (electricity), Knowledge (nature) 4 ranks Sonic or electricity spells deal both types of damage CA
Chain Spell Any metamagic feat Redirect spells to affect secondary targets CA
City Magic Caster level 3rd Only half of damage from energy-based spells comes from energy C’scape
Consecrate Spell Any good alignment Spell gains the good descriptor CD
Cooperative Spell Any metamagic feat Bonus to save DC and on caster level checks of spells cast in conjunction with other casters CA
Corrupt Spell Any evil alignment Spell gains the evil descriptor CD
Deceptive Spell -- Disguise spell origin C’scape
Delay Spell Any metamagic feat Spell effects are delayed 1–5 rounds CA
Empower Spell -- Increase spell’s variable, numeric effects by 50% PHB
Energy Admixture* Energy Substitution Double energy spell damage by adding an additional energy type CA
Energy Substitution* Any other metamagic feat, Knowledge (arcana) 5 ranks Energy spells can deal different energy damage CA
Enlarge Spell -- Double spell’s range PHB
Explosive Spell -- Creatures are blasted to edge of spell area CA
Extend Spell -- Double spell’s duration PHB
Fortify Spell -- Cast spells at high caster level to overcome spell resistance CA
Heighten Spell -- Cast spells as higher level PHB
Invisible Spell Any metamagic feat Make spell effects invisible C’scape
Lord of the Utter-cold Energy Substitution (cold), Knowledge (the planes) 9 ranks, ability to cast a spell with the cold descriptor Cold spells deal half negative energy damage CA
Maximize Spell -- Maximize spell’s variable, numeric effects PHB
Nonlethal Substitution Any other metamagic feat, Knowledge (arcana) 5 ranks Energy spells deal nonlethal damage CA
Persistent Spell Extend Spell Fixed or personal range spells last 24 hours CA
Purify Spell Any good alignment Adds good descriptor to spell; neutral creatures take half damage, good creatures take no damage BoED
Quicken Spell -- Cast spells as free action PHB
Rapid Spell -- Decrease casting time of some spells CD
Reach Spell -- Touch spell becomes a ray with 30-ft. range CD
Repeat Spell Any metamagic feat Spell is automatically cast again next round CA
Sanctum Spell Any metamagic feat Spell’s effective level is increased while in special location, decreased outside special location CA
Sculpt Spell Any metamagic feat Alter spell’s area C’scape, CA
Silent Spell -- Cast spells without verbal components PHB
Split Ray Any metamagic feat Ray spells affect one additional target CA
Still Spell -- Cast spells without somatic components PHB
Sudden Empower Any metamagic feat Increase spell’s variable numeric effects by 50% without special preparation 1/day CA
Sudden Extend -- Double spell’s duration without special preparation 1/day CA
Sudden Maximize Any metamagic feat Maximize spell’s variable numeric effects without special preparation 1/day CA
Sudden Quicken Quicken Spell, Sudden Empower, Sudden Extend, Sudden Maximize, Sudden Silent, Sudden Still Cast spells as a swift action without special preparation 1/day CA
Sudden Silent -- Cast spells without verbal components without special preparation 1/day CA
Sudden Still -- Cast spells without somatic components without special preparation 1/day CA
Sudden Widen -- Increase spell’s numeric measurements by 50% without special preparation 1/day CA
Trans-dimensional Spell -- Spells affect creatures in coexistent planes and extradimensional spaces CA
Twin Spell Any metamagic feat Simultaneously cast a single spell twice CA
Widen Spell -- Double spell’s area PHB

* You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new weapon, skill, school of magic, or selection of spells.

Spelltouched Feats

Feat Name Prerequisites Benefit Source
Accurate Jaunt Exposure to greater teleport, plane shift, teleport, or shadow walk Better chance of successfully traveling between planes UA
Bladeproof Skin Exposure to stoneskin or iron body Gain damage reduction 3/bludgeoning UA
Breadth of Knowledge Exposure to legend lore or vision All your Knowledge checks treated as trained UA
Conductivity Exposure to call lightning, lightning bolt, or chain lightning After taking electricity damage, send out a line of electricity that affects one target within 30 feet UA
Controlled Immolation Exposure to fireball or delayed blast fireball Take no damage from catching on fire; opponents that strike you in melee take 1d6 points of fire damage UA
Eyes to the Sky Exposure to scrying or greater scrying Automatically spot magical scrying sensor within 40 feet UA
False Pretenses Exposure to charm or dominate spell Mislead opponent into thinking you are charmed or dominated UA
Ineluctable Echo Exposure to wail of the bansidhe or any power word spell Caster who targets you with power word spell or wail of the bansidhe is also affected by spell UA
Live My Nightmare Exposure to phantasmal killer Send nightmarish vision against creature that targets you with divination effect UA
Momentary Alteration Exposure to alter self Use alter self as spell-like ability for 1 minute once per day UA
Naturalized Denizen Exposure to dimensional anchor You are never treated as extraplanar creature UA
Omniscient Whispers Exposure to commune or contact other plane Receive answer to one question per week as if you had cast a commune spell UA
Photosynthetic Skin Exposure to barkskin Gain +2 to natural armor when outside during the day UA
Polar Chill Exposure to cone of cold or ice storm Create patch of icy ground that hampers movement UA
Residual Rebound Exposure to spell resistance or spell turning If you roll natural 20 on save against targeted spell, effect of spell turns back on caster UA
Stench of the Dead Exposure to ghoul touch or vampiric touch Carrion stench causes those adjacent to you to become sickened UA

Tactical Feats

Feat Name Prerequisites Benefit Source
Cavalry Charger Mounted Combat, Spirited Charge, Trample, base attack bonus +6 Fighting from the back of a steed is second nature to you. CW
Combat Brute Improved Sunder, PowerAttack, base attack bonus +6 You employ strength and leverage to great effect in battle. CW
Elusive Target Dodge, Mobility, base attack bonus +6 Trying to land a blow against you can be a maddening experience. CW
Formation Expert Base attack bonus +6 You are trained at fighting in ranks and files. CW
Giantbane Medium or smaller size, Tumble 5 ranks, base attack bonus +6 You are trained in fighting foes larger than you are. CW
Raptor School Wis 13, Jump 5 ranks, base attack bonus +6 You know martial arts techniques inspired by hunting birds. CW
Roof-Jumper Balance 7 ranks, Jump 7 ranks, Dodge, Mobility, Roofwalker Gain attack and move bonuses when jumping downward C'scape
Roofwalker Balance 5 ranks, Jump 5 ranks, Dodge, Mobility Gain move, skill, and AC bonuses on rooftops C'scape
Shock Trooper Improved Bull Rush, Power Attack, base attack bonus +6 You are adept at breaking up formations of soldiers when you rush into battle. CW
Sun School Flurry of blows ability, base attack bonus +4 You have learned a number of esoteric martial arts techniques inspired by the sun. CW

Weapon Style Feats

Feat Name Prerequisites Benefit Source
Anvil of Thunder Str 13, Improved Sunder, Power Attack, Two-Weapon Fighting, Weapon Focus (warhammer or light hammer), Weapon Focus (battleaxe, handaxe, or dwarven waraxe) Target hit with both axe and hammer becomes dazed if it fails Fortitude save CW
Bear Fang Str 15, Power Attack, Two-Weapon Fighting, Weapon Focus (dagger), Weapon Focus (battleaxe, handaxe, or dwarven waraxe) Free grapple attempt against target hit with both dagger and axe CW
Crescent Moon Improved Disarm, Improved Two-Weapon Fighting, Two-Weapon Fighting, Weapon Focus (dagger). Weapon Focus (bastard sword, longsword, scimitar, or short sword) Free disarm attempt against target hit with both dagger and sword CW
Hammer's Edge Str 15, Improved Bull Rush, Two-Weapon Fighting, Weapon Focus (bastard sword, longsword, or scimitar), Weapon Focus (warhammer or light hammer) Target hit with both sword and hammer falls prone if it fails Fortitude save CW
High Sword Low Axe Improved Trip, Two-Weapon Fighting, Weapon Focus (bastard sword, longsword, scimitar, or short sword), Weapon Focus (battleaxe, handaxe, or dwarven waraxe) Free trip attempt against target hit with both sword and axe CW
Lightning Mace Combat Reflexes, Two-Weapon Fighting, Weapon Focus (light mace) Gain extra attack after scoring threat while wielding two light maces CW
Net and Trident Dex 15, Exotic Weapon Proficiency (net). Two-Weapon Fighting, Weapon Focus (trident) Make combined attack with net and trident CW
Quick Staff Combat Expertise, Dodge, Two-Weapon Fighting, Weapon Focus (quarterstaff) Gain extra dodge bonus when wielding quarterstaff CW
Spinning Halberd Combat Reflexes, Two-Weapon Fighting, Weapon Focus (halberd) Gain dodge bonus and extra attack when making full attack with halberd CW
Three Mountains Str 13, Cleave, Improved Bull Rush, Power Attack, Weapon Focus (heavy mace, morningstar, or greatclub) Target hit twice with mace, morningstar, or greatclub becomes nauseated if it fails Fortitude save CW

Wild Feats

Feat Name Prerequisites Benefit Source
Boar's Ferocity Ability to use wild shape Fight while at negative hit points CD
Cheetah's Speed Ability to use wild shape Speed becomes 50 ft. for 1 hour CD
Eagle's Wings Ability to use wild shape Grow wings for 1 hour CD
Elephant's Hide Ability to wild shape into Large creature Gain +7 natural armour bonus for 10 minutes CD
Extra Wild Shape Ability to use wild shape Gain two additional wild shape uses per day CD
Fast Wild Shape Ability to use wild shape Wild shape as a move equivalent action CD
Grizzly's Claws Ability to use wild shape Gain claws for 1 hour CD
Lion's Pounce Ability to use wild shape Make a full attack on a charge CD
Oaken Resilience Ability to use wild shape Become like a tree and gain plants immunities CD
Serpent's Venom Ability to use wild shape Gain a poisonous bite attack for 1 minute CD
Swim like a Fish Ability to use wild shape Swim underwater for 1 hour CD
Wolverine's Rage Ability to use wild shape Enter a rage for 5 rounds CD