Posted by EarthDragon on 1st September 2015, updated 11th October.
The tables below list the feats available within the game and the source book for the feat (if no source is listed, then the feat is unique to this campaign). The tables below are in alphabetical order, rather than the order presented in the source material, to assist in finding feats based on their names. The abbreviations for source books are as follows:
BoED: Book of Exalted Deeds
CA: Complete Arcane
CD: Complete Divine
CP: Complate Psionic
CW: Complete Warrior
C'scape: Cityscape
EPH: Expanded Psionics Handbook
PHB: Players' Handbook
UA: Unearthed Arcana
Feat Name | Prerequisites | Benefit | Source |
---|---|---|---|
Disciple of the Sun | Ability to turn or rebuke undead, good alignment | Spend an extra turn attempt to destroy undead instead of turning them | CD |
Divine Cleansing | Turn or rebuke undead ability | Gain +2 sacred bonus on Fortitude saves | CW |
Divine Metamagic | Ability to turn or rebuke undead | Spend turn/rebuke attempts to enhance spells with a metamagic feat | CD |
Divine Might | Str 13, turn or rebuke undead ability, Power Attack | Add Cha bonus to weapon damage | CW |
Divine Resistance | Turn or rebuke undead ability, Divine Cleansing | Gain resistance to cold 5, electricity 5, and fire 5 | CW |
Divine Shield | Turn or rebuke undead ability, proficiency with a shield | Add Cha bonus as sacred bonus to your shield's defence | CW |
Divine Spell Power | Ability to turn or rebuke undead | Spend turn / rebuke attempts to increase your caster level | CD |
Divine Vigour | Turn or rebuke undead ability | Increase base speed by 10 ft., gain +2 vitality/level | CW |
Glorious Weapons | Ability to turn or rebuke undead | Allies' weapons gain an alignment for overcoming DR | CD |
Domain Spontaneity | Ability to turn or rebuke undead | Spend turn/rebuke attempt to spontaneously cast a domain spell | CD |
Elemental Smiting | Ability to turn/rebuke elementals | Spend turn /rebuke attempt to smite an elemental | CD |
Elemental Healing | Ability to turn/rebuke elementals | Spend turn/rebuke attempt to heal nearby elementals | CD |
Profane Boost | Ability to turn/rebuke undead | Nearby inflict spells are maximized for 1 round | CD |
Sacred Boost | Ability to turn/rebuke undead | Nearby cure spells are maximized for 1 round | CD |
Sacred Healing | Heal 8 ranks, ability to turn/rebuke undead | Allies gain fast healing 3 for a short time | CD |
Sacred Vengeance | Turn or rebuke undead ability | +2d6 points of damage on melee attacks against undead | CW |
True Believer | Worship one deity, alignment within one step of deity's | Gain a +3 bonus on one save each day | CD |
Feat Name | Prerequisites | Benefit |
---|---|---|
Eliminate Block | Male svarti level 1+, female svarti level 3+ | You can ignore the emotional block that allows you to access the Power. |
Extra Affinity | -- | You have an Affinity with one of the Five Powers beyond the one you started with. |
Extra Talent | -- | You have an additional Talent. |
Multiweave | Wisdom 13+ | You can cast a second weave while holding another. |
Power-Heightened Senses | -- | When you embrace the Power, your senses of sight and hearing become sharper. |
Sense Residue | -- | You can sense the lingering residue left by channeled weaves. |
Tie of Weave | Wisdom 13+ | You can "'tie off" your weaves. |
Feat Name | Prerequisites | Benefit |
---|---|---|
Dream Casting I | Ability to cast 1st level spells or ability to use at least one spell-like ability that mimics a spell of 1st-3rd level, Lucid Dreaming, 15 ranks in Knowledge (Drėmwüth), Wis 15, Int 15 | Allows casting of spells of 1st-3rd level, or use of spell-like abilities of equivalent power |
Dream Casting II | Ability to cast 4th level spells or ability to use at least one spell-like ability that mimics a spell of 4th-6th level, Dream Casting I, 20 ranks in Knowledge (Drėmwüth), Wis 17, Int 17 | Allows casting of spells of 4th-6th level, or use of spell-like abilities of equivalent power |
Dream Casting III | Ability to cast 7th level spells or ability to use at least one spell-like ability that mimics a spell of 7th-9th level, Dream Casting II, 25 ranks in Knowledge (Drėmwüth), Wis 19, Int 19 | Allows casting of spells of 7th-9th level, or use of spell-like abilities of equivalent power |
Dream Travel I | Enter Dreaming III, 25 ranks in Knowledge (Drėmwüth), plus Dream Casting I OR Psi Casting I | This allows physical entry to the Drėmwüth for the dreamwalker, greatly reducing travel time |
Dream Travel II | Dream Travel I, 50 ranks in Knowledge (Drėmwüth), plus Dream Casting II OR Psi Casting II | Allows physical entry to the Drėmwüth and almost instantaneous travel within the same plane |
Dream Travel III | Dream Travel II, 75 ranks in Knowledge (Drėmwüth), plus Dream Casting III OR Psi Casting III, Intelligence 30 OR Wisdom 30 | Allows physical entry to the Drėmwüth and even allows planar travel |
Enter Dreaming I | Lucid Dreaming, Wis 15, 10 ranks in Knowledge (Drėmwüth) | Allows the dreamer's consciousness to enter the Drėmwüth and offers basic control |
Enter Dreaming II | Enter Dreaming I, Wis 17, 15 ranks in Knowledge (Drėmwüth) | Allows greater control of the Drėmwüth than Enter Dreaming I |
Enter Dreaming III | Enter Dreaming II, Wis 19, 20 ranks in Knowledge (Drėmwüth) | Allows greater control of the Drėmwüth than Enter Dreaming II |
Lucid Dreaming | Wis 12, 5 ranks in Knowledge (Drėmwüth) | Ability to interact with the Drėmwüth and other dreamwalkers |
Psi Casting I | Ability to use 1st level powers or ability to use at least one psi-like ability that mimics a power of 1st-3rd level, Lucid Dreaming, 15 ranks in Knowledge (Drėmwüth), Wis 15, Cha 15 | Allows manifestation of powers of 1st-3rd level, or use of psi-like abilities of equivalent power |
Psi Casting II | Ability to use 4th level powers or ability to use at least one psi-like ability that mimics a power of 4th-6th level, PSi Dreaming I, 20 ranks in Knowledge (Drėmwüth), Wis 17, Cha 17 | Allows manifestation of powers of 4th-6th level, or use of psi-like abilities of equivalent power |
Psi Casting III | Ability to use 7th level powers or ability to use at least one psi-like ability that mimics a power of 7th-9th level, Psi Dreaming II, 25 ranks in Knowledge (Drėmwüth), Wis 19, Cha 19 | Allows manifestation of powers of 7th-9th level, or use of psi-like abilities of equivalent power |
Feat Name | Prerequisites | Benefit | Source |
---|---|---|---|
Animal Friend | Cha 15, wild empathy class feature | +4 exalted bonus on wild empathy checks | BoED |
Exalted Smite | Smite evil class ability | Weapon good-aligned when smiting evil | BoED |
Exalted Spell Resistance | Cha 15, spell resistance | +4 to spell resistance against evil spells and spell-like abilities of evil outsiders | BoED |
Exalted Turning | Ability to turn undead | Extra 3d6 points of damage when turning | BoED |
Exalted Wild Shape | Wild shape class ability, wild shaping class level 8th | Additional wild shape options | BoED |
Favoured of the Companions | -- | +1 luck bonus on any one roll or check | BoED |
Fist of the Heavens* | Wis 15, Sanctify Ki Strike, Stunning Fist | +2 to Stunning Fist DC | BoED |
Holy Ki Strike | Cha 15, Improved Unarmed Strike, Ki strike (holy), Sanctify Ki Strike | +2d6 bonus on damage rolls against evil creatures | BoED |
Holy Radiance | Cha 15, Nimbus of Light | Glow with light harmful to undead | BoED |
Holy Subdual* | Subduing Strike | Transform bonus and smite damage to nonlethal | BoED |
Intuitive Attack* | Base attack bonus +1 | Use Wis modifier instead of Str modifier on attack rolls with simple and natural weapons | BoED |
Knight of Stars | -- | +1 luck bonus on any one roll or check | BoED |
Nemesis** | Favoured enemy class ability | Detect presence of favoured enemies | BoED |
Nimbus of Light | -- | +2 bonus on Diplomacy and Sense Motive checks with good creatures | BoED |
Nymph’s Kiss | -- | +2 bonus on Cha-related checks, +1 bonus on saving throws against spells, 1 extra skill point per level | BoED |
Purify Spell Trigger | Craft Wand or Craft Staff, ability to turn undead | Use turning ability to add good descriptor to spell; neutral creatures take half damage, good creatures take no damage | BoED |
Ranged Smite Evil | Smite evil class ability | Smite evil with ranged attack | BoED |
Sacred Strike | Sneak attack class ability | Sneak attacks deal d8s against evil creatures | BoED |
Sacred Vow | -- | +2 perfection bonus on Diplomacy checks | BoED |
Sanctify Ki Strike | Cha 15, Improved Unarmed Strike, Ki strike (lawful) | +1 or +1d4 bonus on unarmed damage rolls against evil creatures | BoED |
Sanctify Martial Strike | Cha 15, Weapon Focus with the specified weapon | +1 or +1d4 bonus on weapon damage rolls against evil creatures | BoED |
Sanctify Natural Attack | One or more natural weapon attacks, base attack bonus +5 | +1 or +1d4 bonus on natural attack damage rolls against evil creatures | BoED |
Sanctify Weapon | Ability to cast align weapon | Aligned weapon becomes sanctified | BoED |
Servant of the Heavens | -- | +1 luck bonus on any one roll or check | BoED |
Stigmata | Nimbus of Light | Heal others’ wounds by taking Con damage | BoED |
Vow of Abstinence | Sacred Vow | +4 perfection bonus on Fort saves against poisons and drugs | BoED |
Vow of Chastity | Sacred Vow | +4 perfection bonus on Will saves against charms and phantasms | BoED |
Vow of Nonviolence | Sacred Vow | +4 bonus on save DCs of non-damaging spells | BoED |
Vow of Obedience | Sacred Vow | +4 perfection bonus on Will saves against compulsions | BoED |
Vow of Peace | Sacred Vow, Vow of Nonviolence | Calming aura; +6 varied bonus to AC | BoED |
Vow of Poverty | Sacred Vow | Bonuses to AC, ability scores, and saves; bonus feats | BoED |
Vow of Purity | Sacred Vow | +4 perfection bonus on Fort saves against disease and death effects | BoED |
* A fighter may select this feat as one of his fighter bonus feats.
** You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new weapon, skill, school of magic, or selection of spells.
Feat Name | Prerequisites | Benefit | Source |
---|---|---|---|
Acrobatic | -- | +2 bonus on Jump and Tumble checks | PHB |
Agile | -- | +2 bonus on Balance and Escape Artist checks | PHB |
Ancestral Relic | Any good alignment, character level 3rd | Create personal magic item | BoED |
Ancestral Knowledge | Int 13, Knowledge (history) 10 ranks | +10 bonus on Knowledge (history) and bardic knowledge checks on selected time period. | New |
Animal Affinity | -- | +2 bonus on Handle Animal and Ride checks | PHB |
Arcane Defense** | Spell Focus in specific school | +3 bonus on saves against specific school of magic | CA |
Arcane Disciple | Knowledge (religion) 4 ranks, Spellcraft 4 ranks, deity's alignment | Add spells from a domain to your class list | CD |
Arcane Mastery | Ability to cast arcane spells, use invocations, or use spell-like abilities | Take 10 on caster level checks | CA |
Arcane Strike | Ability to cast 3rd-level arcane spells, base attack bonus +4 | Sacrifice a spell for +1 on attacks and +1 d4 damage per level of the spell | CW |
Armour Proficiency (heavy) | Armour Proficiency (medium) | No armour check penalty on attack rolls | PHB |
Armour Proficiency (light) | -- | No armour check penalty on attack rolls | PHB |
Armour Proficiency (medium) | Armour Proficiency (light) | No armour check penalty on attack rolls | PHB |
Arterial Strike | Sneak attack ability, base attack bonus +4 | Trade 1d6 sneak attack damage for 1 point of damage per round | CW |
Athletic | -- | +2 bonus on Climb and Swim checks | PHB |
Augment Healing | Heal 4 ranks | Healing spells do +2 vitality per spell level | CD |
Augment Summoning | Spell Focus (conjuration) | Summoned creatures gain +4 Str, +4 Con | PHB |
Axiomatic Strike | Ki strike (lawful), Stunning Fist | +2d6 unarmed damage against chaotic opponent | CW |
Battle Caster | Ability to ignore arcane spell failure | Ignore arcane spell failure chance from heavier armour chance from armour | CA |
Blind-Fight* | -- | Reroll miss chance for concealment | PHB |
Cleave* | Power Attack | Extra melee attack after dropping target | PHB |
Clever Wrestling | Small or Medium size, Improved Unarmed Strike | Gain circumstance bonus to escape grapple or pin | CW |
Close-Quarters Fighting* | Base attack bonus +3 | Use counterattack to resist grapple | CW |
Combat Casting | -- | +4 bonus on Concentration checks for defensive casting | PHB |
Combat Expertise* | Int 13 | Trade attack bonus for AC (max 5 points) | PHB |
Combat Reflexes* | -- | Additional attacks of opportunity | PHB |
Commanding Presence* | Diplomacy 7 ranks, Knowledge (warcraft) 5 ranks | New use for the Knowledge (warcraft) skill | New |
Communicator | -- | Use arcane mark, message, comprehend languages as spelllike abilities 1/day | CA |
Dash | -- | Speed + 5 feet in light or no armour | CW |
Deceitful | -- | +2 bonus on Disguise and Forgery checks | PHB |
Defender of the Land | Wild shape class feature | +1 caster level and +1 damage per die when on guarded land | New |
Defensive Strike | Dex 13, Int 13, Combat Expertise, Dodge | +4 bonus on attack roll after successful total defence | CW |
Defensive Throw | Dex 13, Combat Reflexes, Dodge, Improved Trip, Improved Unarmed Strike | Trip attempt after foe's attack misses | CW |
Deflect Arrows* | Dex 13, Improved Unarmed Strike | Deflect one ranged attack per round | PHB |
Deft Hands | -- | +2 bonus on Sleight of Hand and Use Rope checks | PHB |
Destructive Rage | Rage or frenzy ability | +8 bonus on Strength checks to break objects | CW |
Diehard | Endurance | Remain conscious at –1 to –9 hp | PHB |
Diligent | -- | +2 bonus on Appraise and Decipher Script checks | PHB |
Dodge* | Dex 13 | +1 dodge bonus to AC against selected target | PHB |
Domain Focus | Access to relevant domain | + 1 caster levels for one domain | CD |
Double Wand Wielder | Craft Wand, Two-Weapon Fighting | Activate second wand by expending 2 additional charges | CA |
Earth's Embrace | Str 15, Improved Grapple or improved grab, Improved Unarmed Strike | Extra damage while pinning an opponent | CW |
Eagle Claw Attack | Wis 13, Improved Sunder, Improved Unarmed Strike | Add Wis modifier to damage against objects | CW |
Efficient Defender* | Heavy armour proficiency | +1 AC in light or medium armour, –1 armour check penalty | C’scape |
Empower Turning | Ability to turn or rebuke undead | Can turn more undead | CD |
Endurance | -- | +4 bonus on checks or saves to resist nonlethal damage | PHB |
Eschew Materials | -- | Cast spells without material components | PHB |
Exotic Weapon Proficiency*,** | Base attack bonus +1 | No penalty on attacks with specific exotic weapon | PHB |
Extend Rage*** | Rage or frenzy ability | Rage lasts +5 rounds | CW |
Extra Contacts | Cha 11 | Increase your maximum number of contacts by 4 | C’scape |
Extra Edge | Wau-ken level 4th | +1 bonus to Wau-ken edge ability, plus 1/4 warmage levels | CA |
Extra Invocation*** | Ability to use lesser invocations | Learn an additional invocation of one grade less than current highest grade | CA |
Extra Rage*** | Rage or frenzy ability | Number of rages per day increased by two | CW |
Extra Smiting*** | Smite ability, base attack bonus +4 | Number of smite attempts per day increased by two | CW |
Extra Spell Secret | Spell secret class ability, ability to cast 2nd level spells | Permanently Enlarge, Extend, Still, or Silence one spell | CA |
Extra Stunning*** | Stunning Fist, base attack bonus +2 | Number of stunning attacks per day increased by three | CW |
Extra Turning | Ability to turn or rebuke creatures | Can turn or rebuke 4 more times per day | PHB |
Eyes in the Back of Your Head | Wis 13, base attack bonus +1 | Opponents do not gain flanking benefit | CW |
Far Shot* | Point Blank Shot | Increase range increment by 50% or 100% | PHB |
Faster Healing | Base Fortitude save bonus +5 | Heal vitality, wound and ability damage faster than normal | CW |
Favoured | Membership in guild, organization, or church | You gain benefits to organization-related skills, as well as organization-specific advantages | C’scape |
Favoured Power Attack | Favoured enemy ability, Power Attack, base attack bonus +4 | Trade attack bonus for damage at greater rate against favoured enemies | CW |
Field Officer | -- | +2 bonus on Diplomacy and Knowledge (warcraft) checks | New |
Fists of Iron | Improved Unarmed Strike, Stunning Fist, base attack bonus +2 | +1d6 damage on unarmed attacks | CW |
Fleet of Foot | Dex15, Run | Make one direction change during a run or charge | CW |
Flick of the Wrist | Dex 17, Sleight of Hand 5 ranks, Quick Draw | Cause opponent to be flat-footed for one attack | CW |
Flying Kick | Str 13, Jump 4 ranks, Improved Unarmed Strike, Power Attack | +1d12 damage on unarmed attacks when charging | CW |
Freezing the Lifeblood* | Wis 17, Improved Unarmed Strike, Stunning Fist, base attack bonus +10 | Paralyze opponent with unarmed strike | CW |
Great Cleave* | Cleave, Power Attack, base attack bonus +4 | No limit to cleave attacks each round | PHB |
Great Fortitude | -- | +2 bonus on Fortitude saves | PHB |
Greater Kiai Shout | Cha 13, Kiai Shout, base attack bonus +9 | Foes who hear your shout may panic | CW |
Greater Resiliency | Damage reduction ability | Increase damage reduction by + 1 | CW |
Greater Spell Focus** | Spell Focus | +1 bonus on save DCs against specific school of magic | PHB |
Greater Spell Penetration | Spell Penetration | +4 to caster level checks to defeat spell resistance | PHB |
Greater Two-Weapon Defence* | Dex 19, Improved Two-Weapon Fighting, Two-Weapon Defence, Two-Weapon Fighting, base attack bonus +11 | Gain shield bonus when fighting with two weapons | CW |
Greater Two-Weapon Fighting* | Dex 19, Improved Two-Weapon Fighting, Two-Weapon Fighting, base attack bonus +11 | Gain third off-hand attack | PHB |
Greater Weapon Focus*,** | Proficiency with weapon, Weapon Focus with weapon, fighter level 8th | +2 bonus on attack rolls with selected weapon | PHB |
Greater Weapon Specialization*,** | Proficiency with weapon, Greater Weapon Focus with weapon, Weapon Focus with weapon, Weapon Specialization with weapon, fighter level 12th | +4 bonus on damage rolls with selected weapon | PHB |
Hamstring | Sneak attack ability, base attack bonus +4 | Trade 2d6 sneak attack damage to cut opponent's speed in half | CW |
Heighten Spell-like Ability | Spell-like ability at caster level 6th or higher | Use spell-like ability at higher level up to 3/day | CA |
Heroic Surge | -- | Perform an extra move or attack action | New |
Hold the Line | Combat Reflexes, base attack bonus +2 | Make attack of opportunity against charging foe | CW |
Improved Buckler Defence* | Shield Proficiency | Apply buckler's shield bonus to AC while using off-hand weapon | CW |
Improved Bull Rush* | Power Attack | +4 bonus on bull rush attempts; no attack of opportunity | PHB |
Improved Combat Expertise* | Int 13, Combat Expertise, base attack bonus +6 | Reduce your attack bonus to improve your AC | CW |
Improved Counterspell | -- | Counterspell with spell of same school | PHB |
Improved Critical*,** | Proficient with weapon, base attack bonus +8 | Double threat range of weapon | PHB |
Improved Disarm* | Combat Expertise | +4 bonus on disarm attempts; no attack of opportunity | PHB |
Improved Familiar | Ability to acquire a new familiar, compatible alignment, sufficient arcane spellcaster level and base attack bonus | Gain a more combat-oriented familiar | CW |
Improved Favoured Enemy | Favoured enemy ability, base attack bonus +5 | +3 bonus on damage against favoured enemies | CW |
Improved Feint* | Combat Expertise | Feint in combat as move action | PHB |
Improved Grapple* | Dex 13, Improved Unarmed Strike | +4 bonus on grapple checks; no attack of opportunity | PHB |
Improved Initiative | -- | +4 bonus on initiative checks | PHB |
Improved Mounted Archery* | Ride 1 rank, Mounted Archery, Mounted Combat | Reduce or eliminate attack penalties with ranged weapon while mounted | CW |
Improved Overrun* | Power Attack | +4 bonus on overrun attempts; no attack of opportunity | PHB |
Improved Precise Shot* | Dex 19, Point Blank Shot, Precise Shot, base attack bonus +11 | Ignore less than total cover/concealment on ranged attack | PHB |
Improved Rapid Shot* | Manyshot, Point Blank Shot, Rapid Shot | Ignore -2 penalty when using Rapid Shot | CW |
Improved Shield Bash* | Shield Proficiency | Retain shield bonus to AC when shield bashing | PHB |
Improved Smiting | Cha 13, smite ability | Your smite gains an alignment for overcoming DR and +ld6 damage | CD |
Improved Sunder* | Power Attack | +4 bonus on sunder attempts; no attack of opportunity | PHB |
Improved Toughness* | Base Fortitude save bonus +2 | Gain vitality equal to your current HD | CW |
Improved Trip | Combat Expertise | +4 bonus on trip attempts; no attack of opportunity | PHB |
Improved Turning | Ability to turn or rebuke creatures | +1 level for turning checks | PHB |
Improved Two-Weapon Defence* | Dex 17, Two-Weapon Defence, Two-Weapon Fighting, base attack bonus +6 | Gain shield bonus when fighting with two weapons | CW |
Improved Two-Weapon Fighting | Dex 17, Two-Weapon Fighting, base attack bonus +6 | Gain second off-hand attack | PHB |
Improved Unarmed Strike* | -- | Considered armed even when unarmed | PHB |
Improved Weapon Familiarity* | Base attack bonus +1 | Racial weapons are martial, not exotic | CW |
Instantaneous Rage | Rage or frenzy ability | Rage even when it isn't your turn | CW |
Intimidating Rage | Rage or frenzy ability | Cause single foe within 30 feet to become shaken | CW |
Investigator | -- | +2 bonus on Gather Information and Search checks | PHB |
Innate Spell** | Quicken Spell, Silent Spell, Still Spell | Use spell as a spell-like ability once per round | CA |
Insightful | -- | Use detect magic, detect secret doors, read magic as spell-like abilities 1/day | CA |
Iron Will | -- | +2 bonus on Will saves | PHB |
Karmic Strike | Dex 13, Combat Expertise, Dodge | Take -4 penalty to AC to make attack of opportunity against melee opponent that hits you | CW |
Kiai Shout | Cha 13, base attack bonus +1 | Affected opponents become shaken for 1d6 rounds | CW |
Leadership | Character Level 6th | Attract cohort and followers | PHB |
Lightning Reflexes | -- | +2 bonus on Reflex saves | PHB |
Mage Slayer* | Spellcraft 2 ranks, base attack bonus +3 | +1 bonus on Will saves; spell-casters you threaten can’t cast defensively | CA |
Magical Aptitude | -- | +2 bonus on Spellcraft and Use Magic Device checks | PHB |
Manyshot* | Dex 17, Point Blank Shot, Rapid Shot, base attack bonus +6 | Shoot two or more arrows simultaneously | PHB |
Martial Weapon Proficiency** | -- | No penalty on attacks with specific martial weapon | PHB |
Maximize Spell- Like Ability** | Spell-like ability at caster level 6th or higher up to 3/day | Maximize spell-like ability’s variable numeric effects | CA |
Mobility* | Dodge | +4 dodge bonus to AC against some attacks of opportunity | PHB |
Monkey Grip | Base attack bonus +1 | Use larger melee weapons at -2 penalty | CW |
Mounted Archery* | Mounted Combat | Half penalty for ranged attacks while mounted | PHB |
Mounted Combat* | Ride 1 rank | Negate hits on mount with Ride check | PHB |
Natural Spell | Wis 13, Ability to use wild shape | Cast spells while in wild shape | PHB |
Negotiator | -- | +2 bonus on Diplomacy and Sense Motive checks | PHB |
Necropolis Born | -- | Use cause fear, ghost sound, touch of fatigue as spell-like abilities 1/day | CA |
Night Haunt | -- | Use dancing lights, prestidigitation, unseen servant as spell-like abilities 1/day | CA |
Nimble Fingers | -- | +2 bonus on Disable Device and Open Lock checks | PHB |
Obtain Familiar | Knowledge (arcana) 4 ranks, arcane caster level 3rd | Obtain a familiar in the same manner as a San-li | CA |
Pain Touch | Wis 15, Stunning Fist, base attack bonus +2 | Stunned opponents become nauseated for 1 round | CW |
Persuasive | -- | +2 bonus on Bluff checks and Intimidate checks | PHB |
Phalanx Fighting* | Proficiency with a heavy shield, base attack bonus +1 | Bonus to AC and Reflex saves while fighting in shield wall | CW |
Pierce Magical Concealment* | Con 13, Blind-Fight, Mage Slayer | Ignore spell-based concealment of creatures you attack | CA |
Pierce Magical Protection* | Con 13, Mage Slayer | Ignore spell-based bonuses to Armor Class | CA |
Pin Shield | Two-Weapon Fighting, base attack bonus +4 | Render opponent's shield useless temporarily | CW |
Point Blank Shot* | -- | +1 bonus on ranged attack and damage within 30 ft. | PHB |
Power Attack* | Str 13 | Trade attack bonus for damage (up to base attack bonus) | PHB |
Power Critical*, **** | Weapon Focus with weapon, base attack bonus +4 | +4 bonus to confirm critical with one weapon | CW |
Practiced Spellcaster** | Spellcraft 4 ranks | Increase caster level by +4 | CA |
Precise Shot* | Point Blank Shot | No –4 penalty for shooting into melee | PHB |
Primary Contact | Favoured | Gain +1 bonus on one skill, and double the frequency of favours with one contact | C’scape |
Prone Attack | Dex 15, Lightning Reflexes, base attack bonus +2 | Attack while prone at no penalty and stand up | CW |
Psionic Mimicry | Bluff 8 ranks, Knowledge (psionics) 4 ranks, Psicraft 4 ranks. | Disguise your spells as psionic powers by making a Psicraft check | New |
Purify Spell-Like Ability | Any good alignment | Adds good descriptor to spell-like ability; neutral creatures take half damage, good creatures take no damage | BoED |
Quick Draw* | Base attack bonus +1 | Draw weapon as free weapon | PHB |
Quicken Turning | Ability to turn or rebuke undead | Can turn undead as a free action | CD |
Ranged Disarm*, ** | Dex 15, Point Blank Shot, Precise Shot, base attack bonus +5 | Use ranged weapon to disarm foe within 30 feet | CW |
Ranged Pin | Dex 15, Point Blank Shot, Precise Shot, base attack bonus +5 | Use ranged weapon to grapple foe within 30 feet | CW |
Ranged Spell Specialization** | Weapon Focus (ranged spell), caster level 4th | +2 bonus on damage rolls with ranged spells | CA |
Ranged Sunder* | Str 13, Point Blank Shot, Precise Shot, Ranged Pin, base attack bonus +5 | Use ranged weapon to sunder foe's weapon at reduced damage penalty | CW |
Rapid Reload* | Weapon Proficiency with crossbow | Reload crossbow more quickly | PHB |
Rapid Shot* | Dex 13, Point Blank Shot | One extra ranged attack each round | PHB |
Rapid Stunning*, *** | Combat Reflexes, Stunning Fist, base attack bonus +6 | Use one additional stunning attack per round | CW |
Reckless Wand Wielder | Craft Wand, Use Magic Device 1 rank | Increase wand’s caster level by expending an additional charge | CA |
Ride-By Attack* | Mounted Combat | Move before and after a mounted charge | PHB |
Rotate Lines* | Base attack bonus +3 | You can swap positions with an ally within 5 ft. | New |
Roundabout Kick | Str 15, Improved Unarmed Strike, Power Attack | Additional unarmed attack against opponent on which you have just scored a critical hit | CW |
Run | -- | Run 5 times normal speed, +4 bonus on Jump checks made after a running start | PHB |
Self-Sufficient | -- | +2 bonus on Heal and Survival checks | PHB |
Sharp-Shooting* | Point Blank Shot, Precise Shot, base attack bonus +3 | Halve opponent's cover bonus | CW |
Shield Charge* | Improved Shield Bash, base attack bonus +3 | Free trip attack with shield during charge | CW |
Shield Proficiency | -- | No armour check penalty on attack rolls | PHB |
Shield Slam* | Improved Shield Bash, Shield Charge, base attack bonus +6 | Use shield to daze opponent | CW |
Shot on the Run* | Dex 13, base attack bonus +4, Dodge, Mobility, Point Blank Shot | Move before and after ranged attack | PHB |
Simple Weapon Proficiency | -- | No –4 penalty on attack rolls with simple weapons | PHB |
Skill Focus** | -- | +3 bonus on checks with selected skill | PHB |
Snatch Arrows* | Dex 15, Deflect Arrows, Improved Unarmed Strike | Catch a deflected ranged attack | PHB |
Soul of The North | -- | Use chill touch, ray of frost, resistance as spell-like abilities 1/day | CA |
Special Dispensation | Favoured | You can carry and wear items banned by the local authorities | C’scape |
Spell Focus** | -- | +1 bonus on save DCs against specific school of magic | PHB |
Spell Focus (Chaos, Evil, Good, Law) | Relevant alignment | +l bonus on save DCs for spells with alignment descriptor | CD |
Spell Hand | -- | Use mage hand, open/close, Tenser’s floating disk as spell-like abilities 1/day | CA |
Spell Mastery** | San-li level 1st | Knows some spells without spellbook | PHB |
Spell Penetration | -- | +2 bonus on caster level checks to defeat spell resistance | PHB |
Spirited Charge* | Mounted Combat, Ride-By Attack | Double damage with mounted charge | PHB |
Spring Attack* | Mobility, base attack bonus | +4 Move before and after melee attack | PHB |
Stealthy | -- | +2 bonus on Hide and Move Silently checks | PHB |
Strong Stomach | Con 13, Endurance | Reduce nauseated and sickened conditions by one step | C’scape |
Stunning Fist* | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Stun opponent with unarmed strike | PHB |
Subduing Strike* | -- | No penalty when dealing nonlethal damage; rogue’s sneak attack deals nonlethal damage | BoED |
Swarmfighting | Small size, Dex 13, base attack bonus +1 | Occupy same square as other swarmfighting ally, gain +1 morale bonus per ally (up to Dex bonus) | CW |
Swift Tumbler | Tumble 7 ranks | Tumble at (1/2 speed + 10) ft. | C’scape |
Tactical Expertise* | Knowledge (warcraft) 7 ranks | Use coordinate allies as standard action | New |
Talented Crafter | Any item creation feat | Gain 500 craft points | UA |
Throw Anything | Dex 15, proficiency with weapon, base attack bonus +2 | Throw melee weapon with no penalty | CW |
Touch Spell Specialization | Weapon Focus (touch spell), caster level 4th | +2 bonus on damage rolls with touch spells | CA |
Toughness*** | -- | +3 wound points | PHB |
Tower Shield Proficiency | Shield Proficiency | No armour check penalty on attack rolls | PHB |
Track | -- | Use Survival skill to track | PHB |
Trample* | Mounted Combat | Target cannot avoid mounted overrun | PHB |
Two-Weapon Defense* | Two-Weapon Fighting | Off-hand weapon grants +1 shield bonus to AC | PHB |
Two-Weapon Fighting* | Dex 15 | Reduce two-weapon fighting penalties by 2 | PHB |
Urban Tracking | -- | Use Gather Information to track down missing or wanted persons | C’scape |
Wandstrike | Use Magic Device 4 ranks | Make touch attack with wand to deal 1d6 damage and target creature with spell | CA |
Weakening Touch* | Wis 17, Improved Unarmed Strike, Stunning Fist, base attack bonus +2 | Cause foe's Strength to drop by 6 for 1 minute | CW |
Weapon Finesse*,** | Proficiency with weapon, base attack bonus +1 | Use Dex modifier instead of Str modifier on attack rolls with light melee weapons | PHB |
Weapon Focus*,** | Proficiency with weapon, base attack bonus +1 | +1 bonus on attack rolls with selected weapon | PHB |
Weapon Specialization*,** | Proficiency with weapon, Weapon Focus with weapon, fighter level 4th | +2 bonus on damage rolls with selected weapon | PHB |
Whirlwind Attack* | Dex 13, Combat Expertise, Dodge, Mobility, Spring Attack, base attack bonus +4 | One melee attack against each opponent within reach | PHB |
Zen Archery | Wis 13, base attack bonus +1 | Use Wis instead of Dex for ranged attacks | CW |
* A fighter may select this feat as one of his fighter bonus feats.
** You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new weapon, skill, school of magic, or selection of spells.
*** You can gain this feat multiple times. Its effects stack.
**** You can gain this feat multiple times. Its effects stack if you take the feat more thanb once for the same weapon.
Feat Name | Prerequisites | Benefit | Source |
---|---|---|---|
Brew Potion | Spellcaster level 3rd | Create magic potions; +1,500 craft points | PHB |
Craft Alchemical Item | Craft (alchemy) 4 ranks | Create alchemical items and substances; +100 craft points | UA |
Craft Contingent Spell | Caster level 11th | Attach semipermanent spells to a creature and set activation conditions | CA |
Craft Magic Arms and Armour | Spellcaster level 5th | Create magic weapons, armour, and shields; +2,500 craft points | PHB |
Craft Masterwork Armour | Craft (armour-smith) 6 ranks | Create masterwork armour and shields; +100 craft points | UA |
Craft Masterwork Ranged Weapon | Craft (bowyer) 6 ranks | Create masterwork ranged weapons and ammunition; +100 craft points | UA |
Craft Masterwork Weapon | Craft (weapon-smith) 6 ranks | Create masterwork melee and thrown weapons; +100 craft points | UA |
Craft Rod | Spellcaster level 9th | Create magic rods; +4,500 craft points | PHB |
Craft Staff | Spellcaster level 12th | Create magic staffs; +6,000 craft points | PHB |
Craft Wand | Spellcaster level 5th | Create magic wands; +2,500 craft points | PHB |
Craft Wondrous Item | Spellcaster level 3rd | Create magic wondrous items; +1,500 craft points | PHB |
Forge Ring | Spellcaster level 12th | Create magic rings; +6,000 craft points | PHB |
Sanctify Relic | Any other item creation feat, caster level 7th | Make magic items with a divine connection; +3,500 craft points | CD |
Scribe Scroll | Spellcaster level 1st | Create magic scrolls; +500 craft points | PHB |
Feat Name | Prerequisites | Benefit | Source |
---|---|---|---|
Black Lore of Moil | Spell Focus (necromancy), caster level 7th | Add extra negative energy damage to necromancy spells | CA |
Born of the Three Thunders | Energy Substitution (electricity), Knowledge (nature) 4 ranks | Sonic or electricity spells deal both types of damage | CA |
Chain Spell | Any metamagic feat | Redirect spells to affect secondary targets | CA |
City Magic | Caster level 3rd | Only half of damage from energy-based spells comes from energy | C’scape |
Consecrate Spell | Any good alignment | Spell gains the good descriptor | CD |
Cooperative Spell | Any metamagic feat | Bonus to save DC and on caster level checks of spells cast in conjunction with other casters | CA |
Corrupt Spell | Any evil alignment | Spell gains the evil descriptor | CD |
Deceptive Spell | -- | Disguise spell origin | C’scape |
Delay Spell | Any metamagic feat | Spell effects are delayed 1–5 rounds | CA |
Empower Spell | -- | Increase spell’s variable, numeric effects by 50% | PHB |
Energy Admixture* | Energy Substitution | Double energy spell damage by adding an additional energy type | CA |
Energy Substitution* | Any other metamagic feat, Knowledge (arcana) 5 ranks | Energy spells can deal different energy damage | CA |
Enlarge Spell | -- | Double spell’s range | PHB |
Explosive Spell | -- | Creatures are blasted to edge of spell area | CA |
Extend Spell | -- | Double spell’s duration | PHB |
Fortify Spell | -- | Cast spells at high caster level to overcome spell resistance | CA |
Heighten Spell | -- | Cast spells as higher level | PHB |
Invisible Spell | Any metamagic feat | Make spell effects invisible | C’scape |
Lord of the Utter-cold | Energy Substitution (cold), Knowledge (the planes) 9 ranks, ability to cast a spell with the cold descriptor | Cold spells deal half negative energy damage | CA |
Maximize Spell | -- | Maximize spell’s variable, numeric effects | PHB |
Nonlethal Substitution | Any other metamagic feat, Knowledge (arcana) 5 ranks | Energy spells deal nonlethal damage | CA |
Persistent Spell | Extend Spell | Fixed or personal range spells last 24 hours | CA |
Purify Spell | Any good alignment | Adds good descriptor to spell; neutral creatures take half damage, good creatures take no damage | BoED |
Quicken Spell | -- | Cast spells as free action | PHB |
Rapid Spell | -- | Decrease casting time of some spells | CD |
Reach Spell | -- | Touch spell becomes a ray with 30-ft. range | CD |
Repeat Spell | Any metamagic feat | Spell is automatically cast again next round | CA |
Sanctum Spell | Any metamagic feat | Spell’s effective level is increased while in special location, decreased outside special location | CA |
Sculpt Spell | Any metamagic feat | Alter spell’s area | C’scape, CA |
Silent Spell | -- | Cast spells without verbal components | PHB |
Split Ray | Any metamagic feat | Ray spells affect one additional target | CA |
Still Spell | -- | Cast spells without somatic components | PHB |
Sudden Empower | Any metamagic feat | Increase spell’s variable numeric effects by 50% without special preparation 1/day | CA |
Sudden Extend | -- | Double spell’s duration without special preparation 1/day | CA |
Sudden Maximize | Any metamagic feat | Maximize spell’s variable numeric effects without special preparation 1/day | CA |
Sudden Quicken | Quicken Spell, Sudden Empower, Sudden Extend, Sudden Maximize, Sudden Silent, Sudden Still | Cast spells as a swift action without special preparation 1/day | CA |
Sudden Silent | -- | Cast spells without verbal components without special preparation 1/day | CA |
Sudden Still | -- | Cast spells without somatic components without special preparation 1/day | CA |
Sudden Widen | -- | Increase spell’s numeric measurements by 50% without special preparation 1/day | CA |
Trans-dimensional Spell | -- | Spells affect creatures in coexistent planes and extradimensional spaces | CA |
Twin Spell | Any metamagic feat | Simultaneously cast a single spell twice | CA |
Widen Spell | -- | Double spell’s area | PHB |
* You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new weapon, skill, school of magic, or selection of spells.
Feat Name | Prerequisites | Benefit | Source |
---|---|---|---|
Accurate Jaunt | Exposure to greater teleport, plane shift, teleport, or shadow walk | Better chance of successfully traveling between planes | UA |
Bladeproof Skin | Exposure to stoneskin or iron body | Gain damage reduction 3/bludgeoning | UA |
Breadth of Knowledge | Exposure to legend lore or vision | All your Knowledge checks treated as trained | UA |
Conductivity | Exposure to call lightning, lightning bolt, or chain lightning | After taking electricity damage, send out a line of electricity that affects one target within 30 feet | UA |
Controlled Immolation | Exposure to fireball or delayed blast fireball | Take no damage from catching on fire; opponents that strike you in melee take 1d6 points of fire damage | UA |
Eyes to the Sky | Exposure to scrying or greater scrying | Automatically spot magical scrying sensor within 40 feet | UA |
False Pretenses | Exposure to charm or dominate spell | Mislead opponent into thinking you are charmed or dominated | UA |
Ineluctable Echo | Exposure to wail of the bansidhe or any power word spell | Caster who targets you with power word spell or wail of the bansidhe is also affected by spell | UA |
Live My Nightmare | Exposure to phantasmal killer | Send nightmarish vision against creature that targets you with divination effect | UA |
Momentary Alteration | Exposure to alter self | Use alter self as spell-like ability for 1 minute once per day | UA |
Naturalized Denizen | Exposure to dimensional anchor | You are never treated as extraplanar creature | UA |
Omniscient Whispers | Exposure to commune or contact other plane | Receive answer to one question per week as if you had cast a commune spell | UA |
Photosynthetic Skin | Exposure to barkskin | Gain +2 to natural armor when outside during the day | UA |
Polar Chill | Exposure to cone of cold or ice storm | Create patch of icy ground that hampers movement | UA |
Residual Rebound | Exposure to spell resistance or spell turning | If you roll natural 20 on save against targeted spell, effect of spell turns back on caster | UA |
Stench of the Dead | Exposure to ghoul touch or vampiric touch | Carrion stench causes those adjacent to you to become sickened | UA |
Feat Name | Prerequisites | Benefit | Source |
---|---|---|---|
Cavalry Charger | Mounted Combat, Spirited Charge, Trample, base attack bonus +6 | Fighting from the back of a steed is second nature to you. | CW |
Combat Brute | Improved Sunder, PowerAttack, base attack bonus +6 | You employ strength and leverage to great effect in battle. | CW |
Elusive Target | Dodge, Mobility, base attack bonus +6 | Trying to land a blow against you can be a maddening experience. | CW |
Formation Expert | Base attack bonus +6 | You are trained at fighting in ranks and files. | CW |
Giantbane | Medium or smaller size, Tumble 5 ranks, base attack bonus +6 | You are trained in fighting foes larger than you are. | CW |
Raptor School | Wis 13, Jump 5 ranks, base attack bonus +6 | You know martial arts techniques inspired by hunting birds. | CW |
Roof-Jumper | Balance 7 ranks, Jump 7 ranks, Dodge, Mobility, Roofwalker | Gain attack and move bonuses when jumping downward | C'scape |
Roofwalker | Balance 5 ranks, Jump 5 ranks, Dodge, Mobility | Gain move, skill, and AC bonuses on rooftops | C'scape |
Shock Trooper | Improved Bull Rush, Power Attack, base attack bonus +6 | You are adept at breaking up formations of soldiers when you rush into battle. | CW |
Sun School | Flurry of blows ability, base attack bonus +4 | You have learned a number of esoteric martial arts techniques inspired by the sun. | CW |
Feat Name | Prerequisites | Benefit | Source |
---|---|---|---|
Anvil of Thunder | Str 13, Improved Sunder, Power Attack, Two-Weapon Fighting, Weapon Focus (warhammer or light hammer), Weapon Focus (battleaxe, handaxe, or dwarven waraxe) | Target hit with both axe and hammer becomes dazed if it fails Fortitude save | CW |
Bear Fang | Str 15, Power Attack, Two-Weapon Fighting, Weapon Focus (dagger), Weapon Focus (battleaxe, handaxe, or dwarven waraxe) | Free grapple attempt against target hit with both dagger and axe | CW |
Crescent Moon | Improved Disarm, Improved Two-Weapon Fighting, Two-Weapon Fighting, Weapon Focus (dagger). Weapon Focus (bastard sword, longsword, scimitar, or short sword) | Free disarm attempt against target hit with both dagger and sword | CW |
Hammer's Edge | Str 15, Improved Bull Rush, Two-Weapon Fighting, Weapon Focus (bastard sword, longsword, or scimitar), Weapon Focus (warhammer or light hammer) | Target hit with both sword and hammer falls prone if it fails Fortitude save | CW |
High Sword Low Axe | Improved Trip, Two-Weapon Fighting, Weapon Focus (bastard sword, longsword, scimitar, or short sword), Weapon Focus (battleaxe, handaxe, or dwarven waraxe) | Free trip attempt against target hit with both sword and axe | CW |
Lightning Mace | Combat Reflexes, Two-Weapon Fighting, Weapon Focus (light mace) | Gain extra attack after scoring threat while wielding two light maces | CW |
Net and Trident | Dex 15, Exotic Weapon Proficiency (net). Two-Weapon Fighting, Weapon Focus (trident) | Make combined attack with net and trident | CW |
Quick Staff | Combat Expertise, Dodge, Two-Weapon Fighting, Weapon Focus (quarterstaff) | Gain extra dodge bonus when wielding quarterstaff | CW |
Spinning Halberd | Combat Reflexes, Two-Weapon Fighting, Weapon Focus (halberd) | Gain dodge bonus and extra attack when making full attack with halberd | CW |
Three Mountains | Str 13, Cleave, Improved Bull Rush, Power Attack, Weapon Focus (heavy mace, morningstar, or greatclub) | Target hit twice with mace, morningstar, or greatclub becomes nauseated if it fails Fortitude save | CW |
Feat Name | Prerequisites | Benefit | Source |
---|---|---|---|
Boar's Ferocity | Ability to use wild shape | Fight while at negative hit points | CD |
Cheetah's Speed | Ability to use wild shape | Speed becomes 50 ft. for 1 hour | CD |
Eagle's Wings | Ability to use wild shape | Grow wings for 1 hour | CD |
Elephant's Hide | Ability to wild shape into Large creature | Gain +7 natural armour bonus for 10 minutes | CD |
Extra Wild Shape | Ability to use wild shape | Gain two additional wild shape uses per day | CD |
Fast Wild Shape | Ability to use wild shape | Wild shape as a move equivalent action | CD |
Grizzly's Claws | Ability to use wild shape | Gain claws for 1 hour | CD |
Lion's Pounce | Ability to use wild shape | Make a full attack on a charge | CD |
Oaken Resilience | Ability to use wild shape | Become like a tree and gain plants immunities | CD |
Serpent's Venom | Ability to use wild shape | Gain a poisonous bite attack for 1 minute | CD |
Swim like a Fish | Ability to use wild shape | Swim underwater for 1 hour | CD |
Wolverine's Rage | Ability to use wild shape | Enter a rage for 5 rounds | CD |