Posted by EarthDragon on 22nd August 2015.
Animara are intelligent, shapechanging animals, able to shift frequently between human and animal forms, as well as a bipedal, animalistic form. Several sub-races exist, defined by the kind of animal form they can assume. They typically prefer lands at the periphery of humanoid society, but the circumstances within The Unification have forced them into the heart of that conglomeration. It is worthy of note that some, rare, animara are actually of elven stock, rather than human, such examples have a higher level adjustment.
Animara tend to be secretive, reclusive and solitary, preferring to dwell alone or in small bands, where circumstances permit. They often display personality traits similar to their animal type – so monkey animara are curious and inquisitive, hare animara are peaceful but easily, and so on. Animara have traditionally never tried to fit into human society, knowing that they are different and believing that they are more closely connected to the spirit world. Of late, animara groups have been somewhat forced to integrate, something most of them find exceedingly difficult, often earning harsh punishments from LEOs or obnoxious treatment from Citizens. Animara are always Civilians at the start of the game.
In animal form, animara are almost indistinguishable from normal animals except through magic (exception: Druids, but not Urban Druids, can always tell on sight what the animara is, though they usually keep quiet out of respect for the animara). Naturally, their behaviour often provides proof of their intelligence, so careful observation of an animara in animal form can reveal that it is not what it appears to be. Animara can also assume a bipedal, animalistic (“hybrid”) form. They stand on their hind legs (or similar appendages) to the height of their human form. The front paws, wings or fins change into hands, capable of gripping and using normal equipment. The rest of the body retains the general appearance of the animal, including fur, feathers, wings, tail, and other characteristic features, but in the overall shape of a humanoid head and torso. In human form, animara look exactly like normal humans, though (like lycanthropes) they often display some feature associated with their animal form. For example, a sparrow-animara might have a sharply pointed nose, while a rat-animara might have beady eyes and a long moustache (reminiscent of a long tail).
Animara now live among humans, and good-aligned animara sometimes take on a protector role for their community. Animara never feel truly part of a human or demi-human community, however. Evil-aligned animara instead prey on their community and those nearby and are often feared and hated. Animara believe themselves closer to the spirit world than humans and therefore feel a closer affinity for spirit folk when the two races come into contact.
Animara are usually chaotic, with a strong independent streak. They are wild and value freedom – theirs and that of others. Some types of animara strongly favour good or evil: carp, crane, dog, hare, and sparrow animara tend to favour good, while badger, fox, raccoon dog, rat and weasel animara tend to favour evil.
Animara are commonly adventurers, since the sedentary life of a commoner or expert does not suit them, and their forced integration into The Unification has curbed their opportunities for freedom. They are usually motivated by little more than wanderlust, boredom, frustration with society, or perhaps mere curiosity about the world (or what’s left of it).
Base Animal Type | Ability Modifier (Hybrid) | Special (Hybrid) |
---|---|---|
Badger | +2 Con | Speed 20 feet, Burrow 30 feet |
Carp | +2 Dex | Speed 10 feet, Swim 30 feet |
Cat | +2 Dex | +4 Balance |
Crab | -- | +1 Natural Armour, +4 Swim |
Crane | +2 Dex | Speed 20 feet, Fly 20 feet (average) |
Dog | +2 Con | Scent, +4 Survival when tracking by scent |
Fox | +2 Dex | +4 Escape Artist |
Hare | +2 Dex | Speed 40 feet. |
Monkey | +2 Dex | +4 Climb |
Racoon Dog | +2 Str | Scent, +4 Survival when tracking by scent |
Rat | +2 Dex | +4 Hide |
Sparrow | +2 Dex | Speed 20 feet, Fly 20 feet (average) |
Weasel | +2 Con | +4 Move Silently |
Base Animal | Size | Speed | AC | Damage | Str | Dex | Con |
---|---|---|---|---|---|---|---|
Badger | Tiny | 30 feet, Burrow 10 feet | 15 (+2 size, +3 Dex) | 2 Claws 1d2-1, Bite 1d3-1 | 8 | 17 | 15 |
Carp | Diminutive | Swim 10 feet | 19 (+4 size, +5 Dex) | -- | 1 | 20 | 10 |
Cat | Tiny | 40 feet | 17 (+2 size, +5 Dex) | 2 Claws 1d2+1, 1 Bite 1d3+1 | 5 | 20 | 10 |
Crab | Diminutive | 15 feet | 18 (+4 size, +4 Dex) | 2 Claws 1d2+1 | 1 | 17 | 10 |
Crane | Small | 5 feet, Fly 60 feet | 14 (+1 size, +3 Dex) | Bite 1d4+2 | 6 | 16 | 10 |
Dog | Small | 40 feet | 15 (+1 size, +3 Dex, +1 natural) | Bite 1d4+1 | 13 | 17 | 15 |
Fox | Small | 40 feet | 15 (+1 size, +4 Dex) | Bide 1d4 | 11 | 19 | 11 |
Hare | Tiny | 40 feet | 16 (+2 size, +4 Dex) | Bite 1d3-2 | 1 | 19 | 10 |
Monkey | Tiny | 40 feet | 14 (+2 size, +2 Dex) | Bite 1d3-1 | 3 | 15 | 10 |
Raccoon Dog | Small | 30 feet | 13 (+1 size, +2 Dex) | Bite 1d4+1 | 12 | 13 | 12 |
Rat | Tiny | 15 feet, Climb 15 feet | 14 (+2 size, +2 Dex) | Bite 1d3-2 | 2 | 15 | 10 |
Sparrow | Fine | 1 foot, Fly 50 feet | 24 (+8 size, +6 Dex) | -- | 1 | 23 | 10 |
Weasel | Tiny | 20 feet, Climb 20 feet | 15 (+2 size, +3 Dex) | Bite 1d3+1 | 3 | 16 | 10 |