Animara

Posted by EarthDragon on 22nd August 2015.

Animara are intelligent, shapechanging animals, able to shift frequently between human and animal forms, as well as a bipedal, animalistic form. Several sub-races exist, defined by the kind of animal form they can assume. They typically prefer lands at the periphery of humanoid society, but the circumstances within The Unification have forced them into the heart of that conglomeration. It is worthy of note that some, rare, animara are actually of elven stock, rather than human, such examples have a higher level adjustment.

   Personality

Animara tend to be secretive, reclusive and solitary, preferring to dwell alone or in small bands, where circumstances permit. They often display personality traits similar to their animal type – so monkey animara are curious and inquisitive, hare animara are peaceful but easily, and so on. Animara have traditionally never tried to fit into human society, knowing that they are different and believing that they are more closely connected to the spirit world. Of late, animara groups have been somewhat forced to integrate, something most of them find exceedingly difficult, often earning harsh punishments from LEOs or obnoxious treatment from Citizens. Animara are always Civilians at the start of the game.

   Physical Description

In animal form, animara are almost indistinguishable from normal animals except through magic (exception: Druids, but not Urban Druids, can always tell on sight what the animara is, though they usually keep quiet out of respect for the animara). Naturally, their behaviour often provides proof of their intelligence, so careful observation of an animara in animal form can reveal that it is not what it appears to be. Animara can also assume a bipedal, animalistic (“hybrid”) form. They stand on their hind legs (or similar appendages) to the height of their human form. The front paws, wings or fins change into hands, capable of gripping and using normal equipment. The rest of the body retains the general appearance of the animal, including fur, feathers, wings, tail, and other characteristic features, but in the overall shape of a humanoid head and torso. In human form, animara look exactly like normal humans, though (like lycanthropes) they often display some feature associated with their animal form. For example, a sparrow-animara might have a sharply pointed nose, while a rat-animara might have beady eyes and a long moustache (reminiscent of a long tail).

   Relations

Animara now live among humans, and good-aligned animara sometimes take on a protector role for their community. Animara never feel truly part of a human or demi-human community, however. Evil-aligned animara instead prey on their community and those nearby and are often feared and hated. Animara believe themselves closer to the spirit world than humans and therefore feel a closer affinity for spirit folk when the two races come into contact.

   Alignment

Animara are usually chaotic, with a strong independent streak. They are wild and value freedom – theirs and that of others. Some types of animara strongly favour good or evil: carp, crane, dog, hare, and sparrow animara tend to favour good, while badger, fox, raccoon dog, rat and weasel animara tend to favour evil.

   Adventures

Animara are commonly adventurers, since the sedentary life of a commoner or expert does not suit them, and their forced integration into The Unification has curbed their opportunities for freedom. They are usually motivated by little more than wanderlust, boredom, frustration with society, or perhaps mere curiosity about the world (or what’s left of it).

   Animara Racial Traits

Base Animal Type Ability Modifier (Hybrid) Special (Hybrid)
Badger +2 Con Speed 20 feet, Burrow 30 feet
Carp +2 Dex Speed 10 feet, Swim 30 feet
Cat +2 Dex +4 Balance
Crab -- +1 Natural Armour, +4 Swim
Crane +2 Dex Speed 20 feet, Fly 20 feet (average)
Dog +2 Con Scent, +4 Survival when tracking by scent
Fox +2 Dex +4 Escape Artist
Hare +2 Dex Speed 40 feet.
Monkey +2 Dex +4 Climb
Racoon Dog +2 Str Scent, +4 Survival when tracking by scent
Rat +2 Dex +4 Hide
Sparrow +2 Dex Speed 20 feet, Fly 20 feet (average)
Weasel +2 Con +4 Move Silently


Base Animal Size Speed AC Damage Str Dex Con
Badger Tiny 30 feet, Burrow 10 feet 15 (+2 size, +3 Dex) 2 Claws 1d2-1, Bite 1d3-1 8 17 15
Carp Diminutive Swim 10 feet 19 (+4 size, +5 Dex) -- 1 20 10
Cat Tiny 40 feet 17 (+2 size, +5 Dex) 2 Claws 1d2+1, 1 Bite 1d3+1 5 20 10
Crab Diminutive 15 feet 18 (+4 size, +4 Dex) 2 Claws 1d2+1 1 17 10
Crane Small 5 feet, Fly 60 feet 14 (+1 size, +3 Dex) Bite 1d4+2 6 16 10
Dog Small 40 feet 15 (+1 size, +3 Dex, +1 natural) Bite 1d4+1 13 17 15
Fox Small 40 feet 15 (+1 size, +4 Dex) Bide 1d4 11 19 11
Hare Tiny 40 feet 16 (+2 size, +4 Dex) Bite 1d3-2 1 19 10
Monkey Tiny 40 feet 14 (+2 size, +2 Dex) Bite 1d3-1 3 15 10
Raccoon Dog Small 30 feet 13 (+1 size, +2 Dex) Bite 1d4+1 12 13 12
Rat Tiny 15 feet, Climb 15 feet 14 (+2 size, +2 Dex) Bite 1d3-2 2 15 10
Sparrow Fine 1 foot, Fly 50 feet 24 (+8 size, +6 Dex) -- 1 23 10
Weasel Tiny 20 feet, Climb 20 feet 15 (+2 size, +3 Dex) Bite 1d3+1 3 16 10