Draetha Combined Spell Lists

Posted by EarthDragon on 11th October 2015.

Source Books: CA = Complete Arcane; CD = Complete Divine; CW = Complete Warrior; DM = Dragon Magic; OA = Oriental Adventures; PHB = Players' HandBook; SC = Spell Compendium

  Draetha Spells

0-level Draetha Cosmos Spells (Orisons)
Spell Name Description Source
Cure Minor Wounds Cures 1 point of wound damage. PHB
Dawn Sleeping/unconscious creatures in area awaken. SC
Detect Magic Detects spells and magic items within 60 ft. PHB
Detect Poison Detects poison in one creature or object. PHB
Flare Dazzles one creature (–1 penalty on attack rolls). PHB
Guidance +1 on one attack roll, saving throw, or skill check. PHB
Know Direction You discern north. PHB
Light Object shines like a torch. PHB
Mending Makes minor repairs on an object. PHB
Naturewatch As deathwatch, but on animals and plants. SC
Purify Food and Drink Purifies 1 cu. ft./level of food or water. PHB
Read Magic Read scrolls and spellbooks. PHB
Resistance Subject gains +1 bonus on saving throws. PHB
Virtue Subject gains 1 temporary vitality point. PHB
1st-level Cosmos Draetha Spells
Spell Name Description Source
Animate Wood Turn Small or smaller wooden item into animated object. SC
Aspect of the Wolf You change into a wolf and gain some of its abilities. SC
Aura Against Flame Ignores 10 fire damage/round and extinguishes fires. SC
Babau Slime Secrete a body-covering acid that damages attacking foes. SC
Beast Claws Your hands become slashing natural weapons. SC
Beastland Ferocity Subject fights without penalty while disabled or dying. SC
Beget Bogun You create a Tiny nature servant. SC
Branch to Branch You gain +10 competence bonus on Climb checks in trees and can brachiate through forest. SC
Breath of the Jungle Fog makes poison and diseases harder to resist. SC
Buoyant Lifting Underwater creatures rise to surface. SC
Calm Animals Calms (2d4 + level) HD of animals. PHB
Charm Animal Makes one animal your friend. PHB
Camouflage Grants +10 bonus on Hide checks. SC
Claws of the Bear Your hands become weapons that deal 1d8 damage. SC
Climb Walls Touched creature gains increased climbing ability. SC
Crabwalk Touched creature gains bonus while charging. SC
Cure Light Wounds Cures 1d8 vitality points +1 wound point/level (maximum +5). PHB
Delay Disease Ravages of disease staved off for a day. SC
Detect Animals or Plants Detects kinds of animals or plants. PHB
Detect Snares and Pits Reveals natural or primitive traps. PHB
Endure Elements Exist comfortably in hot or cold environments. PHB
Enrage Animal Animal rages like barbarian, not fatigued. SC
Entangle Plants entangle everyone in 40-ft.-radius. PHB
Faerie Fire Outlines subjects with light, canceling blur, concealment, and the like. PHB
Goodberry 2d4 berries each cure 1 wound point or vitality point (wound points first, max 8 points/24 hours). PHB
Hawkeye Increase range increments by 50%, +5 on Spot checks. SC
Healthful Rest Subjects heal at twice the normal rate. SC
Hide from Animals Animals can’t perceive one subject/level. PHB
Horrible Taste Touched creature or object nauseates biting or swallowing foes. SC
Jump Subject gets bonus on Jump checks. PHB
Longstrider Your speed increases by 10 ft. PHB
Low-Light Vision See twice as far as a human in poor illumination. SC
Magic Fang One natural weapon of subject creature gets +1 on attack and damage rolls. PHB
Omen of Peril You know how dangerous the future will be. SC
Pass without Trace One subject/level leaves no tracks. PHB
Path of Frost Create a frozen path on the ground that slows movement and deals cold damage. DM
Remove Scent Hides touched creature’s scent. SC
Resist Planar Alignment Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane. SC
Shillelagh Cudgel or quarterstaff becomes +1 weapon (1d10 damage) for 1 min./level. PHB
Slow Burn Fires burn twice as long. SC
Snake’s Swiftness Subject immediately makes one attack. SC
Speak with Animals You can communicate with animals. PHB
Summon Nature’s Ally I Calls creature to fight. PHB
Surefooted Stride You can move over rubble as easily as you can over open ground. SC
Thunderhead Small lightning bolts deal 1d6 damage/round. SC
Traveller’s Mount Creature moves faster but can’t attack. SC
Vigour, Lesser Creature heals 1 vitality/round (max 15 rounds). SC
Vine Strike You can sneak attack plant creatures for 1 round. SC
Winter Chill Creature takes 1d6 cold damage and is fatigued. SC
Wood Wose Nature spirit does simple tasks for you. SC
2nd-level Cosmos Draetha Spells
Spell Name Description Source
Align Fang Natural weapon becomes good, evil, lawful, or chaotic. SC
Animal Messenger Sends a Tiny animal to a specific place. PHB
Animal Trance Fascinates 2d6 HD of animals. PHB
Avoid Planar Effects Provides temporary protection against overtly damaging planar traits. SC
Balancing Lorecall You gain a +4 bonus on Balance checks and can balance on difficult surfaces if you have 5 or more ranks in Balance. SC
Barkskin Grants +2 (or higher) enhancement to natural armour. PHB
Bear’s Endurance Subject gains +4 to Con for 1 min./level. PHB
Bite of the Wererat You gain the Dexterity and attacks of a wererat. SC
Blinding Spittle Ranged touch attack blinds subject. SC
Blood Frenzy Grants extra use of rage. SC
Brambles Wooden weapon grows spikes that deal +1 damage/level (max +10). SC
Briar Web Area slows creatures and thorns deal 1 point of damage/5 ft. moved. SC
Bull’s Strength Subject gains +4 to Str for 1 min./level. PHB
Cat’s Grace Subject gains +4 to Dex for 1 min./level. PHB
Chameleon Subject gets +10 on Hide checks. CA
Chill Metal Cold metal damages those who touch it. PHB
Camouflage, Mass As camouflage, but multiple subjects. SC
Cloud Wings +30 ft. to subject’s fly speed. SC
Countermoon Forces lycanthrope to its natural form. SC
Creeping Cold Creature feels chill that increases with each round. SC
Daggerspell Stance You gain +2 insight bonus on attack rolls and damage rolls if you make a full attack, SR 5 + caster level if you fight defensively, and DR 5/magic if you use the total defence action. SC
Delay Poison Stops poison from harming subject for 1 hour/level. PHB
Decomposition Wounds deal 3 extra points of damage each round. SC
Easy Trail You make a temporary trail through any kind of undergrowth. SC
Embrace the Wild You gain an animal’s senses for 10 minutes/level. SC
Fins to Feet Transforms tails and fins into legs and feet. SC
Frost Breath Icy breath deals 1d4 damage/2 levels. SC
Healing Lorecall If you have 5 or more ranks in Heal, you can remove harmful conditions with conjuration (healing) spells. SC
Healing Sting Touch deals 1d12 vitality points damage +1 wound point damage/level; caster gains all damage as vitality points. SC
Hold Animal Paralyzes one animal for 1 round/level. PHB
Listening Lorecall You gain +4 on Listen checks, plus blindsense or blindsight if you have 5 or more ranks in Listen. SC
Mark of the Outcast Subject takes –5 penalty on Bluff and Diplomacy checks and –2 penalty to AC. SC
Mountain Stance Subject becomes hard to move. SC
Nature’s Favour Animal touched gains luck bonus on attack rolls and damage rolls of +1/3 levels. SC
Owl’s Wisdom Subject gains +4 to Wis for 1 min./level. PHB
Primal Hunter Gain a +5 bonus on Climb, Jump, and Swim checks. DM
Reduce Animal Shrinks one willing animal. PHB
Resist Energy Ignores 10 (or more) points of damage/attack from specified energy type. PHB
Restoration, Lesser Dispels magical ability penalty or repairs 1d4 ability damage. PHB
One with the Land Link with nature gives a +2 bonus on nature-related skill checks. SC
Saltray Ray deals 1d6 damage/2 levels and stuns. SC
Scent Grants the scent special ability. SC
Share Husk See and hear through the senses of a touched animal. SC
Snake’s Swiftness, Mass Allies each immediately make one attack. SC
Spider Climb Grants ability to walk on walls and ceilings. PHB
Splinterbolt 4d6 piercing damage to subjects hit by ranged attack. SC
Summon Nature’s Ally II Calls creature to fight. PHB
Summon Swarm Summons swarm of bats, rats, or spiders. PHB
Tiger’s Tooth One natural weapon of subject gets +1/4 levels on attack rolls and damage rolls (max +5) for 1 round. SC
Train Animal Affected animal gains additional tricks equal to 1/2 caster level for 1 hour/level. SC
Tree Shape You look exactly like a tree for 1 hour/level. PHB
Warp Wood Bends wood (shaft, handle, door, plank). PHB
Winter’s Embrace Creature takes 1d8 cold damage/round and might become exhausted. SC
Wood Shape Rearranges wooden objects to suit you. PHB
Wracking Touch Deal 1d6 damage +1/level; you also deal sneak attack damage if you have any. SC
3rd-level Cosmos Draetha Spells
Spell Name Description Source
Align Fang, Mass Allies’ natural weapons become good, evil, lawful, or chaotic. SC
Attune Form Grant creature temporary protection against overtly damaging planar traits. SC
Bite of the Werewolf You gain the Strength and attacks of a werewolf. SC
Blindsight Subject gains blindsight 30 ft. for 1 minute/level. SC
Bottle of Smoke Uncorking bottle creates fast horse made of smoke. SC
Charge of the Triceratops Subject grows horns and skull plate, gains gore attack. SC
Circle Dance Indicates direction to known individual. SC
Contagion Infects subject with chosen disease. PHB
Corona of Cold Aura of cold protects you, damages others. SC
Creaking Cacophony Sound distracts and makes foes vulnerable to sonic damage. SC
Crumble You erode building or other structure. SC
Cure Moderate Wounds Cures 2d8 vitality points +1 wound points/level (max +10). PHB
Daylight 60-ft. radius of bright light. PHB
Diminish Plants Reduces size or blights growth of normal plants. PHB
Dominate Animal Subject animal obeys silent mental commands. PHB
Energy Vortex Burst of energy centred on you damages nearby creatures. SC
Entangling Staff Quarterstaff can grapple and constrict foes. SC
Fly, Swift Gain fly speed of 60 ft. for 1 round. SC
Forestfold Gain +10 competence bonus on Hide and Move Silently checks in one type of terrain. SC
Girallon’s Blessing Subject gains one additional pair of arms. SC
Infestation of Maggots Touch attack deals 1d4 Con damage/round. SC
Jagged Tooth Doubles the critical threat range of natural weapons. SC
Junglerazer Fey, vermin, plants, and animals take 1d10 damage/level. SC
Lion’s Charge You can make a full attack on a charge for 1 round. SC
Magic Fang, Greater One natural weapon of subject creature gets +1/three levels on attack and damage rolls (max +5). PHB
Nature’s Balance You transfer 4 ability score points to the subject for 10 minutes/level. SC
Nature’s Rampart You mould the terrain to provide fortifications. SC
Neutralize Poison Immunizes subject against poison, detoxifies venom in or on subject. PHB
Plant Growth Grows vegetation, improves crops. PHB
Poison Touch deals 1d10 Con damage, repeats in 1 min. PHB
Primal Form You change into elemental, gain some abilities. SC
Primal Instinct Gain a +5 bonus on initiative checks and Survival checks. DM
Protection from Energy Absorb 12 points/level of damage from one kind of energy. PHB
Quillfire Your hand sprouts poisonous quills useful for melee or ranged attacks. SC
Remove Disease Cures all diseases affecting subject. PHB
Resist Energy, Mass Targeted creatures ignore damage from specified energy type. SC
Sink Subject sinks in water, must make Swim checks. SC
Snakebite Your arm turns into poisonous snake you can use to attack. SC
Snare Creates a magic booby trap. PHB
Speak with Plants You can talk to normal plants and plant creatures. PHB
Spike Growth Creatures in area take 1d4 damage, may be slowed. PHB
Spiderskin Subject gains increasing bonus to natural armour bonus, saves against poison, and Hide checks. SC
Spikes As brambles, but weapon gains +2 bonus and doubled threat range. SC
Spirit Jaws Ghostly jaws grapple creature, deal 2d6 damage. SC
Summon Nature’s Ally III Calls creature to fight. PHB
Thornskin Your unarmed attacks deal +1d6 damage; natural and unarmed attacks against you take 1d4 damage. SC
Thunderous Roar Roar deals 1d6 damage/2 levels, deafens. SC
Treasure Scent You detect valuable metals and gems. SC
Tremor Subjects knocked prone. SC
Vigour As lesser vigour, but 2 vitality/round (max 25 rounds). SC
Vigour, Mass Lesser As lesser vigour, but multiple subjects (max 25 rounds). SC
Vine Mine Vines grow rapidly, giving various effects. SC
Vision of the Omniscient Eye Gain +10 bonus on Spot checks, immunity to being dazzled or blinded, and one use of faerie fire. DM
Weather Eye You accurately predict weather up to one week ahead. SC
4th-level Cosmos Draetha Spells
Spell Name Description Source
Antiplant Shell Keeps animated plants at bay. PHB
Arc of Lightning Line of electricity between two creatures (1d6/level damage). SC
Bite of the Wereboar You gain the Strength and attacks of a wereboar. SC
Blight Withers one plant or deals 1d6/level damage to plant creature. PHB
Blindsight, Greater Subject gains blindsight 60 ft. for 1 minute/level. SC
Chain of Eyes See through other creatures’ eyes. SC
Command Plants Sway the actions of one or more plant creatures. PHB
Contagious Touch You infect one creature/round with chosen disease. SC
Contingent Energy Resistance Energy damage triggers a resist energy spell. SC
Creeping Cold, Greater As creeping cold, but longer duration and more damage. SC
Cure Serious Wounds Cures 3d8 vitality points +1 wound points/level (max +15). PHB
Dispel Magic Cancels spells and magical effects. PHB
Enhance Wild Shape Your wild shape ability gains a bonus. SC
Essence of the Raptor Base speed becomes 60 feet, gain skill bonuses and scent. SC
Eye of the Hurricane Storm pushes creatures, calm at center. SC
Freedom of Movement Subject moves normally despite impediments. PHB
Giant Vermin Turns centipedes, scorpions, or spiders into giant vermin. PHB
Jaws of the Wolf One carving/2 levels turns into a worg. SC
Languor Ray slows subject and diminishes its Strength. SC
Lay of the Land You gain an overview of the geography around you. SC
Magic Fang, Superior Your natural weapons gain +1 enhancement bonus/4 levels. SC
Miasma of Entropy Rot all natural materials in 30-ft. cone-shaped burst. SC
Moon Bolt 1d4 Strength damage/3 levels; undead made helpless. SC
Murderous Mist Steam deals 2d6 damage, blinds creatures. SC
Planar Tolerance Provides long-term protection against overtly damaging planar traits. SC
Poison Vines Vines grow and poison creatures stuck within them. SC
Primal Senses Gain low-light vision and a +5 bonus on Listen and Spot checks. DM
Repel Vermin Insects, spiders, and other vermin stay 10 ft. away. PHB
Resistance, Greater Subject gains +3 on saving throws. SC
Scrying Spies on subject from a distance. PHB
Sheltered Vitality Subject gains immunity to fatigue, exhaustion, ability damage, and ability drain. SC
Spark of Life Undead creature loses most immunities. SC
Starvation Hunger pangs deal 1d6 damage/level, cause fatigue. SC
Sudden Stalagmite Impaling stalagmite damages and holds foes. SC
Summon Nature’s Ally IV Calls creature to fight. PHB
Surefooted Stride, Mass As surefooted stride but multiple subjects. SC
Vortex of Teeth 3d8 points of damage due to force per round to all creatures in the area. SC
Wild Runner Change into centaur, gain some abilities. SC
Wind at Back Doubles overland speed of subjects for 12 hours. SC
Wood Rot Destroy wooden items or deal 3d6 damage + 1/level (max +15) to plant creatures. SC
5th-level Cosmos Draetha Spells
Spell Name Description Source
Animal Growth One animal/two levels doubles in size. PHB
Anticold Sphere Sphere hedges out cold creatures and protects you from cold. SC
Atonement Removes burden of misdeeds from subject. PHB
Awaken Animal or tree gains human intellect. PHB
Baleful Polymorph Transforms subject into harmless animal. PHB
Bite of the Weretiger You gain the Strength and attacks of a weretiger. SC
Commune with Nature Learn about terrain for 1 mile/level. PHB
Cold Snap You lower temperature in area. SC
Cure Critical Wounds Cures 4d8 vitality points +1 wound point/level (max +20). PHB
Contagion, Mass As contagion, but 20-ft. radius. SC
Death Ward Grants immunity to all death spells and negative energy effects. PHB
Dance of the Unicorn Purifying mist washes the air clean of smoke, dust, and poisons. SC
Dire Hunger Subject grows fangs, attacks creatures near it. SC
Echo Skull See, hear, and speak through a prepared animal skull for 1 hour/level. SC
Hallow Designates location as holy. PHB
Freeze Ray immobilizes subject and deals 6d6 cold damage/round. SC
Heal Animal Companion As heal on your animal companion. SC
Insect Plague Locust swarms attack creatures. PHB
Jungle’s Rapture Curse causes 1d6 Dexterity drain. SC
Mantle of the Icy Soul Touched creature gains the cold subtype. SC
Memory Rot Spores deal 1d6 Int damage to subject, plus 1 Int drain/round. SC
Owl’s Insight Subject gains Wis bonus equal to half your level for 1 hour. SC
Panacea Removes most afflictions. SC
Phantom Stag Magic stag appears for 1 hour/level. SC
Plant Body Subject’s type changes to plant. SC
Poison Thorns You grow thorns that poison your attackers. SC
Quill Blast You fling quills in spread, dealing damage and imposing penalties. SC
Rejuvenation Cocoon Energy cocoon shields creature, then heals it. SC
Sirine’s Grace You gain bonuses to Charisma and Dexterity, AC, and Perform checks, and can breathe water. SC
Stoneskin Ignore 10 points of damage per attack. PHB
Summon Nature’s Ally V Calls creature to fight. PHB
Tree Stride Step from one tree to another far away. PHB
Unhallow Designates location as unholy. PHB
Vigour, Greater As lesser vigour, but 4 hp/round. SC
Wall of Thorns Thorns damage anyone who tries to pass. PHB
Wood Rot Destroy wooden items or deal 3d6 + 1/level damage (max +15) to plant creatures. CAB
6th-level Cosmos Draetha Spells
Spell Name Description Source
Antilife Shell 10-ft.-radius field hedges out living creatures. PHB
Aspect of the Earth Hunter Change into bulette and gain some of its abilities. SC
Bear’s Endurance, Mass As bear’s endurance, affects one subject/level. PHB
Bite of the Werebear You gain the Strength and attacks of a werebear. SC
Blood Sirocco Wind bowls over foes and draws away their blood. SC
Bull’s Strength, Mass As bull’s strength, affects one subject/level. PHB
Cat’s Grace, Mass As cat’s grace, affects one subject/level. PHB
Call of the Twilight Defender Summon a twilight guardian to fight for you. DM
Cometfall Comet falls atop foes, damaging them and knocking them prone. SC
Cure Light Wounds, Mass Cures 1d8 vitality points +1 wound point/level (maximum +5) for many creatures. PHB
Dinosaur Stampede Spectral dinosaurs deal 1d12 damage +1/level. SC
Dispel Magic, Greater As dispel magic, but +20 on check. PHB
Energy Immunity Subject and equipment gain immunity to damage of specified energy type. SC
Enveloping Cocoon Entraps subject creature and denies save for attached spell. SC
Find the Path Shows most direct way to a location. PHB
Hide the Path Area warded against divinations. SC
Hungry Gizzard Gizzard engulfs victim, grapples and deals damage. SC
Ironwood Magic wood is strong as steel. PHB
Liveoak Oak becomes treant guardian. PHB
Owl’s Wisdom, Mass As owl’s wisdom, affects one subject/level. PHB
Phantasmal Disorientation Fools creature’s sense of direction, making movement difficult. SC
Primal Speed Gain a +5 bonus on Reflex saves and a +10-ft. bonus to speed. DM
Repel Wood Pushes away wooden objects. PHB
Resistance, Superior Subject gains +6 on saving throws. SC
Spellstaff Stores one spell in wooden quarterstaff. PHB
Summon Greater Elemental Summon a greater elemental to follow your commands. SC
Summon Nature’s Ally VI Calls creature to fight. PHB
Tortoise Shell Creature gains +6 natural armour, +1/3 levels above 11th. SC
Transport via Plants Move instantly from one plant to another of the same kind. PHB
Vigorous Circle As mass lesser vigour, but 3 v/round (max 40 rounds). SC
7th-level Cosmos Draetha Spells
Spell Name Description Source
Animate Plants One or more plants animate and fight for you. PHB
Aura of Vitality Subjects gain +4 to Str, Dex, and Con. SC
Changestaff Your staff becomes a treant on command. PHB
Creeping Doom Swarms of centipedes attack at your command. PHB
Cure Moderate Wounds, Mass Cures 2d8 vitality points +1 wound point/level for many creatures. PHB
Heal Cures 10 points/level of damage (to wound points first, then vitality points), all diseases and mental conditions. PHB
Scrying, Greater As scrying, but faster and longer. PHB
Shifting Paths Illusion hides path, creates false new path. SC
Slime Wave Creates a 15-ft. spread of green slime. SC
Storm of Elemental Fury Magic cloud creates windstorm, then hail of stones, then rainstorm, then flame. SC
Summon Nature’s Ally VII Calls creature to fight. PHB
Transmute Metal to Wood Metal within 40 ft. becomes wood. PHB
True Seeing Lets you see all things as they really are. PHB
Word of Balance Kills, paralyzes, weakens, or nauseates non-neutral creatures. SC
8th-level Cosmos Draetha Spells
Spell Name Description Source
Animal Shapes One ally/level polymorphs into chosen animal. PHB
Awaken, Mass As awaken, but multiple creatures. SC
Bombardment Falling rocks deal 1d8 damage/level and bury subjects. SC
Cocoon Preserves a corpse and reincarnates with no loss of level. SC
Control Plants Control actions of one or more plant creatures. PHB
Cure Serious Wounds, Mass Cures 3d8 damage +1/level for many creatures. PHB
Deadfall Falling wood causes damage and knocks foes prone. SC
Finger of Death Kills one subject. PHB
Phantom Wolf Incorporeal wolf fights for you. SC
Reverse Gravity Objects and creatures fall upward. PHB
Summon Nature’s Ally VIII Calls creature to fight. PHB
Word of Recall Teleports you back to designated place. PHB
9th-level Cosmos Draetha Spells
Spell Name Description Source
Antipathy Object or location affected by spell repels certain creatures. PHB
Cure Critical Wounds, Mass Cures 4d8 vitality points +1 wound point/level for many creatures. PHB
Death Ward, Mass As death ward, but more subjects. SC
Foresight “Sixth sense” warns of impending danger. PHB
Nature’s Avatar Animal gains +10 on attack rolls and damage rolls, haste, and 1d8 vitality/level. SC
Perinarch, Planar Gain control over a small area of any divinely morphic plane. SC
Phantom Bear Incorporeal bear fights for you. SC
Regenerate Subject’s severed limbs grow back, cures 4d8 vitality points +1 wound point/level (max +35). PHB
Shadow Landscape Makes natural terrain more dangerous, creates guardians that you command. SC
Shambler Summons 1d4+2 shambling mounds to fight for you. PHB
Shapechange Transforms you into any creature, and change forms once per round. PHB
Summon Nature’s Ally IX Calls creature to fight. PHB
Sympathy Object or location attracts certain creatures. PHB
Air Domain Draetha Spells
Granted Power Turn or destroy earth creatures as a good cleric turns undead. Rebuke, command, or bolster air creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
Spell Level Spell Name Description Source
1 Deep Breath Your lungs are filled with air. SC
1 Obscuring Mist Fog surrounds you. PHB
1 Updraft Column of wind lifts you aloft. SC
1 Wall of Smoke Wall of black smoke obscures vision and nauseates those who pass through. SC
2 Binding Winds Air prevents subject from moving, hinders ranged attacks. SC
2 Fog Cloud Fog obscures vision. PHB
2 Gust of Wind Blows away or knocks down smaller creatures. PHB
2 Master Air You sprout insubstantial wings and can fly. SC
2 Wings of Air Subject’s flight manoeuvrability improves by one step. SC
3 Air Breathing Subjects can breathe air freely. SC
3 Call Lightning Calls down lightning bolts (3d6 per bolt) from sky. PHB
3 Capricious Zephyr Gale-force winds push creatures. SC
3 Downdraft Flying creatures knocked down. SC
3 Wind Wall Deflects arrows, smaller creatures, and gases. PHB
3 Wingblast Create wings that can transform into a gust of wind or obscuring mist DM
4 Air Walk Subject treads on air as if solid (climb at 45-degree angle). PHB
4 Passage of the Shifting Sands Become a swirling sand cloud; gain one use of gust of wind. DM
4 Summon Elementite Swarm Summon an elementite swarm to follow your commands. SC
4 Wings of Air, Greater Subject’s flight manoeuvrability improves by two steps. SC
5 Call Lightning Storm As call lightning, but 5d6 damage per bolt. PHB
5 Control Winds Change wind direction and speed. PHB
5 Wind Tunnel Ranged weapons gain +5 bonus and double range increment. SC
6 Chain Lightning 1d6/level damage; 1 secondary bolt/level each deals half damage. PHB
6 Miasma Gas fills creature’s mouth, suffocating it. SC
7 Cloudwalkers Subjects can fly outdoors at speed of 60 ft. SC
7 Control Weather Changes weather in local area. PHB
7 Storm Tower Swirling clouds absorb electricity and magic missiles and prevent ranged attacks. SC
7 Wind Walk You and your allies turn vaporous and travel fast. PHB
8 Stormrage You can fly and fire lightning from your eyes. SC
8 Whirlwind Cyclone deals damage and can pick up creatures. PHB
9 Elemental Swarm Summons multiple elementals. PHB
9 Storm of Vengeance Storm rains acid, lightning, and hail. PHB
9 Summon Elemental Monolith Calls powerful elemental creature to fight for you. SC
9 Whirlwind, Greater As whirlwind, but larger and more destructive. SC
Earth Domain Draetha Spells
Granted Power Turn or destroy air creatures as a good vraedun turns undead. Rebuke, command, or bolster earth creatures as an evil vraedun rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
Spell Level Spell Name Description Source
1 Foundation of Stone +2 AC, +4 bonus to resist bull rush and trip attacks. SC
1 Magic Stone Three stones gain +1 on attack rolls, deal 1d6+1 damage. PHB
1 Rapid Burrowing +20 ft. to subject’s burrow speed. SC
1 Rot of Ages Cloud of rotting debris sickens or nauseates one creature, provides concealment for others. DM
2 Burrow Subject can burrow with a speed of 30 feet. SC
2 Earthbind Subject creature can’t fly. SC
2 Earthfast Doubles the hit points of stone structure or rock formation and increases hardness to 10. SC
2 Soften Earth and Stone Turns stone to clay or dirt to sand or mud. PHB
3 Giant’s Wrath Pebbles you throw become boulders. SC
3 Meld into Stone You and your gear merge with stone. PHB
3 Stone Shape Sculpts stone into any shape. PHB
4 Burrow, Mass As burrow, but affects 1/level subjects. SC
4 Land Womb You and one creature/level hide within the earth. SC
4 Passage of the Shifting Sands Become a swirling sand cloud; gain one use of gust of wind. DM
4 Rusting Grasp Your touch corrodes iron and alloys. PHB
4 Spike Stones Creatures in area take 1d8 damage, may be slowed. PHB
4 Summon Elementite Swarm Summon an elementite swarm to follow your commands. SC
5 Ice Flowers Ice and earth deal 1d6 damage/level. SC
5 Stone Shape, Greater Sculpts 10 cu. ft. + 10 cu. ft./level of stone into any shape. SC
5 Wall of Sand Swirling sand blocks ranged attacks, slows movement through. SC
5 Transmute Mud to Rock Transforms two 10-ft. cubes per level. PHB
5 Transmute Rock to Mud Transforms two 10-ft. cubes per level. PHB
6 Move Earth Digs trenches and builds hills. PHB
6 Stone Tell Talk to natural or worked stone. PHB
6 Stonehold Stony arm trap grapples and damages creatures. SC
6 Wall of Stone Creates a stone wall that can be shaped. PHB
7 Earthquake Intense tremor shakes 5-ft./level radius. PHB
7 Haze of Smouldering Stone Volcanic stones deal 4d6 bludgeoning and 8d6 fire damage in a 60-ft. cone. DM
7 Master Earth Travel through the earth to any location. SC
8 Repel Metal or Stone Pushes away metal and stone. PHB
8 Unyielding Roots Creature grows roots that keep it stationary and heal it every round. SC
9 Cast in Stone Petrifying gaze attack. SC
9 Elemental Swarm Summons multiple elementals. PHB
9 Summon Elemental Monolith Calls powerful elemental creature to fight for you. SC
9 Transmute Rock to Lava Transforms one 10-ft. cube with subsequent fi re damage and effects. CA
9 Undermaster You gain earth-related spell-like abilities. SC
Fire Domain Draetha Spells
Granted Power Turn or destroy water creatures as a good vraedun turns undead. Rebuke, command, or bolster fire creatures as an evil vraedun rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
Spell Level Spell Name Description Source
1 Cold Fire Fire becomes blue and white, emits cold. SC
1 Produce Flame 1d6 damage +1/level, touch or thrown. PHB
1 Fire Trap Opened object deals 1d4 +1/level damage. PHB
1 Flame Blade Touch attack deals 1d8 +1/two levels damage. PHB
1 Flaming Sphere Creates rolling ball of fire, 2d6 damage, lasts 1 round/level. PHB
1 Raging Flame Fires burn twice as hot, half as long. SC
2 Animate Fire Turn Small or smaller fire into animated object. CA
2 Body of the Sun Your body emanates fire, dealing 1d4 fire damage/2 levels. SC
2 Heartfire Subjects outlined by fire, take 1d4 damage/round. SC
2 Produce Flame 1d6 damage +1/ level, touch or thrown. PHB
3 Fire Wings Your arms become wings that enable flight, deal 2d6 fire damage. SC
3 Heat Metal Make metal so hot it damages those who touch it. PHB
3 Quench Extinguishes nonmagical fires or one magic item. PHB
3 Wreath of Flames Flames around you deal 1d6 damage to adjacent foes; your melee attacks deal +1d6 fire damage. DM
4 Flame Strike Smite foes with divine fire (1d6/level damage). PHB
4 Summon Elementite Swarm Summon an elementite swarm to follow your commands. SC
5 Fireward As quench, but also suppresses magical fire effects in affected area. SC
5 Inferno Creature bursts into flames and takes fire damage per round. SC
5 Wall of Fire Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. PHB
6 Anger of the Noonday Sun Blinds creatures within 20 ft., damages undead. SC
6 Fire Seeds Acorns and berries become grenades and bombs. PHB
6 Fires of Purity Subject bursts into magical flame, becoming a dangerous weapon. SC
7 Brilliant Blade Weapon or projectiles shed light, ignore armour. SC
7 Fire Storm Deals 1d6/level fire damage. PHB
7 Haze of Smouldering Stone Volcanic stones deal 4d6 bludgeoning and 8d6 fire damage in a 60-ft. cone. DM
7 Sunbeam Beam blinds and deals 4d6 damage. PHB
8 Brilliant Aura Allies’ weapons become brilliant energy, ignoring armour. SC
8 Sunburst Blinds all within 10 ft., deals 6d6 damage. PHB
9 Elemental Swarm Summons multiple elementals. PHB
9 Summon Elemental Monolith Calls powerful elemental creature to fight for you. SC
9 Transmute Rock to Lava Transforms one 10-ft. cube with subsequent fi re damage and effects. CA
Water Domain Draetha Spells
Granted Power Turn or destroy fire creatures as a good vraedun turns undead. Rebuke, command, or bolster water creatures as an evil vraedun rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
Spell Level Spell Name Description Source
0 Create Water Creates 2 gallons/level of pure water. PHB
1 Animate Water Turn Small or smaller quantity of water into animated object. CA
1 Cloudburst Hampers vision and ranged attacks, puts out normal fires. SC
1 Obscuring Mist Fog surrounds you. PHB
1 Snowshoes Subject walks easily on ice and snow. SC
1 Wings of the Sea +30 ft. to subject’s swim speed. SC
2 Fog Cloud Fog obscures vision. PHB
2 Kelpstrand Strands of kelp grapple foes. SC
2 Swim Subject gains swim speed, +8 bonus on Swim checks. SC
3 Water Breathing Subjects can breathe underwater. PHB
3 Create Food and Water Feeds three humans (or one horse)/level. PHB
3 Dehydrate Deals Con damage to subject. SC
3 Ice Storm Hail deals 5d6 damage in cylinder 40 ft. across. PHB
3 Icelance Changes ice into lance, which attacks subject for 6d6 damage and stuns for 1d4 rounds. SC
3 Sleet Storm Hampers vision and movement. PHB
3 Snowshoes, Mass As snowshoes, affects one creature/level. SC
3 Standing Wave Magically propels boat or swimming creature. SC
3 Water Breathing Subjects can breathe under water. PHB
4 Control Water Raises or lowers bodies of water. PHB
4 Rushing Waters Wave makes bull rush attack. SC
4 Rusting Grasp Your touch corrodes iron and alloys. PHB
4 Summon Elementite Swarm Summon an elementite swarm to follow your commands. SC
4 Swim, Mass As swim, but one creature/level. SC
4 Wall of Water Creates shapeable transparent wall of water. SC
5 Cloak of the Sea Gain blur, freedom of movement, and water breathing while in water. SC
5 Ice Flowers Ice and earth deal 1d6 damage/level. SC
5 Swamp Stride As tree stride, but with bodies of water. SC
6 Animate Snow You animate snow to attack foes. SC
6 Cone Of Cold 1d6/level cold damage. PHB
6 Drown Subject immediately begins to drown. SC
6 Extract Water Elemental Pulls water from victim, forms water elemental. SC
6 Tidal Surge Wave of water deals 1d6/level damage and bull rushes. SC
7 Acid Fog Fog deals acid damage. PHB
7 Swamp Lung Water in lungs makes subject helpless, diseased. SC
7 Waterspout Waterspout you control picks up and damages foes. SC
8 Horrid Wilting Deals 1d6/level damage within 30 ft. PHB
8 Maelstrom Water vortex traps and damages creatures and objects. SC
8 Red Tide Nauseating water knocks foes prone and deals Strength damage. SC
9 Drown, Mass As drown, but affects multiple subjects. SC
9 Elemental Swarm Summons multiple elementals. PHB
9 Summon Elemental Monolith Calls powerful elemental creature to fight for you. SC
9 Tsunami Massive wave deals 1d6 damage/level. SC