Fedaykin Combined Spell Lists

Posted by EarthDragon on 11th October 2015.

Source Books: CA = Complete Arcane; CD = Complete Divine; CW = Complete Warrior; DM = Dragon Magic; OA = Oriental Adventures; PHB = Players' HandBook; SC = Spell Compendium

  Fedaykin Spells

1st-level Fedaykin Spells
Spell Name Description Source
Bless Allies gain +1 on attack rolls and +1 on saves against fear. PHB
Bless Water Makes a form of holy water that works on Fallen whose moral (good/evil) alignment is opposite that of the fedaykin. PHB*
Bless Weapon Weapon strikes true against Fallen whose moral (good/evil) alignment is opposite that of the fedaykin. PHB*
Bless Weapon, Swift Weapon strikes true against Fallen whose moral (good/evil) alignment is opposite that of the fedaykin for 1 round. SC*
Blessed Aim +2 bonus for allies' ranged attacks. SC
Clear Mind +4 on saves against mind-affecting spells and abilities. SC
Create Water Creates 2 gallons/level of pure water. PHB
Cure Light Wounds Cures 1d8 vitality points +1 wound point/level (maximum +5). PHB
Deafening Clang Weapon deals sonic damage, deafens. SC
Detect Poison Detects poison in one creature or small object. PHB
Detect Fallen Reveals Fallen within 60 feet. PHB*
Divine Favour You gain +1 per three levels on attack and damage rolls. PHB
Divine Sacrifice You sacrifice vitality points to deal extra damage. SC
Endure Elements Exist comfortably in hot or cold environments. PHB
Energized Shield, Lesser Shield provides user resistance 5, shield bash does +1d6 damage. SC
Know Greatest Enemy Determines relative power level of creatures within the area. SC
Magic Weapon Weapon gains +1 bonus. PHB
Moment of Clarity Subject gains a second save against mind-affecting spell or ability. SC
Protection from Fallen +2 to AC and saves, counter mind control, and hedge out summoned Fallen. PHB*
Read Magic Read scrolls and spell books. PHB
Resistance Subject gains +1 on saving throws. PHB
Restoration, Lesser Dispels magical ability penalty or repairs 1d4 ability damage. PHB
Resurgence You grant subject a second chance at a saving throw. SC
Second Wind Dispel fatigue, grant bonus on Constitution checks. SC
Virtue Subject gains 1 temporary vitality point. PHB
Vision of Glory Subject gains morale bonus equal to your Cha modifier to one saving throw. SC
Warning Shout Allies are no longer flat-footed. PHB
2nd-level Fedaykin Spells
Spell Name Description Source
Aura of Glory Remove any fear effect from allies. SC
Bull's Strength Subject gains +4 to Str for 1 min./level. PHB
Cloak of Bravery You and your allies gain a bonus on saves against fear. SC
Delay Poison Stops poison from harming subject for 1 hour/level. PHB
Eagle's Splendour Subject gains +4 to Cha for 1 min./level. PHB
Energised Shield Shield provides user resistance 10, shield bash deals +2d6 damage. SC
Fell the Greatest Foe Deal extra damage to creatures larger than you. SC
Flame of Faith Gives weapon the flaming burst special ability. SC
Owl's Wisdom Subject gains +4 to Wis for 1 min./level. PHB
Remove Paralysis Frees one or more creatures from paralysis or slow effect. PHB
Resist Energy Ignores 10 (or more) points of damage/attack from specified energy type. PHB
Shield of Warding Shield grants +1 bonus on AC and Reflex saves/5 levels (max +5). SC
Shield Other You take half of subject's damage. PHB
Stabilise Cures 1 point of wound damage to all creatures in area. SC
Strength of Stone +8 Str bonus that ends if you lose contact with the ground. SC
Undetectable Alignment Conceals alignment for 24 hours. PHB
Zeal You move through foes to attack the enemy you want. SC
Zone of Truth Subjects within range cannot lie. PHB
3rd-level Fedaykin Spells
Spell Name Description Source
Cure Moderate Wounds Cures 2d8 vitality points + 1 wound point/level (maximum 10). PHB
Daylight 60-ft radius of bright light. PHB
Diamondsteel Metal armour provides damage reduction. SC
Discern Lies Reveals deliberate falsehoods. PHB
Dispel Magic Cancels spells and magical effects. PHB
Fallen Bane Weapon Weapon gains bane property against Fallen whose moral (good/evil) alignment is opposite that of the fedaykin. SC*
Find the Gap Your attacks ignore armour and natural armour. SC
Magic Circle Against Law/Chaos As either Protection from Law or Proection from Chaos, but out to a 10 foot radius. PHB
Magic Circle Against Good/Evil As either Protection from Good or Proection from Evil, but out to a 10 foot radius. PHB
Magic Weapon, Greater +1 bonus/four levels (max +5). PHB
Prayer Allies +1 bonus on most rolls, enemies -1 penalty. PHB
Remove Blindness/Deafness Cures normal or magical conditions of blindness or deafness. PHB
Remove Curse Frees object or person from curse. PHB
Resurgence, Mass As resurgence, but multiple subjects. SC
Righteous Fury Gain temporary hp, +4 to Strength. SC
Word of Binding Magical manacles restrain foe. SC
4th-level Fedaykin Spells
Spell Name Description Source
Break Enchantment Frees subjects from enchantments, alterations, curses, and petrification. PHB
Castigate Verbal rebuke damages those whose alignment differs from yours. SC
Cure Serious Wounds Cures 3d8 vitality points +1 wound point/level (maximum 15). PHB
Death Ward Grants immunity to death spells and negative energy effects. PHB
Dispel Chaos/Law +4 bonus against attacks by chaotic or lawful creatures (depending on version cast). PHB
Dispel Evil/Good +4 bonus against attacks by good or evil creatures (depending on version cast). PHB
Draconic Might Gain +5 to Str, Con, Cha; +4 natural armour, immunity to magic sleep effects and paralysis. SC
Holy Sword Weapon becomes +5, deals +2d6 damage against Fallen whose moral (good/evil) alignment is opposite that of the fedaykin. PHB*
Mark of Justice Designates action that will trigger curse on subject. PHB
Neutralise Poison Immunises subject against poison, detoxifies venom in or on subject. PHB
Restoration Restores level and ability score drains. PHB
Revenance Restores dead creature to life for 1 minute/level. SC
Righteous Aura You detonate on death, healing creatures of the same moral (good/evil) alignment as the fedaykin and damaging others (2d6/level damage). SC
Telepathic Aura One-way mental communication to allies within 100 feet. SC

* Adapted to suit the Fedaykin class by targeting to Fallen of opposite moral (good/evil axis) alignment to the fedaykin.