Hekhmani Combined Spell Lists

Posted by EarthDragon on 11th October 2015.

Source Books: CA = Complete Arcane; CD = Complete Divine; CW = Complete Warrior; DM = Dragon Magic; OA = Oriental Adventures; PHB = Players' HandBook; SC = Spell Compendium

  Hekhmani Spells

1st-level Hekhmani Spells
Spell Name Description Source
Alarm Wards an area for 2 hours/level. PHB
Arcane Mark Inscribes a personal rune (visible or invisible). PHB
Augment Familiar Your familiar becomes more powerful. CW
Backbiter Wooden-hafted weapon strikes wielder. SC
Cause Fear One creature of 5 HD or less flees for ld4 rounds. PHB
Charm Person Makes one person your friend. PHB
Detect Magic Detects spells and magic items within 60 ft. PHB
Disguise Self Changes your appearance. PHB
Entropic Shield Ranged attacks against you have 20% miss chance. PHB
Expeditious Retreat Your speed increases by 30 ft. PHB
Identify Determines properties of magic item. PHB
Light Object shines like a torch. PHB
Magic Weapon Weapon gains +1 bonus. PHB
Mount Summons riding horse for 2 hours/level. PHB
Nystul's Magic Aura Alters object's magic aura. PHB
Phantom Threat Alters object's magic aura. SC
Prestidigitation Performs minor tricks. PHB
Protection from Chaos/Evil/Good/Law +2 to AC and saves, counter mind control, hedge out elementals and outsiders. PHB
Read Magic Read scrolls and spellbooks. PHB
Sleep Puts 4 HD of creatures into magical slumber. PHB
Tasha's Hideous Laughter Subject loses actions for 1 round/level. PHB
Undetectable Alignment Conceals alignment for 24 hours. PHB
Unseen Servant Invisible force obeys your commands. PHB
2nd-level Hekhmani Spells
Spell Name Description Source
Adoration of the Frightful Make fearful creatures friendly to you. DM
Alter Self Assume form of a similar creature. PHB
Blindness/Deafness Makes subject blind or deaf. PHB
Bull's Strength Subject gains +4 to Str for 1 min./level. PHB
Darkness 20-ft. radius of supernatural shadow. PHB
Eagle's Splendor Subject gains +4 to Cha for 1 min./level. PHB
Enthrall Captivates all within 100 ft. + 10 ft./level. PHB
False Life Gain 1d10 temporary vitality points +1/1evel (max. +10). PHB
Glitterdust Blinds creatures, outlines invisible creatures. PHB
Invisibility Subject is invisible for 1 min./level or until it attacks. PHB
Mirror Image Creates decoy duplicates of you (ld4 +1 per three levels, max 8). PHB
Phantasmal Assailants Nightmare creatures strike target for 4 Wis damage, 4 Dex damage. SC
Protection from Arrows Subject immune to most ranged attacks. PHB
Pyrotechnics Turns fire into blinding light or choking smoke. PHB
Rage Gives +2 to Str and Con, +1 on Will saves, -2 to AC. PHB
Resist Energy Ignores first 10 (or more) points of damage/ attack from specified energy type. PHB
See Invisibility Reveals invisible creatures or objects. PHB
Spider Climb Grants ability to walk on walls and ceilings. PHB
Suggestion Compels subject to follow stated course of action. PHB
Summon Swarm Summons swarm of bats, rats, or spiders. PHB
Touch of Idiocy Subject takes 1d6 points of Int, Wis, and Cha damage. PHB
Whirling Blade Hurled slashing weapon magically attacks all foes in 60-ft. line. SC
3rd-level Hekhmani Spells
Spell Name Description Source
Arcane Sight Magical auras become visible to you. PHB
Charm Monster Makes monster believe it is your ally. PHB
Confusion Subjects behave oddly for 1 round/level. PHB
Deep Slumber Puts 10 HD of creatures to sleep. PHB
Dispel Magic Cancels magical spells and effects. PHB
Hound of Doom Creates shadowy protector. CW
Invisibility Sphere Makes everyone within 10 ft. invisible. PHB
Magic Weapon, Greater +l/four levels (max. +5). PHB
Nondetection Hides subject from divination, scrying. PHB
Phantom Steed Magic horse appears for 1 hour/level. PHB
Poison Touch deals 1d10 points of Con damage, repeats in 1 min. PHB
Protection from Energy Absorb 12 points/level of damage from one kind of energy. PHB
Repel Vermin Insects, spiders, and other vermin stay 10’ away. PHB
Slow One subject/level takes only one action/round, -2 AC and attack rolls. PHB
Stinking Cloud Nauseating vapours, 1 round/level. PHB
Trance of the Verdant Domain Fascinate a single foe for 3 rounds, and make target vulnerable to your mind-affecting abilities. DM
Vampiric Touch Touch deals ld6 points of damage/two levels; caster gains damage as hp. PHB
Wind Wall Deflects arrows, smaller creatures, and gases. PHB
4th-level Heknmani Spells
Spell Name Description Source
Assay Spell Resistance +10 bonus on caster level checks to defeat one creature’s spell resistance. SC
Baleful Polymorph Transforms subject into harmless animal. PHB
Break Enchantment Frees subjects from enchantment alterations, curses, and petrification. PHB
Contact Other Plane Lets you ask question of extraplanar entity. PHB
Cursed Blade Wounds dealt by weapon can't be healed without remove curse. SC
Detect Scrying Alerts you of magical eavesdropping. PHB
Dimension Door Teleports you short distance. PHB
Dominate Person Controls humanoid telepathically. PHB
Enervation Subject gains 1d4 negative levels. PHB
Fear Subjects within cone flee for 1 round/level. PHB
Invisibility, Greater As invisibility, but subject can attack and stay invisible. PHB
Phantasmal Killer Fearsome illusion kills subject or deals 3d6 points of damage. PHB
Polymorph Gives one willing subject a new form. PHB
Scrying Spies on subject from a distance. PHB
Sending Delivers short message anywhere, instantly. PHB
Solid Fog Blocks vision and slows movement. PHB
Unluck Target remakes all rolls, uses worse result for 1 round/level. SC