San-li Combined Spell Lists

Posted by EarthDragon on 11th October 2015.

Source Books: CA = Complete Arcane; CD = Complete Divine; CW = Complete Warrior; DM = Dragon Magic; OA = Oriental Adventures; PHB = Players' HandBook; SC = Spell Compendium

Unfortunately, this particular page is still under construction, and does not yet contain spells from the Spell Compendium. Stay tuned for their addition!

  San-li Spells

0-level San-li Spells (Cantrips)
School Spell Name Description Source
Abjuration Resistance Subject gains +1 on saving throws. PHB
Conjuration Acid Splash Orb deals 1d3 acid damage. PHB
Divination Detect Poison Detects poison in one creature or small object. PHB
Divination Detect Magic Detects spells and magic items within 60 ft. PHB
Divination Read Magic Read scrolls and spellbooks. PHB
Enchantment/Charm Daze Humanoid creature of 4 HD or less loses next action. PHB
Evocation Dancing Lights Creates torches or other lights. PHB
Evocation Flare Dazzles one creature (–1 on attack rolls). PHB
Evocation Light Object shines like a torch. PHB
Evocation Ray of Frost Ray deals 1d3 cold damage. PHB
Illusion Ghost Sound Figment sounds. PHB
Necromancy Disrupt Undead Deals 1d6 damage to one undead. PHB
Necromancy Touch of Fatigue Touch attack fatigues target. PHB
Transmutation Mage Hand 5-pound telekinesis. PHB
Transmutation Mending Makes minor repairs on an object. PHB
Transmutation Message Whispered conversation at distance. PHB
Transmutation Open/Close Opens or closes small or light things. PHB
Transmutation Repair Minor Damage Repairs 1 point of damage to any construct. CA
Universal Arcane Mark Inscribes a personal rune (visible or invisible). PHB
Universal Prestidigitation Performs minor tricks. PHB
1st-level San-li Spells
School Spell Name Description Source
Abjuration Alarm Wards an area for 2 hours/level. PHB
Abjuration Endure Elements Exist comfortably in hot or cold environments. PHB
Abjuration Hold Portal Holds door shut. PHB
Abjuration Protection from Chaos/Evil/Good/Law +2 to AC and saves, counter mind control, hedge out elementals and outsiders. PHB
Abjuration Shield Invisible disc gives +4 to AC, blocks magic missiles. PHB
Conjuration Grease Makes 10-ft. square or one object slippery. PHB
Conjuration Mage Armour Gives subject +4 armour bonus. PHB
Conjuration Mount Summons riding horse for 2 hours/level. PHB
Conjuration Obscuring Mist Fog surrounds you. PHB
Conjuration Orb of Acid, Lesser Ranged touch attack deals 1d8 acid damage + 1d8/two levels beyond 1st (max 5d8). CA
Conjuration Orb of Cold, Lesser Ranged touch attack deals 1d8 cold damage + 1d8/two levels beyond 1st (max 5d8). CA
Conjuration Orb of Electricity, Lesser Ranged touch attack deals 1d8 electricity damage + 1d8/two levels beyond 1st (max 5d8). CA
Conjuration Orb of Fire, Lesser Ranged touch attack deals 1d8 fire damage + 1d8/two levels beyond 1st (max 5d8). CA
Conjuration Orb of Sound, Lesser Ranged touch attack deals 1d6 sonic damage + 1d6/two levels beyond 1st (max 5d6). CA
Conjuration Rot of Ages Cloud of rotting debris sickens or nauseates one creature, provides concealment for others. DM
Conjuration Summon Monster I Calls extraplanar creature to fight for you. PHB
Conjuration Unseen Servant Invisible force obeys your commands. PHB
Divination Comprehend Languages You understand all spoken and written languages. PHB
Divination Detect Dragonblood Detect dragons and dragonblooded creatures within 60 ft. DM
Divination Detect Secret Doors Reveals hidden doors within 60 ft. PHB
Divination Detect Undead Reveals undead within 60 ft. PHB
Divination Identify Determines properties of magic item. PHB
Divination True Strike +20 on your next attack roll. PHB
Enchantment/Charm Charm Person Makes one person your friend. PHB
Enchantment/Charm Hypnotism Fascinates 2d4 HD of creatures. PHB
Enchantment/Charm Sleep Puts 4 HD of creatures into magical slumber. PHB
Evocation Burning Hands 1d4/level fire damage (max 5d4). PHB
Evocation Magic Missile 1d4+1 damage; +1 missile per two levels above 1st (max 5). PHB
Evocation Shocking Grasp Touch delivers 1d6/level electricity damage (max 5d6). PHB
Evocation Tenser’s Floating Disk Creates 3-ft.-diameter horizontal disk that holds 100 lb./level. PHB
Illusion Colour Spray Knocks unconscious, blinds, and/or stuns 1d6 weak creatures. PHB
Illusion Disguise Self Changes your appearance. PHB
Illusion Nystul’s Magic Aura Alters object’s magic aura. PHB
Illusion Silent Image Creates minor illusion of your design. PHB
Illusion Ventriloquism Throws voice for 1 min./level. PHB
Necromancy Backbiter Wooden-hafted weapon strikes wielder. CA
Necromancy Cause Fear One creature of 5 HD or less flees for 1d4 rounds. PHB
Necromancy Chill Touch One touch/level deals 1d6 damage and possibly 1 Str damage. PHB
Necromancy Ray of Enfeeblement Ray deals 1d6 +1 per two levels Str damage. PHB
Necromancy Rot of Ages Cloud of rotting debris sickens or nauseates one creature, provides concealment for others. DM
Transmutation Animate Rope Makes a rope move at your command. PHB
Transmutation Enlarge Person Humanoid creature doubles in size. PHB
Transmutation Erase Mundane or magical writing vanishes. PHB
Transmutation Expeditious Retreat Your speed increases by 30 ft. PHB
Transmutation Feather Fall Objects or creatures fall slowly. PHB
Transmutation Fist of Stone Gain +6 Str and natural slam attack. CA
Transmutation Hoard Gullet Gain a second stomach to store objects in, similar to a bag of holding. DM
Transmutation Low-Light Vision See twice as far as a human in poor illumination. CA
Transmutation Magic Weapon Weapon gains +1 bonus. PHB
Transmutation Path of Frost Create a frozen path on the ground that slows movement and deals cold damage. DM
Transmutation Reduce Person Humanoid creature halves in size. PHB
Transmutation Repair Light Damage Repairs 1d8 +1/level damage (max +5) to any construct. CA
2nd-level San-li Spells
School Spell Name Description Source
Abjuration Arcane Lock Magically locks a portal or chest. PHB
Abjuration Obscure Object Masks object against scrying. PHB
Abjuration Protection from Arrows Subject immune to most ranged attacks. PHB
Abjuration Resist Energy Ignores first 10 (or more) points of damage/attack from specified energy type. PHB
Conjuration Blades of Fire Your melee weapons deal +1d6 fire damage for 1 round. CA
Conjuration Fog Cloud Fog obscures vision. PHB
Conjuration Glitterdust Blinds creatures, outlines invisible creatures. PHB
Conjuration Melf’s Acid Arrow Ranged touch attack; 2d4 damage for 1 round +1 round/three levels. PHB
Conjuration Summon Monster II Calls extraplanar creature to fight for you. PHB
Conjuration Summon Swarm Summons swarm of bats, rats, or spiders. PHB
Conjuration Web Fills 20-ft.-radius spread with sticky spiderwebs. PHB
Conjuration Detect Thoughts Allows “listening” to surface thoughts. PHB
Conjuration Locate Object Senses direction toward object (specific or type). PHB
Conjuration See Invisibility Reveals invisible creatures or objects. PHB
Enchantment/Charm Daze Monster Living creature of 6 HD or less loses next action. PHB
Enchantment/Charm Tasha’s Hideous Laughter Subject loses actions for 1 round/level. PHB
Enchantment/Charm Touch of Idiocy Subject takes 1d6 points of Int, Wis, and Cha damage. PHB
Evocation Continual Flame Makes a permanent, heatless torch. PHB
Evocation Darkness 20-ft. radius of supernatural shadow. PHB
Evocation Fireburst Adjacent subjects take 1d8/level fire damage. CA
Evocation Flaming Sphere Creates rolling ball of fire, 2d6 damage, lasts 1 round/level. PHB
Evocation Gust of Wind Blows away or knocks down smaller creatures. PHB
Evocation Scorching Ray Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3). PHB
Evocation Shatter Sonic vibration damages objects or crystalline creatures. PHB
Illusion Blur Attacks miss subject 20% of the time. PHB
Illusion Hypnotic Pattern Fascinates (2d4 + level) HD of creatures. PHB
Illusion Invisibility Subject is invisible for 1 min./level or until it attacks. PHB
Illusion Leomund’s Trap Makes item seem trapped. PHB
Illusion Magic Mouth Speaks once when triggered. PHB
Illusion Minor Image As silent image, plus some sound. PHB
Illusion Mirror Image Creates decoy duplicates of you (1d4 +1 per three levels, max 8). PHB
Illusion Misdirection Misleads divinations for one creature or object. PHB
Illusion Phantasmal Assailants Nightmare creatures strike target for 4 Wis damage, 4 Dex damage. CA
Illusion Wall of Gloom Shadow barrier obscures vision and deters passage. CA
Necromancy Blindness/Deafness Makes subject blinded or deafened. PHB
Necromancy Command Undead Undead creature obeys your commands. PHB
Necromancy False Life Gain 1d10 temporary hp +1/level (max +10). PHB
Necromancy Ghoul Touch Paralyzes one subject, which exudes stench that makes those nearby sickened. PHB
Necromancy Scare Panics creatures of less than 6 HD. PHB
Necromancy Spectral Hand Creates disembodied glowing hand to deliver touch attacks. PHB
Transmutation Alter Self Assume form of a similar creature. PHB
Transmutation Bear’s Endurance Subject gains +4 to Con for 1 min./level. PHB
Transmutation Body of the Sun Your body emanates fire, dealing 1d4+1 damage. CD
Transmutation Bull’s Strength Subject gains +4 to Str for 1 min./level. PHB
Transmutation Cat’s Grace Subject gains +4 to Dex for 1 min./level. PHB
Transmutation Darkvision See 60 ft. in total darkness. PHB
Transmutation Eagle’s Splendor Subject gains +4 to Cha for 1 min./level. PHB
Transmutation Earthen Grasp Arm made of earth and soil grapples foes. CA
Transmutation Fox’s Cunning Subject gains +4 Int for 1 min./level. PHB
Transmutation Knock Opens locked or magically sealed door. PHB
Transmutation Levitate Subject moves up and down at your direction. PHB
Transmutation Magic of the Dragonheart Enhance the benefits of your draconic teats. DM
Transmutation Owl’s Wisdom Subject gains +4 to Wis for 1 min./level. PHB
Transmutation Primal Hunter Gain a +5 bonus on Climb, Jump, and Swim checks. DM
Transmutation Pyrotechnics Turns fire into blinding light or choking smoke. PHB
Transmutation Repair Moderate Damage Repairs 2d8 +1/level damage (max +10) to any construct. CA
Transmutation Rope Trick As many as eight creatures hide in extradimensional space. PHB
Transmutation Scent Grants the scent special ability. CD
Transmutation Soul of Anarchy Gain +5 on Escape Artist checks and grapple checks to avoid being grappled, your natural weapons are chaotic-aligned, and you are treated as being chaotic-aligned for adjudicating effects. DM
Transmutation Soul of Order Gain +2 on Will saves to resist enchantments, your natural weapons are lawful-aligned, and you are treated as being lawful-aligned for adjudicating effects. DM
Transmutation Spider Climb Grants ability to walk on walls and ceilings. PHB
Transmutation Swim Subject gains swim speed, +8 bonus on Swim checks. CA
Transmutation Whirling Blade Hurled slashing weapon magically attacks all foes in 60-ft. line. CA
Transmutation Whispering Wind Sends a short message 1 mile/level. PHB
Universal Dragoneye Rune Create an invisible draconic mark on an object or creature. DM
Universal Familiar Pocket Garment or container becomes extradimensional safe haven for your familiar. CA
3rd-level San-li Spells
School Spell Name Description Source
Abjuration Dispel Magic Cancels magical spells and effects. PHB
Abjuration Explosive Runes Deals 6d6 damage when read. PHB
Abjuration Magic Circle against Chaos/Evil/Good/Law As protection spells, but 10-ft. radius and 10 min./level. PHB
Abjuration Nondetection Hides subject from divination, scrying. PHB
Abjuration Protection from Energy Absorb 12 points/level of damage from one kind of energy. PHB
Abjuration Sign of Sealing Magical sigil protects door or chest, deals 1d4/level damage (max 10d4) if opened. CA
Conjuration Bands of Steel Metallic bands immobilize or entangle target for 1 round/level. CA
Conjuration Corpse Candle Ghostly hand and candle sheds light, affects incorporeal creatures. CA
Conjuration Mage Armour, Greater Gives subject +6 armour bonus. CA
Conjuration Phantom Steed Magic horse appears for 1 hour/level. PHB
Conjuration Sepia Snake Sigil Creates text symbol that immobilizes reader. PHB
Conjuration Sleet Storm Hampers vision and movement. PHB
Conjuration Stinking Cloud Nauseating vapors, 1 round/level. PHB
Conjuration Summon Monster III Calls extraplanar creature to fight for you. PHB
Divination Arcane Sight Magical auras become visible to you. PHB
Divination Clairaudience/Clairvoyance Hear or see at a distance for 1 min./level. PHB
Divination Discern Shapechanger Penetrates disguises and identifies shapechanging creatures. CA
Divination Ferocity of Sanguine Rage Gain bonus on melee damage rolls and one use of true strike. DM
Divination Telepathic Bond, Lesser As Rary's Telepathic Bond, but you and one other creature. CD
Divination Tongues Speak any language. PHB
Divination Vision of the Omniscient Eye Gain +10 bonus on Spot checks, immunity to being dazzled or blinded, and one use of faerie fire. DM
Enchantment/Charm Adoration of the Frightful Make fearful creatures friendly to you. DM
Enchantment/Charm Deep Slumber Puts 10 HD of creatures to sleep. PHB
Enchantment/Charm Heroism Gives +2 bonus on attack rolls, saves, skill checks. PHB
Enchantment/Charm Hold Person Paralyzes one humanoid for 1 round/level. PHB
Enchantment/Charm Rage Subjects gains +2 to Str and Con, +1 on Will saves, –2 to AC. PHB
Enchantment/Charm Suggestion Compels subject to follow stated course of action. PHB
Evocation Daylight 60-ft. radius of bright light. PHB
Evocation Fireball 1d6 damage per level, 20-ft. radius. PHB
Evocation Leomund’s Tiny Hut Creates shelter for ten creatures. PHB
Evocation Lightning Bolt Electricity deals 1d6/level damage. PHB
Evocation Resonating Bolt Sonic energy deals 1d4 damage/level (max 10d4). CA
Evocation Vision of the Omniscient Eye Gain +10 bonus on Spot checks, immunity to being dazzled or blinded, and one use of faerie fire. DM
Evocation Wind Wall Deflects arrows, smaller creatures, and gases. PHB
Evocation Wingblast Create wings that can transform into a gust of wind or obscuring mist. DM
Evocation Wreath of Flames Flames around you deal 1d6 damage to adjacent foes; your melee attacks deal +1d6 fire damage. DM
Illusion Displacement Attacks miss subject 50%. PHB
Illusion Illusory Script Only intended reader can decipher. PHB
Illusion Invisibility Sphere Makes everyone within 10 ft. invisible. PHB
Illusion Major Image As silent image, plus sound, smell and thermal effects. PHB
Illusion Shadow Binding Ribbon-like shadows daze and entangle creatures in 10-ft.-radius burst. CA
Necromancy Gentle Repose Preserves one corpse. PHB
Necromancy Halt Undead Immobilizes undead for 1 round/level. PHB
Necromancy Ray of Exhaustion Ray makes subject exhausted. PHB
Necromancy Vampiric Touch Touch deals 1d6/two levels damage; caster gains damage as vitality points. PHB
Transmutation Blink You randomly vanish and reappear for 1 round/level. PHB
Transmutation Ferocity of Sanguine Rage Gain bonus on melee damage rolls and one use of true strike. DM
Transmutation Flame Arrow Arrows deal +1d6 fire damage. PHB
Transmutation Fly Subject flies at speed of 60 ft. PHB
Transmutation Gaseous Form Subject becomes insubstantial and can fly slowly. PHB
Transmutation Haste One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. PHB
Transmutation Keen Edge Doubles normal weapon’s threat range. PHB
Transmutation Least Dragonshape Take the form of a pseudodragon. DM
Transmutation Magic Weapon, Greater +1/four levels (max +5). PHB
Transmutation Primal Instinct Gain a +5 bonus on initiative checks and Survival checks. DM
Transmutation Repair Serious Damage Repairs 3d8 +1/level damage (max +15) to any construct. CA
Transmutation Secret Page Changes one page to hide its real content. PHB
Transmutation Shrink Item Object shrinks to one-sixteenth size. PHB
Transmutation Slow One subject/level takes only one action/round, –2 to AC, –2 on attack rolls. PHB
Transmutation Stony Grasp Arm made of soil and rock grapples foes. CA
Transmutation Water Breathing Subjects can breathe underwater. PHB
Transmutation Wingblast Create wings that can transform into a gust of wind or obscuring mist. DM
Universal Enhance Familiar Your familiar receives +2 bonus on saves, combat rolls, and AC for 1 hour/level. CA
4th-level San-li Spells
School Spell Name Description Source
Abjuration Anticipate Teleportation Predict and delay the arrival of creatures teleporting into range by 1 round. CA
Abjuration Dimensional Anchor Bars extradimensional movement. PHB
Abjuration Fire Trap Opened object deals 1d4 damage +1/level. PHB
Abjuration Globe of Invulnerability, Lesser Stops 1st- through 3rd level spell effects. PHB
Abjuration Otiluke’s Dispelling Screen Targeted dispel magic on any creatures and unattended items, +10 max on caster level check. CA
Abjuration Remove Curse Frees object or person from curse. PHB
Abjuration Resist Energy, Mass Targeted creatures ignore damage from specifi ed energy type. CA
Abjuration Stoneskin Ignore 10 points of damage per attack. PHB
Conjuration Blast of Flame 60-ft. cone of fi re (1d6/level damage). CA
Conjuration Dimension Door Teleports you short distance. PHB
Conjuration Evard’s Black Tentacles Tentacles grapple all within 15 ft. spread. PHB
Conjuration Firestride Exhalation Deal 8d6 points of fire damage in 30-ft. cone, and teleport anywhere within the area. DM
Conjuration Leomund’s Secure Shelter Creates sturdy cottage. PHB
Conjuration Minor Creation Creates one cloth or wood object. PHB
Conjuration Orb of Acid Ranged touch, 1d6/level acid damage and target might be sickened. CA
Conjuration Orb of Cold Ranged touch, 1d6/level cold damage and target might be blinded. CA
Conjuration Orb of Electricity Ranged touch, 1d6/level electricity damage and target might be entangled. CA
Conjuration Orb of Fire Ranged touch, 1d6/level fire damage and target might be dazed. CA
Conjuration Orb of Force Globe of force deals 1d6/level damage (max 10d6). CA
Conjuration Orb of Sound Ranged touch, 1d4/level sonic damage and target might be deafened. CA
Conjuration Solid Fog Blocks vision and slows movement. PHB
Conjuration Summon Monster IV Calls extraplanar creature to fight for you. PHB
Divination Arcane Eye Invisible floating eye moves 30 ft./round. PHB
Divination Assay Resistance +10 bonus on caster level checks to defeat one creature’s spell resistance. CA
Divination Detect Scrying Alerts you of magical eavesdropping. PHB
Divination Locate Creature Indicates direction to familiar creature. PHB
Divination Scrying Spies on subject from a distance. PHB
Enchantment/Charm Charm Monster Makes monster believe it is your ally. PHB
Enchantment/Charm Confusion Subjects behave oddly for 1 round/level. PHB
Enchantment/Charm Crushing Despair Subjects take –2 on attack rolls, damage rolls, saves, and checks. PHB
Enchantment/Charm Geas, Lesser Commands subject of 7 HD or less. PHB
Enchantment/Charm Trance of the Verdant Domain Fascinate a single foe for 3 rounds, and make target vulnerable to your mind-affecting abilities. DM
Evocation Blistering Radiance Sphere of light blinds creatures, deals 2d6 fi re damage in 50-ft.-radius spread. CA
Evocation Defenestrating Sphere Cloudy grey sphere knocks enemies prone, hurls them upward for subsequent falling damage. CA
Evocation Fire Shield Creatures attacking you take fire damage; you’re protected from heat or cold. PHB
Evocation Firestride Exhalation Deal 8d6 points of fire damage in 30-foot cone, and teleport anywhere within the area. DM
Evocation Ice Storm Hail deals 5d6 damage in cylinder 40 ft. across. PHB
Evocation Otiluke’s Resilient Sphere Force globe protects but traps one subject. PHB
Evocation Passage of the Shifting Sands Become a swirling sand cloud; gain one use of gust of wind. DM
Evocation Shout Deafens all within cone and deals 5d6 sonic damage. PHB
Evocation Wall of Fire Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. PHB
Evocation Wall of Ice Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside. PHB
Illusion Hallucinatory Terrain Makes one type of terrain appear like another (field into forest, or the like). PHB
Illusion Illusory Wall Wall, floor, or ceiling looks real, but anything can pass through. PHB
Illusion Invisibility, Greater As invisibility, but subject can attack and stay invisible. PHB
Illusion Phantasmal Killer Fearsome illusion kills subject or deals 3d6 damage. PHB
Illusion Rainbow Pattern Lights fascinate 24 HD of creatures. PHB
Illusion Shadow Conjuration Mimics conjuration below 4th level, but only 20% real. PHB
Illusion Animate Dead Creates undead skeletons and zombies. PHB
Illusion Bestow Curse –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. PHB
Illusion Contagion Infects subject with chosen disease. PHB
Illusion Enervation Subject gains 1d4 negative levels. PHB
Illusion Fear Subjects within cone flee for 1 round/level. PHB
Necromancy Burning Blood Target takes 1d8 acid damage plus 1d8 fire damage/round. CA
Necromancy Wrack Renders creature helpless with pain. CD
Necromancy Curse of the Elemental Lords Bestow a curse on enemies, making them more susceptible to your energy damage. DM
Transmutation Darkvision, Mass Creatures in 10-ft. radius gain ability to see 60 ft. in total darkness. CA
Transmutation Enlarge Person, Mass Enlarges several creatures. PHB
Transmutation Mark of the Enlightened Soul Spells gain the good descriptor and deal extra damage to evil creatures. DM
Transmutation Passage of the Shifting Sands Become a swirling sand cloud; gain one use of gust of wind. DM
Transmutation Polymorph Gives one willing subject a new form. PHB
Transmutation Primal Senses Gain low-light vision and a +5 bonus on Listen and Spot checks. DM
Transmutation Reduce Person, Mass Reduces several creatures. PHB
Transmutation Repair Critical Damage Repairs 4d8 +1/level damage (max +20) to any construct. CA
Transmutation Stone Shape Sculpts stone into any shape. PHB
Transmutation Touch of the Blackened Soul Spells gain the evil descriptor and deal extra damage to good creatures. DM
Universal Fortify Familiar Your familiar gains 2d8 temporary vitality points, +2 to armour, 25% chance to avoid extra sneak attack and critical hit damage. CA
5th-level San-li Spells
School Spell Name Description Source
Abjuration Aiming at the Target +10 bonus on Concentration checks for previously cast spell. CA
Abjuration Break Enchantment Frees subjects from enchantments, alterations, curses, and petrification. PHB
Abjuration Dismissal Forces a creature to return to native plane. PHB
Abjuration Duelward +4 on Spellcraft checks, counterspell as an immediate action. CA
Abjuration Mordenkainen’s Private Sanctum Prevents anyone from viewing or scrying an area for 24 hours. PHB
Abjuration Reciprocal Gyre Creature or object takes 1d6 damage/level of spell affecting it (max 25d6). CA
Abjuration Refusal Spellcasters and creatures with spell-like abilities are prevented from entering an area. CA
Conjuration Arc of Lightning Line of electricity between two creatures (1d6/level damage). CA
Conjuration Cloudkill Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage. PHB
Conjuration Freezing Fog Fog slows creatures, obscures vision, hinders movement. CA
Conjuration Leomund’s Hidden Lodge Creates sturdy cottage camouflaged to blend into natural surroundings. CA
Conjuration Leomund’s Secret Chest Hides expensive chest ethereally in the Borderlund; you retrieve it at will. PHB
Conjuration Major Creation As minor creation, plus stone and metal. PHB
Conjuration Mordenkainen’s Faithful Hound Phantom dog can guard, attack. PHB
Conjuration Planar Binding, Lesser Traps extraplanar creature of 6 HD or less until it performs a task. PHB
Conjuration Servant Horde Create 2d6 unseen servants +1/level (max +15). CA
Conjuration Summon Monster V Calls extraplanar creature to fight for you. PHB
Conjuration Teleport Instantly transports you as far as 100 miles/level. PHB
Conjuration Undying Vigour of the Dragonlords Heal yourself of 5d6 or more points of damage. DM
Conjuration Vitriolic Sphere Potent acid deals 1d4/level damage (max 15d4) plus possible damage in following two rounds. CA
Conjuration Wall of Stone Creates a stone wall that can be shaped. PHB
Divination Contact Other Plane Lets you ask question of extraplanar entity. PHB
Divination Prying Eyes 1d4 +1/level floating eyes scout for you. PHB
Divination Rary’s Telepathic Bond Link lets allies communicate. PHB
Enchantment/Charm Dominate Person Controls humanoid telepathically. PHB
Enchantment/Charm Feeblemind Subject’s Int and Cha drop to 1. PHB
Enchantment/Charm Hold Monster As hold person, but any creature. PHB
Enchantment/Charm Mind Fog Subjects in fog get –10 to Wis and Will checks. PHB
Enchantment/Charm Symbol of Sleep Triggered rune puts nearby creatures into catatonic slumber. PHB
Evocation Bigby’s Interposing Hand Hand provides cover against one opponent. PHB
Evocation Cone of Cold 1d6/level cold damage. PHB
Evocation Dragon Breath You choose a dragon type and mimic its breath weapon. CD
Evocation Fire Shield, Mass Creatures attacking allies take damage; allies are protected from fire or cold. CA
Evocation Fireburst, Greater Subjects within 10 ft. take 1d8/level fi re damage. CA
Evocation Lord of the Sky Gain flight and one use of lightning bolt; slow airborne creatures. DM
Evocation Prismatic Ray Ray of light blinds target, deals random effect. CA
Evocation Sending Delivers short message anywhere, instantly. PHB
Evocation Sword of Deception Blade of energy attacks independently, deals 1d4 damage, penalizes subsequent save. CA
Evocation Wall of Force Wall is immune to damage. PHB
Illusion Dream Sends message to anyone sleeping. PHB
Illusion False Vision Fools scrying with an illusion. PHB
Illusion Mirage Arcana As hallucinatory terrain, plus structures. PHB
Illusion Nightmare Sends vision dealing 1d10 damage, fatigue. PHB
Illusion Persistent Image As major image, but no concentration required. PHB
Illusion Seeming Changes appearance of one person per two levels. PHB
Illusion Shadow Evocation Mimics evocation below 5th level, but only 20% real. PHB
Necromancy Blight Withers one plant or deals 1d6/level damage to plant creature. PHB
Necromancy Magic Jar Enables possession of another creature. PHB
Necromancy Spiritwall Wall of spirit-forms causes panic, deals 1d10 damage if touched, can bestow negative levels if passed through. CA
Necromancy Symbol of Pain Triggered rune wracks nearby creatures with pain. PHB
Necromancy Waves of Fatigue Several targets become fatigued. PHB
Transmutation Animal Growth One animal/two levels doubles in size. PHB
Transmutation Baleful Polymorph Transforms subject into harmless animal. PHB
Transmutation Blink, Greater Controlled ethereal blinking between the Material Plane and Borderlund grants defences for 1 round/level. CA
Transmutation Blink, Improved As blink, but safer and with more control. CD
Transmutation Fabricate Transforms raw materials into finished items. PHB
Transmutation Fly, Mass One creature/level flies at speed of 60 ft. CA
Transmutation Form of the Desert Hunter Take the form of a dragonne. DM
Transmutation Lord of the Sky Gain flight and one use of lightning bolt; slow airborne creatures. DM
Transmutation Overland Flight You fly at a speed of 40 ft. and can hustle over long distances. PHB
Transmutation Passwall Creates passage through wood or stone wall. PHB
Transmutation Telekinesis Moves object, attacks creature, or hurls object or creature. PHB
Transmutation Transmute Mud to Rock Transforms two 10-ft. cubes per level. PHB
Transmutation Transmute Rock to Mud Transforms two 10-ft. cubes per level. PHB
Universal Permanency Makes certain spells permanent. PHB
6th-level San-li Spells
School Spell Name Description Source
Abjuration Antimagic Field Negates magic within 10 ft. PHB
Abjuration Dispel Magic, Greater As dispel magic, but +20 on check. PHB
Abjuration Globe of Invulnerability As lesser globe of invulnerability, plus 4th-level spell effects. PHB
Abjuration Guards and Wards Array of magic effects protect area. PHB
Abjuration Repulsion Creatures can’t approach you. PHB
Abjuration Sign of Sealing, Greater Magical sigil protects door, chest, or open space, deals 1d6/level damage (max 20d6) if opened. CA
Conjuration Acid Fog Fog deals acid damage. PHB
Conjuration Call of the Twilight Defender Summon a twilight guardian to fight for you. DM
Conjuration Planar Binding As lesser planar binding, but up to 12 HD. PHB
Conjuration Summon Monster VI Calls extraplanar creature to fight for you. PHB
Conjuration Wall of Iron 30 hp/four levels; can topple onto foes. PHB
Divination Analyze Dweomer Reveals magical aspects of subject. PHB
Divination Eyes of the Oracle Gain +2 bonus to AC and on Reflex saves; ready one extra action. DM
Divination Legend Lore Lets you learn tales about a person, place, or thing. PHB
Divination Probe Thoughts You sift through thoughts, learning the answer to one question/round. CD
Divination True Seeing Lets you see all things as they really are. PHB
Enchantment/Charm Geas/Quest As lesser geas, plus it affects any creature. PHB
Enchantment/Charm Heroism, Greater Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. PHB
Enchantment/Charm Suggestion, Mass As suggestion, plus one subject/level. PHB
Enchantment/Charm Symbol of Persuasion Triggered rune charms nearby creatures. PHB
Enchantment/Charm Transfix Humanoids freeze in place until condition you specify is met. CA
Evocation Bigby’s Forceful Hand Hand pushes creatures away. PHB
Evocation Chain Lightning 1d6/level damage; 1 secondary bolt/level each deals half damage. PHB
Evocation Contingency Sets trigger condition for another spell. PHB
Evocation Fires of Purity Target bursts into magical flame, becoming a dangerous weapon. CD
Evocation Haze of Smouldering Stone Volcanic stones deal 4d6 bludgeoning and 8d6 fire damage in a 60-foot cone. DM
Evocation Otiluke’s Freezing Sphere Freezes water or deals cold damage. PHB
Illusion Illusory Pit Creatures in area are stunned or knocked prone while believing they’re falling. CA
Illusion Mislead Turns you invisible and creates illusory double. PHB
Illusion Permanent Image Includes sight, sound, and smell. PHB
Illusion Programmed Image As major image, plus triggered by event. PHB
Illusion Shadow Walk Step into shadow to travel rapidly. PHB
Illusion Veil Changes appearance of group of creatures. PHB
Necromancy Arrow of Bone Missile or thrown weapon gains +4 bonus, target takes 3d6 +1/level damage (max +15) or is slain. CA
Necromancy Circle of Death Kills 1d4/level HD of creatures. PHB
Necromancy Create Undead Creates ghouls, ghasts, mummies, or mohrgs. PHB
Necromancy Eyebite Target becomes panicked, sickened, and comatose. PHB
Necromancy Symbol of Fear Triggered rune panics nearby creatures. PHB
Necromancy Undeath to Death Destroys 1d4/level HD of undead (max 20d4). PHB
Transmutation Bear’s Endurance, Mass As bear’s endurance, affects one subject/level. PHB
Transmutation Brilliant Blade Weapon or projectiles shed light, ignore armour. CA
Transmutation Bull’s Strength, Mass As bull’s strength, affects one subject/level. PHB
Transmutation Cat’s Grace, Mass As cat’s grace, affects one subject/level. PHB
Transmutation Control Water Raises or lowers bodies of water. PHB
Transmutation Disintegrate Makes one creature or object vanish. PHB
Transmutation Eagle’s Splendor, Mass As eagle’s splendor, affects one subject/level. PHB
Transmutation Fiendform Assume form and abilities of fiendish creature, demon, or devil. CA
Transmutation Flesh to Stone Turns subject creature into statue. PHB
Transmutation Fox’s Cunning, Mass As fox’s cunning, affects one subject/level. PHB
Transmutation Lesser Dragonshape Take the form of a Large red dragon. DM
Transmutation Move Earth Digs trenches and build hills. PHB
Transmutation Owl’s Wisdom, Mass As owl’s wisdom, affects one subject/level. PHB
Transmutation Primal Speed Gain a +5 bonus on Reflex saves and a +10-ft. bonus to speed. DM
Transmutation Stone to Flesh Restores petrified creature. PHB
Transmutation Subvert Planar Essence Reduces target's DR and SR. CD
Transmutation Tenser’s Transformation You gain combat bonuses. PHB
Universal Imbue Familiar with Spell Ability You transfer spells and casting ability into your familiar. CA
7th-level San-li Spells
School Spell Name Description Source
Abjuration Banishment Banishes 2 HD/level of extraplanar creatures. PHB
Abjuration Energy Immunity Subject and equipment gain immunity to damage of specifi ed energy type. CA
Abjuration Justice of the Wyrm King Create a field of arcane force that deals 4d6 damage to melee attackers. DM
Abjuration Kiss of Draconic Defiance Hinder nearby spellcasters; counter one spell automatically. DM
Abjuration Otiluke’s Greater Dispelling Screen Targeted dispel magic on any creatures and unattended items, +20 max on caster level check. CA
Abjuration Sequester Subject is invisible to sight and scrying; renders creature comatose. PHB
Abjuration Spell Turning Reflect 1d4+6 spell levels back at caster. PHB
Conjuration Drawmij’s Instant Summons Prepared object appears in your hand. PHB
Conjuration Mordenkainen’s Magnificent Mansion Door leads to extradimensional mansion. PHB
Conjuration Phase Door Creates an invisible passage through wood or stone. PHB
Conjuration Plane Shift As many as eight subjects travel to another plane. PHB
Conjuration Summon Monster VII Calls extraplanar creature to fight for you. PHB
Conjuration Teleport, Greater As teleport, but no range limit and no off target arrival. PHB
Conjuration Teleport Object As teleport, but affects a touched object. PHB
Divination Arcane Sight, Greater As arcane sight, but also reveals magic effects on creatures and objects. PHB
Divination Scrying, Greater As scrying, but faster and longer. PHB
Divination Vision As legend lore, but quicker and strenuous. PHB
Enchantment/Charm Hold Person, Mass As hold person, but all within 30 ft. PHB
Enchantment/Charm Insanity Subject suffers continuous confusion. PHB
Enchantment/Charm Power Word Blind Blinds creature with 200 hp or less. PHB
Enchantment/Charm Symbol of Stunning Triggered rune stuns nearby creatures. PHB
Evocation Bigby’s Grasping Hand Hand provides cover, pushes, or grapples. PHB
Evocation Delayed Blast Fireball 1d6/level fire damage; you can postpone blast for 5 rounds. PHB
Evocation Emerald Flame Fist Touch attack deals 3d6 + 1/level fi re damage (max +20); target can be engulfed by flame for additional damage. CA
Evocation Glorious Master of the Elements Channel acid, cold, electricity, or fire damage into ranged touch attacks. DM
Evocation Forcecage Cube or cage of force imprisons all inside. PHB
Evocation Mordenkainen’s Sword Floating magic blade strikes opponents. PHB
Evocation Prismatic Spray Rays hit subjects with variety of effects. PHB
Illusion Invisibility, Mass As invisibility, but affects all in range. PHB
Illusion Project Image Illusory double can talk and cast spells. PHB
Illusion Shadow Conjuration, Greater As shadow conjuration, but up to 6th level and 60% real. PHB
Illusion Simulacrum Creates partially real double of a creature. PHB
Necromancy Control Undead Undead don’t attack you while under your command. PHB
Necromancy Finger of Death Kills one subject. PHB
Necromancy Sword of Darkness Blade of negative energy attacks independently, deals 1d4 damage, bestows one negative level. CA
Necromancy Symbol of Weakness Triggered rune weakens nearby creatures. PHB
Necromancy Waves of Exhaustion Several targets become exhausted. PHB
Transmutation Aspect of the Platinum Dragon Take the form of an aspect of Bahamut. DM
Transmutation Control Weather Changes weather in local area. PHB
Transmutation Ethereal Jaunt You become ethereal for 1 round/level. PHB
Transmutation Ghostform You assume incorporeal form and gain some incorporeal traits and bonuses. CA
Transmutation Reverse Gravity Objects and creatures fall upward. PHB
Transmutation Statue Subject can become a statue at will. PHB
Universal Arcane Spellsurge Reduce the casting time of your arcane spells. DM
Universal Limited Wish Alters reality—within spell limits. PHB
8th-level San-li Spells
School Spell Name Description Source
Abjuration Anticipate Teleportation, Greater Predict and delay the arrival of creatures teleporting into range by 3 rounds. CA
Abjuration Dimensional Lock Teleportation and interplanar travel blocked for one day/level. PHB
Abjuration Mind Blank Subject is immune to mental/emotional magic and scrying. PHB
Abjuration Prismatic Wall Wall’s colours have array of effects. PHB
Abjuration Protection from Spells Confers +8 resistance bonus. PHB
Conjuration Incendiary Cloud Cloud deals 4d6 fire damage/round. PHB
Conjuration Maze Traps subject in extradimensional maze. PHB
Conjuration Planar Binding, Greater As lesser planar binding, but up to 18 HD. PHB
Conjuration Summon Monster VIII Calls extraplanar creature to fight for you. PHB
Conjuration Trap the Soul Imprisons subject within gem. PHB
Divination Discern Location Reveals exact location of creature or object. PHB
Divination Moment of Prescience You gain insight bonus on single attack roll, check, or save. PHB
Divination Prying Eyes, Greater As prying eyes, but eyes have true seeing. PHB
Enchantment/Charm Antipathy Object or location affected by spell repels certain creatures. PHB
Enchantment/Charm Binding Utilizes an array of techniques to imprison a creature. PHB
Enchantment/Charm Charm Monster, Mass As charm monster, but all within 30 ft. PHB
Enchantment/Charm Demand As sending, plus you can send suggestion. PHB
Enchantment/Charm Mind of the Labyrinth Confuse enemies who try to affect your mind; dominate one such attacker. DM
Enchantment/Charm Otto’s Irresistible Dance Forces subject to dance. PHB
Enchantment/Charm Power Word Stun Stuns creature with 150 vitality or less. PHB
Enchantment/Charm Symbol of Insanity Triggered rune renders nearby creatures insane. PHB
Enchantment/Charm Sympathy Object or location attracts certain creatures. PHB
Evocation Bigby’s Clenched Fist Large hand provides cover, pushes, or attacks your foes. PHB
Evocation Otiluke’s Telekinetic Sphere As Otiluke’s resilient sphere, but you move sphere telekinetically. PHB
Evocation Polar Ray Ranged touch attack deals 1d6/level cold damage. PHB
Evocation Shout, Greater Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects. PHB
Evocation Sunburst Blinds all within 10 ft., deals 6d6 damage. PHB
Illusion Scintillating Pattern Twisting colours confuse, stun, or render unconscious. PHB
Illusion Screen Illusion hides area from vision, scrying. PHB
Illusion Shadow Evocation, Greater As shadow evocation, but up to 7th level and 60% real. PHB
Necromancy Blackfire Target is engulfed in black flame, takes 1d4 Con damage and becomes nauseated; flames and effects can spread to adjacent living creatures. CA
Necromancy Clone Duplicate awakens when original dies. PHB
Necromancy Create Greater Undead Create shadows, wraiths, spectres, or devourers. PHB
Necromancy Heart of Stone Exchange your heart with stone heart to gain damage reduction, resistance to energy for 1 year. CA
Necromancy Horrid Wilting Deals 1d6/level damage within 30 ft. PHB
Necromancy Symbol of Death Triggered rune slays nearby creatures. PHB
Transmutation Aspect of the Chromatic Dragon Take the form of an aspect of Tiamat. DM
Transmutation Bestow Curse, Greater As bestow curse, but more severe penalties. CD
Transmutation Flensing Pain and trauma deal 2d6 damage, 1d6 Con damage, 1d6 Cha damage for up to 4 rounds. CA
Transmutation Iron Body Your body becomes living iron. PHB
Transmutation Polymorph Any Object Changes any subject into anything else. PHB
Transmutation Temporal Stasis Puts subject into suspended animation. PHB
9th-level San-li Spells
School Spell Name Description Source
Abjuration Absorption You absorb targeted spell energy to power spells of your own. CA
Abjuration Freedom Releases creature from imprisonment. PHB
Abjuration Entombs subject beneath the earth. Abjuration PHB
Abjuration Mordenkainen’s Disjunction Dispels magic, disenchants magic items. PHB
Abjuration Prismatic Sphere As prismatic wall, but surrounds on all sides. PHB
Abjuration Reaving Dispel On a targeted dispel, steal spell power and effects for yourself. CA
Abjuration Unbinding Frees everyone in range from spells that constrain or bind. CD
Conjuration Gate Connects two planes for travel or summoning. PHB
Conjuration Refuge Alters item to transport its possessor to you. PHB
Conjuration Sphere of Ultimate Destruction Featureless black sphere moves 30 ft./round, disintegrates on ranged touch attack. CA
Conjuration Summon Elemental Monolith Calls powerful elemental creature to fight for you. CA
Conjuration Summon Monster IX Calls extraplanar creature to fight for you. PHB
Conjuration Teleportation Circle Circle teleports any creature inside to designated spot. PHB
Divination Foresight “Sixth sense” warns of impending danger. PHB
Enchantment/Charm Dominate Monster As dominate person, but any creature. PHB
Enchantment/Charm Hold Monster, Mass As hold monster, but all within 30 ft. PHB
Enchantment/Charm Power Word Kill Kills one creature with 100 vitality or less. PHB
Enchantment/Charm Programmed Amnesia Destroy, alter, or replace memories in target creature. CA
Evocation Bigby’s Crushing Hand Large hand provides cover, pushes, or crushes your foes. PHB
Evocation Burst of Glacial Wrath Freeze nearby creatures, turning them into solid blocks of ice. DM
Evocation Meteor Swarm Four exploding spheres each deal 6d6 fire damage. PHB
Illusion Shades As shadow conjuration, but up to 8th level and 80% real. PHB
Illusion Superior Invisibility Subject is invisible to sight, hearing, and scent for 1 min./level, and can attack. CA
Illusion Weird As phantasmal killer, but affects all within 30 ft. PHB
Necromancy Astral Projection Projects you and your companions astrally into the Borderlund. PHB
Necromancy Energy Drain Subject gains 2d4 negative levels. PHB
Necromancy Soul Bind Traps newly dead soul to prevent return through rituals to raise or reincarnate the dead. PHB
Necromancy Wail of the Bansidhe Kills one creature/level. PHB
Transmutation Burst of Glacial Wrath Freeze nearby creatures, turning them into solid blocks of ice. DM
Transmutation Etherealness Travel ethereally to the Borderlund. PHB
Transmutation Shapechange Transforms you into any creature, and change forms once per round. PHB
Transmutation Time Stop You act freely for 1d4+1 rounds. PHB
Transmutation Transmute Rock to Lava Transforms one 10-ft. cube with subsequent fire damage and effects. CA
Universal Wish As limited wish, but with fewer limits. PHB