Savant Combined Spell Lists

Posted by EarthDragon on 11th October 2015.

Source Books: CA = Complete Arcane; CD = Complete Divine; CW = Complete Warrior; DM = Dragon Magic; OA = Oriental Adventures; PHB = Players' HandBook; SC = Spell Compendium

Unfortunately, this particular page is still under construction, and does not yet contain spells from the Spell Compendium. Stay tuned for their addition!

  Savant Spells

1st-level Arcane Savant Spells
Spell Name Description Source
Alarm Wards an area for 2 hours/level. PHB
Comprehend Languages You understand all spoken and written language. PHB
Detect Secret Doors Reveals hidden doors within 60 feet. PHB
Detect Undead Reveals undead within 60 feet. PHB
Disguise Self Changes your appearance. PHB
Erase Mundane or magical writing vanishes. PHB
Expeditious Retreat Your speed increases by 30 feet. PHB
Feather Fall Objects or creatures fall slowly. PHB
Grease Makes 10-foot square or one object slippery. PHB
Hold Portal Holds door shut. PHB
Identify Determines properties of magical item. PHB
Jump Subject gets bonus on Jump checks. PHB
Mount Summons riding horse for 2 hours/level. PHB
Shield Invisible disc gives +4 to AC, blocks magic missiles. PHB
True Strike +20 on your next attack roll. PHB
Unseen Servant Invisible force obeys your commands. PHB
2nd-level Arcane Savant Spells
Spell Name Description Source
Alter Self Assume form of a similar creature. PHB
Arcane Lock Magically locks a portal or chest. PHB
Darkvision See 60 feet in total darkness. PHB
Detect Thoughts Allows “listening” to surface thoughts. PHB
False Life Gain 1d10 temporary hit points + 1/level (max +10). PHB
Glitterdust Blinds creatures, outlines invisible creatures. PHB
Knock Opens locked or magically sealed door. PHB
Levitate Subject moves up and down at your direction. PHB
Locate Object Senses direction toward object (specific or type). PHB
Melf’s Acid Arrow Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels. PHB
See Invisibility Reveals invisible creatures or objects. PHB
Touch of Idiocy Subject takes 1d6 of Int, Wis and Cha damage. PHB
Whispering Wind Sends a short message 1 mile/level. PHB
3rd-level Arcane Savant Spells
Spell Name Description Source
Arcane Sight Magical auras become visible to you. PHB
Clairaudience/Clairvoyance Hear or see at a distance for 1 minute/level. PHB
Flame Arrow Arrows deal +1d6 fire damage. PHB
Illusory Script Only intended reader can decipher. PHB
Phantom Steed Magic horse appears for 1 hour/level. PHB
Secret Page Changes one page to hide its real content. PHB
Sepia Snake Sigil Creates a symbol that immobilises the reader. PHB
Shrink Item Object shrinks to one-sixteenth of its normal size. PHB
Sleet Storm Hampers vision and movement. PHB
Tongues Speak any language. PHB
4th-level Arcane Savant Spells
Spell Name Description Source
Arcane Eye Invisible floating eye moves 30 feet/round. PHB
Detect Scrying Alerts you of magical eavesdropping. PHB
Dimension Door Teleports you a short distance. PHB
Dimensional Anchor Bars extradimensional movement. PHB
Ice Storm Hail deals 5d6 damage in cylinder 40 feet across. PHB
Locate Creature Indicates direction to familiar creature. PHB
Minor Creation Creates one cloth or wood object. PHB
Mnemonic Enhancer Prepares extra spells or retains one just cast PHB
Remove Curse Frees object or person from curse. PHB
Scrying Spies on subject from a distance. PHB
1st-level Divine Savant Spells
Spell Name Description Source
Bane Enemies take -1 on attack rolls and saves against fear. PHB
Bless Allies gain +1 on attack rolls and saves against fear. PHB
Comprehend Languages You understand all spoken and written languages. PHB
Cure Light Wounds Cures 1d8 vitality points +1 wound point/level (maximum +5). PHB
Detect Chaos/Evil/Good/Law Reveals creatures, spells or objects of selected alignment. PHB
Endure Elements Exist comfortably in hot or cold environments. PHB
Entropic Shield Ranged attacks against you have 20% miss chance. PHB
Protection from Chaos/Evil/Good/Law +2 to AC and saves, counter mind control, hedge out elementals and outsiders. PHB
Sanctuary Opponents can’t attack you, and you can’t attack. PHB
Shield of Faith Aura grants +2 or higher deflection bonus. PHB
2nd-level Divine Savant Spells
Spell Name Description Source
Align Weapon Weapon becomes good, evil, lawful or chaotic. PHB
Augury Learns whether an action will be good or bad. PHB
Calm Emotions Calms creatures, negating emotion effects. PHB
Cure Moderate Wounds Cures 2d8 vitality points + 1 wound point/level (maximum 10). PHB
Gentle Repose Preserves one corpse. PHB
Make Whole Repairs an object. PHB
Shield Other You take half of subject’s damage. PHB
Zone of Truth Subjects within range cannot lie. PHB
3rd-level Divine Savant Spells
Spell Name Description Source
Create Food and Water Feeds three humans (or one horse)/level. PHB
Helping Hand Ghostly hand leads subject to you. PHB
Invisibility Purge Dispels invisibility within 5 feet/level. PHB
Locate Object Senses direction toward object (specific or type). PHB
Magic Circle Against Chaos/Evil/Good/Law As protection spells, but 10-foot radius and 10 minutes/level. PHB
Magic Vestment Armour or shield gains +1 enhancement per four levels. PHB
Speak With Dead Corpse answers one question/two levels. PHB
Water Breathing Subjects can breathe under water. PHB
4th-level Divine Savant Spells
Spell Name Description Source
Discern Lies Reveals deliberate falsehoods. PHB
Divination Provides useful advice for specific proposed actions. PHB
Divine Power You gain attack bonus, +6 to Strength and 1 hit point/level. PHB
Freedom of Movement Subject moves normally despite impediments. PHB
Sending Delivers short message anywhere, instantly. PHB
Tongues Speak any language. PHB