Shokatsu Combined Spell Lists

Posted by EarthDragon on 11th October 2015.

Source Books: CA = Complete Arcane; CD = Complete Divine; CW = Complete Warrior; DM = Dragon Magic; OA = Oriental Adventures; PHB = Players' HandBook; SC = Spell Compendium

  Shokatsu Spells

0-level Shokatsu Spells (Orisons)
Element Spell Name Description Source
Air Daze Humanoid creature of 4 HD or less loses next action. PHB
Air Ghost Sound Figment sounds. PHB
Air Guidance +1 on one attack roll, saving throw, or skill check. PHB
Air Know Direction You discern north. PHB
Earth Mage Hand 5-pound telekinesis. PHB
Earth Mending Makes minor repairs on an object. PHB
Earth Resistance Subject gains +1 on saving throws. PHB
Earth Virtue Subject gains 1 temporary hp. PHB
Fire Dancing Lights Creates torches or other lights. PHB
Fire Disrupt Undead Deals ld6 damage to one undead. PHB
Fire Flare Dazzles one creature (-1 on attack rolls). PHB
Fire Light Object shines like a torch. PHB
Water Create Water Creates 2 gallons/level of pure water. PHB
Water Cure Minor Wounds Cures 1 point of damage. PHB
Water Detect Poison Detects poison in one creature or object. PHB
Water Purify Food and Drink Purifies 1 cu. ft./level of food or water. PHB
All Detect Magic Detects spells and magic items within 60ft. PHB
All Read Magic Read scrolls and spellbooks. PHB
1st-level Shokatsu Spells
Element Spell Name Description Source
Air Detect Snares and Pits Reveals natural or primitive traps. PHB
Air Disguise Self Changes your appearance. PHB
Air Expeditious Retreat Your speed increases by 30 ft. PHB
Air Feather Fall Objects or creatures fall slowly. PHB
Air Silent Image Creates minor illusion of your design. PHB
Air Sleep Puts 4 HD of creatures into magical slumber. PHB
Earth Magic Stone Three stones gain +1 on attack, deal 1d6+1damage. PHB
Earth Magic Weapon Weapon gains +1 bonus. PHB
Earth Pass Without Trace One subject/level leaves no track. PHB
Earth Sanctuary Opponents can't attack you, and you can't attack. PHB
Earth Shield of Faith Aura grants +2 or higher deflection bonus. PHB
Fire Burning Hands 1d4/level fire damage (max 5d4).damage (max 5d4). PHB
Fire Cause Fear One creature of 5 HD or less flees for Id4 rounds. PHB
Fire Faerie Fire Outlines subjects with light, cancelling blur, concealment, and the like. PHB
Fire Hypnotism Fascinates 2d4 HD worth of creatures. PHB
Fire Shocking Grasp Touch delivers 1d6/level electricity damage (max 5d6). PHB
Water Speak with Animals You can communicate with animals. PHB
Water Bless Allies gain +1on attack rolls and saves against fear. PHB
Water Cure Light Wounds Cures 1d8 vitality points +1 wound point/level (maximum +5). PHB
Water Obscuring Mist Fog surrounds you. PHB
Water Remove Fear Suppresses fear or gives +4 on saves against fear for one subject +one per four levels. PHB
All Endure Elements Exist comfortably in hot or cold environments. PHB
2nd-level Shokatsu Spells
Element Spell Name Description Source
Air Detect Thoughts Allows "listening" to surface thoughts. PHB
Air Levitate Subject moves up and down at your direction. PHB
Air Minor Image As silent image, plus some sound. PHB
Air Silence Negates sound in 15ft. radius. PHB
Air Colour Spray Knocks unconscious, blinds, and/or stuns 1d6 weak creatures. PHB
Earth Barkskin Grants +2 (or higher) enhancement to natural favour. PHB
Earth Bear's Endurance Subject gains +4 to Con for 1 min./level. PHB
Earth Bull's Strength Subject gains +4 to Str for 1 min./level. PHB
Earth Hold Person Paralyzes one humanoid for 1 round/level. PHB
Earth Make Whole Repairs an object. PHB
Earth Glitterdust Blinds creatures, outlines invisible creatures. PHB
Fire Cat's Grace Subject gains +4 to Dex for 1 min./level. PHB
Fire Flame Blade Touch attack deals 1d8+2/two levels damage. PHB
Fire Flaming Sphere Creates rolling ball of fire, 2d6 damage, lasts 1 round/level. PHB
Fire Heat Metal Make metal so hot it damages those who touch it. PHB
Fire Produce Flame 1d6 damage +1/level, touch or thrown. PHB
Water Fog Cloud Fog obscures vision. PHB
Water Cure Moderate Wounds Cures 2d8 vitality points + 1 wound point/level (maximum 10). PHB
Water Delay Poison Stops poison from harming subject for 1 hour/level. PHB
Water Lesser Restoration Dispels magical ability penalty or repairs 1d4 ability damage. PHB
Water Locate Object Senses direction toward object (specific or type). PHB
Water Remove Paralysis Frees one or more creatures from paralysis or slow effect. PHB
All Resist Energy Ignores 10 (or more) points of damage/attack from specified energy type. PHB
3rd-level Shokatsu Spells
Element Spell Name Description Source
Air Clairaudience/Clairvoyance Hear or see at a distance for 1min./level. PHB
Air Gust of Wind Blows away or knocks down smaller creatures. PHB
Air Haste One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. PHB
Air Invisibility Subject is invisible for 1 min./level or until it attacks. PHB
Air Major Image As silent image, plus sound, smell and thermal effects. PHB
Air Wind Wall Deflects arrows, smaller creatures, and gases. PHB
Air Wingblast Create wings that can transform into a gust of wind or obscuring mist. DM
Earth Magic Weapon, Greater +1/four levels (max +5). PHB
Earth Meld Into Stone You and your gear merge with stone. PHB
Earth Plant Growth Grows vegetation, improves crops. PHB
Earth Prayer Allies +1 bonus on most rolls, enemies -1 penalty. PHB
Earth Stone Shape Sculpts stone into any shape. PHB
Fire Call Lightning Calls down lightning bolts (3d6 per bolt) from sky. PHB
Fire Daylight 60-ft. radius of bright light. PHB
Fire Fire Wings Your arms become flaming wings; you can fly or burn things. SC
Fire Keen Edge Doubles normal weapon's threat range. PHB
Fire Searing Light Ray deals 1d8/two levels damage, more against undead. PHB
Water Cure Serious Wounds Cures 3d8 vitality points + 1 wound point/level (maximum 15). PHB
Water Remove Blindness/Deafness Cures normal or magical conditions. PHB
Water Remove Curse Frees object or person from curse. PHB
Water Remove Disease Cures all diseases affecting subject. PHB
Water Water Breathing Subjects can breathe underwater. PHB
Water Water Walk Subject treads on water as if solid. PHB
All Dispel Magic Cancels spells and magical effects. PHB
All Glyph of Warding Inscription harms those who pass it. PHB
All Protection from Energy Absorb 12 points/level of damage from one kind of energy. PHB
All Summon Nature's Ally III (Small Elemental Only) Calls extraplanar creature to fight for you. PHB
4th-level Shokatsu Spells
Element Spell Name Description Source
Air Air walk Subject treads on air as if solid (climb at 45-degree angle). PHB
Air Detect Scrying Alerts you of magical eavesdropping. PHB
Air Discern Lies Reveals deliberate falsehoods. PHB
Air Hallucinatory Terrain Makes one type of terrain appear like another (field into forest, or the like). PHB
Air Illusory Wall Wall, floor, or ceiling looks real, but anything can pass through. PHB
Earth Death Ward Grants immunity to death spells and negative energy effects. PHB
Earth Dismissal Forces a creature to return to native plane. PHB
Earth Spell Immunity Subject is immune to one spell per four levels. PHB
Earth Spike Stones Creatures in area take 1d8 damage, may be slowed. PHB
Earth Dimensional Anchor Bars extradimensional movement. PHB
Fire Fire Shield Creatures attacking you take fire damage; you're protected from heat or cold. PHB
Fire Flame Arrow Arrows deal +1d6 fire damage. PHB
Fire Lightning Bolt Electricity deals 1d6/level damage. PHB
Fire Quench Extinguishes nonmagical fires or one magic item. PHB
Fire Wall of Fire Deals 2d4 fire damage out to 10ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. PHB
Water Control Water Raises or lowers bodies of water. PHB
Water Cure Critical Wounds Cures 4d8 vitality points +1 wound point/level (max +20). PHB
Water Locate Creature Indicates direction to familiar creature. PHB
Water Neutralize Poison Immunizes subject against poison, detoxifies venom in or on subject. PHB
Water Restoration Restores level and ability score drains. PHB
5th-level Shokatsu Spells
Element Spell Name Description Source
Air Control Winds Change wind direction and speed. PHB
Air Dimension Door Teleports you short distance. PHB
Air Greater Invisibility As invisibility, but subject can attack and stay invisible. PHB
Air Lord of the Sky Gain flight and one use of lightning bolt; slow airborne creatures. DM
Air Mirage Arcana As hallucinatory terrain, plus structures. PHB
Air Persistent Image As major image, but no concentration required. PHB
Earth Passwall Creates passage through wood or stone wall. PHB
Earth Spell Resistance Subject gains SR 12 +level. PHB
Earth Wall of Iron 30 hp/four levels; can topple onto foes. PHB
Earth Wall of Stone Creates a stone wall that can be shaped. PHB
Fire Energy Vortex (Fire Only) Burst of energy centred on you damages nearby creatures. PHB
Fire Confusion Subjects behave oddly for 1 round/level. PHB
Fire Feeblemind Subject's Int and Cha drop to 1. PHB
Fire Dragon Breath (Red or Gold Only) You choose a dragon type and mimic its breath weapon. PHB
Fire Flame Strike Smite foes with divine fire (1d6/level damage). PHB
Water Atonement Removes burden of misdeeds from subject. PHB
Water Cure Light Wounds, Mass Cures 1d8 vitality points +1 wound point/level (maximum +5) for many creatures. PHB
Water Righteous Might Your size increases, and you gain combat bonuses. PHB
Water Scrying Spies on subject from a distance. PHB
Water Wall of Ice Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside. PHB
All Commune With Nature Learn about terrain for 1 mile/level. PHB
All Summon Nature's Ally V (Medium Elemental Only) Calls extraplanar creature to fight for you. PHB
6th-level Shokatsu Spells
Element Spell Name Description Source
Air Cloudkill Kills 3HD or less; 4-6 HD save or die, 6+HD take Con damage. PHB
Air Permanent Image Includes sight, sound, and smell. PHB
Air Teleport Instantly transports you as far as 100 miles/level. PHB
Air Veil Changes appearance of group of creatures. PHB
Air Wind Walk You and your allies turn vaporous and travel fast. PHB
Earth Antimagic Field Negates magic within 10ft. PHB
Earth Banishment Banishes 2 BD/level of extraplanar creatures. PHB
Earth Move Earth Digs trenches and builds hills. PHB
Earth Stone Tell Talk to natural or worked stone. PHB
Earth Stoneskin Ignore 10 points of damage per attack. PHB
Fire Anger of the Noonday Sun Blinds creatures within 10ft. SC
Fire Fire Seeds Acorns and berries become grenades and bombs. PHB
Fire Fires of Purity Target bursts into magical flame, becoming a dangerous weapon. SC
Fire Glyph of Warding, Greater As glyph of warding, but up to 10d8 damage or 6th-level spell. PHB
Water Contingency Sets trigger condition for another spell. PHB
Water Control Weather Changes weather in local area. PHB
Water Heal Cures 10 points/level of damage (to wound points first, then vitality points), all diseases and mental conditions. PHB
Water Master of the Rolling River Wave of water deals 1d8/two levels damage and bull rushes. CD
Water True Seeing Lets you see all things as they really are. PHB
All Dispel Magic, Greater As dispel magic, but +20 on check. PHB
All Summon Nature's Ally VI (Large Elemental Only) Calls extraplanar creature to fight for you. PHB
7th-level Shokatsu Spells
Element Spell Name Description Source
Air Mass Invisibility As invisibility, but affects all in range. PHB
Air Mislead Turns you invisible and creates illusory double. PHB
Air Programmed Image As major image, plus triggered by event. PHB
Air Teleport Object As teleport, but affects a touched object. PHB
Earth Disintegrate Makes one creature or object vanish. PHB
Earth Spell Turning Reflect 1d4+6 spell levels back at caster. PHB
Earth Statue Subject can become a statue at will. PHB
Earth Flesh to Stone Turns subject creature into statue. PHB
Fire Chain Lightning 1d6/level damage; 1 secondary bolt/level each deals half damage. PHB
Fire Fire Storm Deals 1d6/level fire damage. PHB
Fire Sunbeam Beam blinds and deals 4d6 damage. PHB
Water Creeping Cold, Greater* As Creeping cold, but longer duration and more damage. SC
Water Restoration, Greater Restores level and ability score drains. PHB
Water Scrying, Greater As scrying, but faster and longer. PHB
All Summon Nature's Ally VII (Huge Elemental Only) Calls extraplanar creature to fight for you. PHB
8th-level Shokatsu Spells
Element Spell Name Description Source
Air Screen Illusion hides area from vision, scrying. PHB
Air Teleport, Greater As teleport, but no range limit and no off-target arrival. PHB
Air Whirlwind Cyclone deals damage and can pick up creatures. PHB
Earth Binding Utilizes an array of techniques to imprison a creature. PHB
Earth Earthquake Intense tremor shakes 5-ft./level radius. PHB
Earth Protection from Spells Confers +8 resistance bonus. PHB
Fire Incendiary Cloud Cloud deals 4d6 fire damage/round. PHB
Fire Power Word Blind Blinds creature with 200 hp or less. PHB
Fire Sunburst Blinds all within 10ft., deals 6d6 damage. PHB
Water Discern Location Reveals exact location of creature or object. PHB
Water Heal, Mass As heal, but with several subjects. PHB
Water Regenerate Subject’s severed limbs grow back, cures 4d8 vitality points +1 wound point/level (max +35). PHB
All Summon Nature's Ally VIII (Greater Elemental Only) Calls extraplanar creature to fight for you. PHB
9th-level Shokatsu Spells
Element Spell Name Description Source
Air Teleportation Circle Circle teleports any creature inside to designated spot. PHB
Air Etherealness Travel ethereally to the Borderlund. PHB
Earth Antipathy Object or location affected by spell repels certain creatures. PHB
Earth Imprisonment Entombs subject beneath the earth. PHB
Fire Meteor Swarm Four exploding spheres each deal 6d6 fire damage. PHB
Fire Implosion Kills one creature/round. PHB
Water Storm of Vengeance Storm rains acid, lightning and hail. PHB
All Elemental Swarm Summons multiple elementals. PHB
All Summon Nature's Ally IX (Elder Elemental Only) Calls extraplanar creature to fight for you. PHB
Shokatsu All-Seeing Eye School Spells
Level Spell Name Description Source
0 Guidance +1 on one attack roll, saving throw, or skill check. PHB
1 Detect Snares and Pits Reveals natural or primitive traps. PHB
2 Detect Thoughts Allows "listening" to surface thoughts. PHB
3 Clairaudience/Clairvoyance Hear or see at a distance for 1 min./level. PHB
4 Divination Provides useful advice for specific proposed actions. PHB
5 Commune With Nature Learn about terrain for 1 mile/level. PHB
6 Find the Path Shows most direct way to a location. PHB
7 Legend Lore Lets you learn tales about a person, place, or thing. PHB
8 Vision As legend lore, but quicker and strenuous. PHB
9 Foresight "Sixth sense" warns of impending danger. PHB
Shokatsu Consuming Flame School Spells
Level Spell Name Description Source
0 Flare Dazzles one creature (-1on attack rolls). PHB
1 Burning Hands 1d4/1evel fire damage (max 5d4). PHB
2 Produce Flame 1d6 damage +1/level, touch or thrown. PHB
3 Searing Light Ray deals 1d8/two levels damage, more against undead. PHB
4 Fireball 1d6 damage per level, 20-ft. radius. PHB
5 Flame Strike Smite foes with divine fire (1d6/level damage). PHB
6 Fires of Purity Target bursts into magical flame, becoming a dangerous weapon. SC
7 Fire Storm Deals 1d6/level fire damage. PHB
8 Delayed Blast Fireball 1d6/level fire damage; you can postpone blast for 5 rounds. PHB
9 Meteor Swarm Four exploding spheres each deal 6d6 fire damage. PHB
Shokatsu Forbidding Wasteland School Spells
Level Spell Name Description Source
0 Detect Magic Detects spells and magic items within 60 ft. PHB
1 Remove Fear Suppresses fear or gives +4 on saves against fear for one subject +one per four levels. PHB
2 Scent Grants the scent special ability. SC
3 Restoration, Lesser Dispels magical ability penalty or repairs 1d4 ability damage. PHB
4 Phantom Stag Magic stag appears for 1 hour/level. SC
5 Dance of the Unicorn Purifying mist washes the air clean of smoke, dust, and poisons. SC
6 Control Weather Changes weather in local area. PHB
7 Scrying, Greater As scrying, but faster and longer. PHB
8 Horrid Wilting Deals 1d6/level damage within 30 ft. PHB
9 Shambler Summons 1d4+2 shambling mounds to fight for you. PHB
Shokatsu Impenetrable Crucible School Spells
Level Spell Name Description Source
0 Resistance Subject gains +1 on saving throws. PHB
1 Magic Weapon Weapon gains +1 bonus. PHB
2 Sound Burst Deals 1d8 sonic damage to subjects; may stun them. PHB
3 Magic Weapon, Greater +1 bonus/four levels (rnax +5). PHB
4 Dismissal Forces a creature to return to native plane. PHB
5 Death Ward Grants immunity to all death spells and negative energy effects. PHB
6 Banishment Banishes 2 HD/level of extraplanar creatures. PHB
7 Repulsion Creatures can't approach you. PHB
8 Binding Utilizes an array of techniques to imprison a creature. PHB
9 Imprisonment Entombs subject beneath the earth. PHB
Shokatsu Ineffable Mystery School Spells
Level Spell Name Description Source
0 Resistance Subject gains +1 on saving throws. PHB
1 Entropic Shield Ranged attacks against you have 20% miss chance. PHB
2 Obscure Object Masks object against scrying. PHB
3 Dispel Magic Cancels spells and magical effects. PHB
4 Spell Immunity Subject is immune to one spell per four levels. PHB
5 Spell Resistance Subject gains SR 12 +level. PHB
6 Antimagic Field Negates magic within 10ft. PHB
7 Spell Turning Reflect 1d4+6 spell levels back at caster. PHB
8 Protection from Spells Confers +8 resistance bonus. PHB
9 Mordenkainen's Disjunction Dispels magic, disenchants magic items. PHB
Shokatsu Perfect Sculpture School Spells
Level Spell Name Description Source
0 Mending Makes minor repairs on an object. PHB
1 Magic Stone Three stones gain +1 on attack, deal 1d6 +1 damage. PHB
2 Soften Earth and Stone Turns stone to clay or dirt to sand or mud. PHB
3 Stone Shape Sculpts stone into any shape. PHB
4 Subvert Planar Essence Reduces target's DR and SR. SC
5 Transmute Rock to Mud Transforms two 10-ft. cubes per level. PHB
6 Flesh to Stone Turns subject creature into statue. PHB
7 Statue Subject can become a statue at will. PHB
8 Earthquake Intense tremor shakes 5-ft./level radius. PHB
9 Antipathy Object or location affected by spell repels certain creatures. PHB
Shokatsu Spring Zephyr School Spells
Level Spell Name Description Source
0 Daze Humanoid creature of 4 HD or less loses next action. PHB
1 Disguise Self Changes your appearance. PHB
2 Blur Attacks miss subject 20% of the time. PHB
3 Invisibility Subject is invisible for 1 min./level or until it attacks. PHB
4 Air Walk Subject treads on air as if solid (climb at 45-degree angle). PHB
5 Invisibility, Greater As invisibility, but subject can attack and stay invisible. PHB
6 Veil Changes appearance of group of creatures. PHB
7 Mislead Turns you invisible and creates illusory double. PHB
8 Screen Illusion hides area from vision, scrying. PHB
9 Foresight "Sixth sense" warns of impending danger. PHB