Posted by EarthDragon on 11th October 2015.
Source Books: CA = Complete Arcane; CD = Complete Divine; CW = Complete Warrior; DM = Dragon Magic; OA = Oriental Adventures; PHB = Players' HandBook; SC = Spell Compendium
0-level Shokatsu Spells (Orisons) | |||
---|---|---|---|
Element | Spell Name | Description | Source |
Air | Daze | Humanoid creature of 4 HD or less loses next action. | PHB |
Air | Ghost Sound | Figment sounds. | PHB |
Air | Guidance | +1 on one attack roll, saving throw, or skill check. | PHB |
Air | Know Direction | You discern north. | PHB |
Earth | Mage Hand | 5-pound telekinesis. | PHB |
Earth | Mending | Makes minor repairs on an object. | PHB |
Earth | Resistance | Subject gains +1 on saving throws. | PHB |
Earth | Virtue | Subject gains 1 temporary hp. | PHB |
Fire | Dancing Lights | Creates torches or other lights. | PHB |
Fire | Disrupt Undead | Deals ld6 damage to one undead. | PHB |
Fire | Flare | Dazzles one creature (-1 on attack rolls). | PHB |
Fire | Light | Object shines like a torch. | PHB |
Water | Create Water | Creates 2 gallons/level of pure water. | PHB |
Water | Cure Minor Wounds | Cures 1 point of damage. | PHB |
Water | Detect Poison | Detects poison in one creature or object. | PHB |
Water | Purify Food and Drink | Purifies 1 cu. ft./level of food or water. | PHB |
All | Detect Magic | Detects spells and magic items within 60ft. | PHB |
All | Read Magic | Read scrolls and spellbooks. | PHB |
1st-level Shokatsu Spells | |||
Element | Spell Name | Description | Source |
Air | Detect Snares and Pits | Reveals natural or primitive traps. | PHB |
Air | Disguise Self | Changes your appearance. | PHB |
Air | Expeditious Retreat | Your speed increases by 30 ft. | PHB |
Air | Feather Fall | Objects or creatures fall slowly. | PHB |
Air | Silent Image | Creates minor illusion of your design. | PHB |
Air | Sleep | Puts 4 HD of creatures into magical slumber. | PHB |
Earth | Magic Stone | Three stones gain +1 on attack, deal 1d6+1damage. | PHB |
Earth | Magic Weapon | Weapon gains +1 bonus. | PHB |
Earth | Pass Without Trace | One subject/level leaves no track. | PHB |
Earth | Sanctuary | Opponents can't attack you, and you can't attack. | PHB |
Earth | Shield of Faith | Aura grants +2 or higher deflection bonus. | PHB |
Fire | Burning Hands | 1d4/level fire damage (max 5d4).damage (max 5d4). | PHB |
Fire | Cause Fear | One creature of 5 HD or less flees for Id4 rounds. | PHB |
Fire | Faerie Fire | Outlines subjects with light, cancelling blur, concealment, and the like. | PHB |
Fire | Hypnotism | Fascinates 2d4 HD worth of creatures. | PHB |
Fire | Shocking Grasp | Touch delivers 1d6/level electricity damage (max 5d6). | PHB |
Water | Speak with Animals | You can communicate with animals. | PHB |
Water | Bless | Allies gain +1on attack rolls and saves against fear. | PHB |
Water | Cure Light Wounds | Cures 1d8 vitality points +1 wound point/level (maximum +5). | PHB |
Water | Obscuring Mist | Fog surrounds you. | PHB |
Water | Remove Fear | Suppresses fear or gives +4 on saves against fear for one subject +one per four levels. | PHB |
All | Endure Elements | Exist comfortably in hot or cold environments. | PHB |
2nd-level Shokatsu Spells | |||
Element | Spell Name | Description | Source |
Air | Detect Thoughts | Allows "listening" to surface thoughts. | PHB |
Air | Levitate | Subject moves up and down at your direction. | PHB |
Air | Minor Image | As silent image, plus some sound. | PHB |
Air | Silence | Negates sound in 15ft. radius. | PHB |
Air | Colour Spray | Knocks unconscious, blinds, and/or stuns 1d6 weak creatures. | PHB |
Earth | Barkskin | Grants +2 (or higher) enhancement to natural favour. | PHB |
Earth | Bear's Endurance | Subject gains +4 to Con for 1 min./level. | PHB |
Earth | Bull's Strength | Subject gains +4 to Str for 1 min./level. | PHB |
Earth | Hold Person | Paralyzes one humanoid for 1 round/level. | PHB |
Earth | Make Whole | Repairs an object. | PHB |
Earth | Glitterdust | Blinds creatures, outlines invisible creatures. | PHB |
Fire | Cat's Grace | Subject gains +4 to Dex for 1 min./level. | PHB |
Fire | Flame Blade | Touch attack deals 1d8+2/two levels damage. | PHB |
Fire | Flaming Sphere | Creates rolling ball of fire, 2d6 damage, lasts 1 round/level. | PHB |
Fire | Heat Metal | Make metal so hot it damages those who touch it. | PHB |
Fire | Produce Flame | 1d6 damage +1/level, touch or thrown. | PHB |
Water | Fog Cloud | Fog obscures vision. | PHB |
Water | Cure Moderate Wounds | Cures 2d8 vitality points + 1 wound point/level (maximum 10). | PHB |
Water | Delay Poison | Stops poison from harming subject for 1 hour/level. | PHB |
Water | Lesser Restoration | Dispels magical ability penalty or repairs 1d4 ability damage. | PHB |
Water | Locate Object | Senses direction toward object (specific or type). | PHB |
Water | Remove Paralysis | Frees one or more creatures from paralysis or slow effect. | PHB |
All | Resist Energy | Ignores 10 (or more) points of damage/attack from specified energy type. | PHB |
3rd-level Shokatsu Spells | |||
Element | Spell Name | Description | Source |
Air | Clairaudience/Clairvoyance | Hear or see at a distance for 1min./level. | PHB |
Air | Gust of Wind | Blows away or knocks down smaller creatures. | PHB |
Air | Haste | One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. | PHB |
Air | Invisibility | Subject is invisible for 1 min./level or until it attacks. | PHB |
Air | Major Image | As silent image, plus sound, smell and thermal effects. | PHB |
Air | Wind Wall | Deflects arrows, smaller creatures, and gases. | PHB |
Air | Wingblast | Create wings that can transform into a gust of wind or obscuring mist. | DM |
Earth | Magic Weapon, Greater | +1/four levels (max +5). | PHB |
Earth | Meld Into Stone | You and your gear merge with stone. | PHB |
Earth | Plant Growth | Grows vegetation, improves crops. | PHB |
Earth | Prayer | Allies +1 bonus on most rolls, enemies -1 penalty. | PHB |
Earth | Stone Shape | Sculpts stone into any shape. | PHB |
Fire | Call Lightning | Calls down lightning bolts (3d6 per bolt) from sky. | PHB |
Fire | Daylight | 60-ft. radius of bright light. | PHB |
Fire | Fire Wings | Your arms become flaming wings; you can fly or burn things. | SC |
Fire | Keen Edge | Doubles normal weapon's threat range. | PHB |
Fire | Searing Light | Ray deals 1d8/two levels damage, more against undead. | PHB |
Water | Cure Serious Wounds | Cures 3d8 vitality points + 1 wound point/level (maximum 15). | PHB |
Water | Remove Blindness/Deafness | Cures normal or magical conditions. | PHB |
Water | Remove Curse | Frees object or person from curse. | PHB |
Water | Remove Disease | Cures all diseases affecting subject. | PHB |
Water | Water Breathing | Subjects can breathe underwater. | PHB |
Water | Water Walk | Subject treads on water as if solid. | PHB |
All | Dispel Magic | Cancels spells and magical effects. | PHB |
All | Glyph of Warding | Inscription harms those who pass it. | PHB |
All | Protection from Energy | Absorb 12 points/level of damage from one kind of energy. | PHB |
All | Summon Nature's Ally III (Small Elemental Only) | Calls extraplanar creature to fight for you. | PHB |
4th-level Shokatsu Spells | |||
Element | Spell Name | Description | Source |
Air | Air walk | Subject treads on air as if solid (climb at 45-degree angle). | PHB |
Air | Detect Scrying | Alerts you of magical eavesdropping. | PHB |
Air | Discern Lies | Reveals deliberate falsehoods. | PHB |
Air | Hallucinatory Terrain | Makes one type of terrain appear like another (field into forest, or the like). | PHB |
Air | Illusory Wall | Wall, floor, or ceiling looks real, but anything can pass through. | PHB |
Earth | Death Ward | Grants immunity to death spells and negative energy effects. | PHB |
Earth | Dismissal | Forces a creature to return to native plane. | PHB |
Earth | Spell Immunity | Subject is immune to one spell per four levels. | PHB |
Earth | Spike Stones | Creatures in area take 1d8 damage, may be slowed. | PHB |
Earth | Dimensional Anchor | Bars extradimensional movement. | PHB |
Fire | Fire Shield | Creatures attacking you take fire damage; you're protected from heat or cold. | PHB |
Fire | Flame Arrow | Arrows deal +1d6 fire damage. | PHB |
Fire | Lightning Bolt | Electricity deals 1d6/level damage. | PHB |
Fire | Quench | Extinguishes nonmagical fires or one magic item. | PHB |
Fire | Wall of Fire | Deals 2d4 fire damage out to 10ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. | PHB |
Water | Control Water | Raises or lowers bodies of water. | PHB |
Water | Cure Critical Wounds | Cures 4d8 vitality points +1 wound point/level (max +20). | PHB |
Water | Locate Creature | Indicates direction to familiar creature. | PHB |
Water | Neutralize Poison | Immunizes subject against poison, detoxifies venom in or on subject. | PHB |
Water | Restoration | Restores level and ability score drains. | PHB |
5th-level Shokatsu Spells | |||
Element | Spell Name | Description | Source |
Air | Control Winds | Change wind direction and speed. | PHB |
Air | Dimension Door | Teleports you short distance. | PHB |
Air | Greater Invisibility | As invisibility, but subject can attack and stay invisible. | PHB |
Air | Lord of the Sky | Gain flight and one use of lightning bolt; slow airborne creatures. | DM |
Air | Mirage Arcana | As hallucinatory terrain, plus structures. | PHB |
Air | Persistent Image | As major image, but no concentration required. | PHB |
Earth | Passwall | Creates passage through wood or stone wall. | PHB |
Earth | Spell Resistance | Subject gains SR 12 +level. | PHB |
Earth | Wall of Iron | 30 hp/four levels; can topple onto foes. | PHB |
Earth | Wall of Stone | Creates a stone wall that can be shaped. | PHB |
Fire | Energy Vortex (Fire Only) | Burst of energy centred on you damages nearby creatures. | PHB |
Fire | Confusion | Subjects behave oddly for 1 round/level. | PHB |
Fire | Feeblemind | Subject's Int and Cha drop to 1. | PHB |
Fire | Dragon Breath (Red or Gold Only) | You choose a dragon type and mimic its breath weapon. | PHB |
Fire | Flame Strike | Smite foes with divine fire (1d6/level damage). | PHB |
Water | Atonement | Removes burden of misdeeds from subject. | PHB |
Water | Cure Light Wounds, Mass | Cures 1d8 vitality points +1 wound point/level (maximum +5) for many creatures. | PHB |
Water | Righteous Might | Your size increases, and you gain combat bonuses. | PHB |
Water | Scrying | Spies on subject from a distance. | PHB |
Water | Wall of Ice | Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside. | PHB |
All | Commune With Nature | Learn about terrain for 1 mile/level. | PHB |
All | Summon Nature's Ally V (Medium Elemental Only) | Calls extraplanar creature to fight for you. | PHB |
6th-level Shokatsu Spells | |||
Element | Spell Name | Description | Source |
Air | Cloudkill | Kills 3HD or less; 4-6 HD save or die, 6+HD take Con damage. | PHB |
Air | Permanent Image | Includes sight, sound, and smell. | PHB |
Air | Teleport | Instantly transports you as far as 100 miles/level. | PHB |
Air | Veil | Changes appearance of group of creatures. | PHB |
Air | Wind Walk | You and your allies turn vaporous and travel fast. | PHB |
Earth | Antimagic Field | Negates magic within 10ft. | PHB |
Earth | Banishment | Banishes 2 BD/level of extraplanar creatures. | PHB |
Earth | Move Earth | Digs trenches and builds hills. | PHB |
Earth | Stone Tell | Talk to natural or worked stone. | PHB |
Earth | Stoneskin | Ignore 10 points of damage per attack. | PHB |
Fire | Anger of the Noonday Sun | Blinds creatures within 10ft. | SC |
Fire | Fire Seeds | Acorns and berries become grenades and bombs. | PHB |
Fire | Fires of Purity | Target bursts into magical flame, becoming a dangerous weapon. | SC |
Fire | Glyph of Warding, Greater | As glyph of warding, but up to 10d8 damage or 6th-level spell. | PHB |
Water | Contingency | Sets trigger condition for another spell. | PHB |
Water | Control Weather | Changes weather in local area. | PHB |
Water | Heal | Cures 10 points/level of damage (to wound points first, then vitality points), all diseases and mental conditions. | PHB |
Water | Master of the Rolling River | Wave of water deals 1d8/two levels damage and bull rushes. | CD |
Water | True Seeing | Lets you see all things as they really are. | PHB |
All | Dispel Magic, Greater | As dispel magic, but +20 on check. | PHB |
All | Summon Nature's Ally VI (Large Elemental Only) | Calls extraplanar creature to fight for you. | PHB |
7th-level Shokatsu Spells | |||
Element | Spell Name | Description | Source |
Air | Mass Invisibility | As invisibility, but affects all in range. | PHB |
Air | Mislead | Turns you invisible and creates illusory double. | PHB |
Air | Programmed Image | As major image, plus triggered by event. | PHB |
Air | Teleport Object | As teleport, but affects a touched object. | PHB |
Earth | Disintegrate | Makes one creature or object vanish. | PHB |
Earth | Spell Turning | Reflect 1d4+6 spell levels back at caster. | PHB |
Earth | Statue | Subject can become a statue at will. | PHB |
Earth | Flesh to Stone | Turns subject creature into statue. | PHB |
Fire | Chain Lightning | 1d6/level damage; 1 secondary bolt/level each deals half damage. | PHB |
Fire | Fire Storm | Deals 1d6/level fire damage. | PHB |
Fire | Sunbeam | Beam blinds and deals 4d6 damage. | PHB |
Water | Creeping Cold, Greater* | As Creeping cold, but longer duration and more damage. | SC |
Water | Restoration, Greater | Restores level and ability score drains. | PHB |
Water | Scrying, Greater | As scrying, but faster and longer. | PHB |
All | Summon Nature's Ally VII (Huge Elemental Only) | Calls extraplanar creature to fight for you. | PHB |
8th-level Shokatsu Spells | |||
Element | Spell Name | Description | Source |
Air | Screen | Illusion hides area from vision, scrying. | PHB |
Air | Teleport, Greater | As teleport, but no range limit and no off-target arrival. | PHB |
Air | Whirlwind | Cyclone deals damage and can pick up creatures. | PHB |
Earth | Binding | Utilizes an array of techniques to imprison a creature. | PHB |
Earth | Earthquake | Intense tremor shakes 5-ft./level radius. | PHB |
Earth | Protection from Spells | Confers +8 resistance bonus. | PHB |
Fire | Incendiary Cloud | Cloud deals 4d6 fire damage/round. | PHB |
Fire | Power Word Blind | Blinds creature with 200 hp or less. | PHB |
Fire | Sunburst | Blinds all within 10ft., deals 6d6 damage. | PHB |
Water | Discern Location | Reveals exact location of creature or object. | PHB |
Water | Heal, Mass | As heal, but with several subjects. | PHB |
Water | Regenerate | Subject’s severed limbs grow back, cures 4d8 vitality points +1 wound point/level (max +35). | PHB |
All | Summon Nature's Ally VIII (Greater Elemental Only) | Calls extraplanar creature to fight for you. | PHB |
9th-level Shokatsu Spells | |||
Element | Spell Name | Description | Source |
Air | Teleportation Circle | Circle teleports any creature inside to designated spot. | PHB |
Air | Etherealness | Travel ethereally to the Borderlund. | PHB |
Earth | Antipathy | Object or location affected by spell repels certain creatures. | PHB |
Earth | Imprisonment | Entombs subject beneath the earth. | PHB |
Fire | Meteor Swarm | Four exploding spheres each deal 6d6 fire damage. | PHB |
Fire | Implosion | Kills one creature/round. | PHB |
Water | Storm of Vengeance | Storm rains acid, lightning and hail. | PHB |
All | Elemental Swarm | Summons multiple elementals. | PHB |
All | Summon Nature's Ally IX (Elder Elemental Only) | Calls extraplanar creature to fight for you. | PHB |
Shokatsu All-Seeing Eye School Spells | |||
---|---|---|---|
Level | Spell Name | Description | Source |
0 | Guidance | +1 on one attack roll, saving throw, or skill check. | PHB |
1 | Detect Snares and Pits | Reveals natural or primitive traps. | PHB |
2 | Detect Thoughts | Allows "listening" to surface thoughts. | PHB |
3 | Clairaudience/Clairvoyance | Hear or see at a distance for 1 min./level. | PHB |
4 | Divination | Provides useful advice for specific proposed actions. | PHB |
5 | Commune With Nature | Learn about terrain for 1 mile/level. | PHB |
6 | Find the Path | Shows most direct way to a location. | PHB |
7 | Legend Lore | Lets you learn tales about a person, place, or thing. | PHB |
8 | Vision | As legend lore, but quicker and strenuous. | PHB |
9 | Foresight | "Sixth sense" warns of impending danger. | PHB |
Shokatsu Consuming Flame School Spells | |||
Level | Spell Name | Description | Source |
0 | Flare | Dazzles one creature (-1on attack rolls). | PHB |
1 | Burning Hands | 1d4/1evel fire damage (max 5d4). | PHB |
2 | Produce Flame | 1d6 damage +1/level, touch or thrown. | PHB |
3 | Searing Light | Ray deals 1d8/two levels damage, more against undead. | PHB |
4 | Fireball | 1d6 damage per level, 20-ft. radius. | PHB |
5 | Flame Strike | Smite foes with divine fire (1d6/level damage). | PHB |
6 | Fires of Purity | Target bursts into magical flame, becoming a dangerous weapon. | SC |
7 | Fire Storm | Deals 1d6/level fire damage. | PHB |
8 | Delayed Blast Fireball | 1d6/level fire damage; you can postpone blast for 5 rounds. | PHB |
9 | Meteor Swarm | Four exploding spheres each deal 6d6 fire damage. | PHB |
Shokatsu Forbidding Wasteland School Spells | |||
Level | Spell Name | Description | Source |
0 | Detect Magic | Detects spells and magic items within 60 ft. | PHB |
1 | Remove Fear | Suppresses fear or gives +4 on saves against fear for one subject +one per four levels. | PHB |
2 | Scent | Grants the scent special ability. | SC |
3 | Restoration, Lesser | Dispels magical ability penalty or repairs 1d4 ability damage. | PHB |
4 | Phantom Stag | Magic stag appears for 1 hour/level. | SC |
5 | Dance of the Unicorn | Purifying mist washes the air clean of smoke, dust, and poisons. | SC |
6 | Control Weather | Changes weather in local area. | PHB |
7 | Scrying, Greater | As scrying, but faster and longer. | PHB |
8 | Horrid Wilting | Deals 1d6/level damage within 30 ft. | PHB |
9 | Shambler | Summons 1d4+2 shambling mounds to fight for you. | PHB |
Shokatsu Impenetrable Crucible School Spells | |||
Level | Spell Name | Description | Source |
0 | Resistance | Subject gains +1 on saving throws. | PHB |
1 | Magic Weapon | Weapon gains +1 bonus. | PHB |
2 | Sound Burst | Deals 1d8 sonic damage to subjects; may stun them. | PHB |
3 | Magic Weapon, Greater | +1 bonus/four levels (rnax +5). | PHB |
4 | Dismissal | Forces a creature to return to native plane. | PHB |
5 | Death Ward | Grants immunity to all death spells and negative energy effects. | PHB |
6 | Banishment | Banishes 2 HD/level of extraplanar creatures. | PHB |
7 | Repulsion | Creatures can't approach you. | PHB |
8 | Binding | Utilizes an array of techniques to imprison a creature. | PHB |
9 | Imprisonment | Entombs subject beneath the earth. | PHB |
Shokatsu Ineffable Mystery School Spells | |||
Level | Spell Name | Description | Source |
0 | Resistance | Subject gains +1 on saving throws. | PHB |
1 | Entropic Shield | Ranged attacks against you have 20% miss chance. | PHB |
2 | Obscure Object | Masks object against scrying. | PHB |
3 | Dispel Magic | Cancels spells and magical effects. | PHB |
4 | Spell Immunity | Subject is immune to one spell per four levels. | PHB |
5 | Spell Resistance | Subject gains SR 12 +level. | PHB |
6 | Antimagic Field | Negates magic within 10ft. | PHB |
7 | Spell Turning | Reflect 1d4+6 spell levels back at caster. | PHB |
8 | Protection from Spells | Confers +8 resistance bonus. | PHB |
9 | Mordenkainen's Disjunction | Dispels magic, disenchants magic items. | PHB |
Shokatsu Perfect Sculpture School Spells | |||
Level | Spell Name | Description | Source |
0 | Mending | Makes minor repairs on an object. | PHB |
1 | Magic Stone | Three stones gain +1 on attack, deal 1d6 +1 damage. | PHB |
2 | Soften Earth and Stone | Turns stone to clay or dirt to sand or mud. | PHB |
3 | Stone Shape | Sculpts stone into any shape. | PHB |
4 | Subvert Planar Essence | Reduces target's DR and SR. | SC |
5 | Transmute Rock to Mud | Transforms two 10-ft. cubes per level. | PHB |
6 | Flesh to Stone | Turns subject creature into statue. | PHB |
7 | Statue | Subject can become a statue at will. | PHB |
8 | Earthquake | Intense tremor shakes 5-ft./level radius. | PHB |
9 | Antipathy | Object or location affected by spell repels certain creatures. | PHB |
Shokatsu Spring Zephyr School Spells | |||
Level | Spell Name | Description | Source |
0 | Daze | Humanoid creature of 4 HD or less loses next action. | PHB |
1 | Disguise Self | Changes your appearance. | PHB |
2 | Blur | Attacks miss subject 20% of the time. | PHB |
3 | Invisibility | Subject is invisible for 1 min./level or until it attacks. | PHB |
4 | Air Walk | Subject treads on air as if solid (climb at 45-degree angle). | PHB |
5 | Invisibility, Greater | As invisibility, but subject can attack and stay invisible. | PHB |
6 | Veil | Changes appearance of group of creatures. | PHB |
7 | Mislead | Turns you invisible and creates illusory double. | PHB |
8 | Screen | Illusion hides area from vision, scrying. | PHB |
9 | Foresight | "Sixth sense" warns of impending danger. | PHB |