Posted by EarthDragon on 11th October 2015.
Source Books: CA = Complete Arcane; CD = Complete Divine; CW = Complete Warrior; DM = Dragon Magic; OA = Oriental Adventures; PHB = Players' HandBook; SC = Spell Compendium
0-level Veratni/Vraedun Spells (Orisons) | ||
---|---|---|
Spell Name | Description | Source |
Amanuensis | Copy nonmagical text. | SC |
Create Water | Creates 2 gallons/level of pure water. | PHB |
Cure Minor Wounds | Cures 1 point of wound damage. | PHB |
Detect Magic | Detects spells and magic items within 60 feet. | PHB |
Detect Poison | Detects poison in one creature or object. | PHB |
Guidance | +1 on one attack roll, saving throw, or skill check. | PHB |
Inflict Minor Wounds | Touch attack, 1 point of damage. | PHB |
Light | Object shines like a torch. | PHB |
Mending | Makes minor repairs on an object. | PHB |
Purify Food and Drink | Purifies 1 cu. ft./level of food or water. | PHB |
Read Magic | Read scrolls and spellbooks. | PHB |
Resistance | Subject gains +1 on saving throws. | PHB |
Virtue | Subject gains 1 temporary hp. | PHB |
1st-level Veratni/Vraedun Spells | ||
Spell Name | Description | Source |
Anarchic Water | Makes chaotic-aligned anarchic water. | SC |
Axiomatic Water | Makes lawful-aligned axiomatic water. | SC |
Bane | Enemies take –1 on attack rolls and saves against fear. | PHB |
Bless | Allies gain +1 on attack rolls and saves against fear. | PHB |
Bless Water | Makes holy water. | PHB |
Blessed Aim | +2 bonus for allies’ ranged attacks. | SC |
Blood Wind | Subject uses natural weapon at range. | SC |
Cause Fear | One creature of 5 HD or less flees for 1d4 rounds. | PHB |
Cold Fire | Fire becomes blue and white, emits cold. | SC |
Command | One subject obeys selected command for 1 round. | PHB |
Comprehend Languages | You understand all spoken and written languages. | PHB |
Conviction | Subject gains +2 or higher save bonus. | SC |
Cure Light Wounds | Cures 1d8 vitality points +1 wound point/level (maximum +5). | PHB |
Curse Water | Makes unholy water. | PHB |
Deathwatch | Reveals how near death subjects within 30 ft. are. | PHB |
Delay Disease | Ravages of disease staved off for a day. | SC |
Detect Chaos/Evil/Good/Law | Reveals creatures, spells, or objects of selected alignment. | PHB |
Detect Undead | Reveals undead within 60 ft. | PHB |
Dispel Ward | As dispel magic, but affects only wards. | SC |
Divine Favour | You gain +1 per three levels on attack and damage rolls. | PHB |
Doom | One subject takes –2 on attack rolls, damage rolls, saves, and checks. | PHB |
Ebon Eyes | Subject can see through magical darkness. | SC |
Endure Elements | Exist comfortably in hot or cold environments. | PHB |
Entropic Shield | Ranged attacks against you have 20% miss chance. | PHB |
Faith Healing | Cures 8 vitality points +1 wound point/level (max +5) to worshiper of your deity. | SC |
Foundation of Stone | +2 AC, +4 bonus to resist bull rush and trip attacks. | SC |
Grave Strike | You can sneak attack undead for 1 round. | SC |
Guiding Light | +2 on ranged attacks against creatures in illuminated area. | SC |
Healthful Rest | Subjects heal at twice the normal rate. | SC |
Hide from Undead | Undead can’t perceive one subject/level. | PHB |
Ice Gauntlet | A spiked gauntlet of ice forms around your fist. | SC |
Incite | Subjects can’t ready actions or delay. | SC |
Inflict Light Wounds | Touch deals 1d8 vitality points damage +1 additional wound point damage/level (max +5). | PHB |
Inhibit | Subject delays until next round. | SC |
Ironguts | Subject gains +5 bonus on saving throws against poison. | SC |
Light of Lunia | You radiate silvery light, which you can expend as 2 bolts that deal 1d6 damage. | SC |
Magic Stone | Three stones gain +1 on attack, deal 1d6+1 damage. | PHB |
Magic Weapon | Weapon gains +1 bonus. | PHB |
Moon Lust | Subject obsesses about moon, is fascinated or dazzled. | SC |
Nightshield | You gain resistance bonus on saves, and spell absorbs magic missile damage. | SC |
Nimbus of Light | Sunlight illuminates you until released as an attack. | SC |
Obscuring Fog | Fog surrounds you. | PHB |
Omen of Peril | You know how dangerous the future will be. | SC |
Portal Beacon | You grant others knowledge of a magic portal’s location. | SC |
Protection from Chaos/Evil/Good/Law | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. | PHB |
Remove Fear | Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. | PHB |
Resist Planar Alignment | Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane. | SC |
Resurgence | You grant subject a second chance at a saving throw. | SC |
Sactuary | Opponents can’t attack you, and you can’t attack. | PHB |
Shield of Faith | Aura grants +2 or higher deflection bonus. | PHB |
Sign | You gain +4 bonus on next initiative check. | SC |
Snowshoes | Subject walks easily on ice and snow. | SC |
Spell Flower | Hold the charge on one touch spell per forelimb. | SC |
Summon Monster I | Calls extraplanar creature to fight for you. | PHB |
Summon Undead I | Summons undead to fight for you. | SC |
Updraft | Column of wind lifts you aloft. | SC |
Vigour, Lesser | Creature heals 1 vitality/round (max 15 rounds). | SC |
Vision of Glory | Subject gains morale bonus equal to your Cha modifier to one saving throw. | SC |
Wings of the Sea | +30 ft. to subject’s swim speed. | SC |
2nd-level Veratni/Vraedun Spells | ||
Spell Name | Description | Source |
Aid | +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). | PHB |
Align Weapon | Weapon becomes good, evil, lawful, or chaotic. | PHB |
Augury | Learns whether an action will be good or bad. | PHB |
Aura Against Flame | Ignores 10 fire damage/round and extinguishes fires. | SC |
Avoid Planar Effects | Provides temporary protection against overtly damaging planar traits. | SC |
Balor Nimbus | Your flaming body damages foes in grapple. | SC |
Bear's Endurance | Subject gains +4 to Con for 1 min./level. | PHB |
Body Blades | You gain spikes, harm grapplers. | SC |
Brambles | Wooden weapon grows spikes that deal +1 damage/caster level (max +10). | SC |
Bull's Strength | Subject gains +4 to Str for 1 min./level. | PHB |
Calm Emotions | Calms creatures, negating emotion effects. | PHB |
Close Wounds | Cure 1d4 vitality +1 wound point/level, even on another’s turn. | SC |
Consecrate | Fills area with positive energy, making undead weaker. | PHB |
Cure Moderate Wounds | Cures 2d8 vitality points + 1 wound point/level (maximum 10). | PHB |
Curse of Ill Fortune | Target suffers -3 penalty on attacks, checks, and saves. | SC |
Dark Way | Creates temporary unbreakable bridge supporting up to 200 lb./level. | SC |
Darkness | 20-ft. radius of supernatural shadow. | PHB |
Death Knell | Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level. | PHB |
Deific Vengeance | God's punishment deals 1d6 damage/two caster levels (max 5d6). | SC |
Delay Poison | Stops poison from harming subject for 1 hour/level. | PHB |
Desecrate | Fills area with negative energy, making undead stronger. | PHB |
Divine Insight | You gain insight bonus of 5 + caster level on one single skill check. | SC |
Divine Interdiction | Turn/rebuke attempts fail within the area. | SC |
Divine Protection | Allies gain +1 to AC, saves. | SC |
Eagle's Splendour | Subject gains +4 to Cha for 1 min./level. | PHB |
Energized Shield, Lesser | Shield provides user resistance 5, shield bash deals +1d6 damage. | SC |
Enthrall | Captivates all within 100 ft. + 10 ft./level. | PHB |
Extend Tentacles | +5 ft. to reach of tentacle attack. | SC |
Find Traps | Notice traps as a rogue does. | PHB |
Frost Breath | Icy breath deals 1d4 damage/2 levels. | SC |
Fuse Arms | Multiple arms/tentacles become one pair of stronger limbs. | SC |
Gentle Repose | Preserves one corpse. | PHB |
Ghost Touch Armor | Armor works normally against incorporeal attacks. | SC |
Hand of Divinity | Gives +2 sacred or profane bonus to worshiper of your deity. | SC |
Healing Lorecall | If you have 5 or more ranks in Heal, you can remove harmful conditions with conjuration (healing) spells. | SC |
Hold Person | Paralyzes one humanoid for 1 round/level. | PHB |
Infernal Wound | Weapon deals persistent, bleeding wounds. | SC |
Inflict Moderate Wounds | Touch deals 2d8 vitality points damage +1 additional wound point damage/level (max +10). | PHB |
Inky Cloud | Obscures sight underwater beyond 5 ft. | SC |
Iron Silence | Armour touched has no armour check penalty on Hide and Move Silently checks for 1 hour/level. | SC |
Light of Mercuria | You radiate golden light, which you can expend as 2 bolts that deal 1d6 damage, 2d6 against undead and evil outsiders. | SC |
Living Undeath | Subject becomes immune to extra damage from critical hits and sneak attacks. | SC |
Make Whole | Repairs an object. | PHB |
Mark of the Outcast | Subject takes –5 penalty on Bluff and Diplomacy checks and –2 penalty to AC. | SC |
Owl's Wisdom | Subject gains +4 to Wis for 1 min./level. | PHB |
Protection from Negative Energy | Ignore 10 points of negative energy damage per attack. | SC |
Protection from Positive Energy | Ignore 10 points of positive energy damage per attack. | SC |
Quick March | Allies’ speed increases by 30 ft. for 1 round. | SC |
Remove Paralysis | Frees one or more creatures from paralysis or slow effect. | PHB |
Resist Energy | Ignores 10 (or more) points of damage/attack from specified energy type. | PHB |
Restoration, Lesser | Dispels magical ability penalty or repairs 1d4 ability damage. | PHB |
Shatter | Sonic vibration damages objects or crystalline creatures. | PHB |
Shield Other | You take half of subject’s damage. | PHB |
Shroud of Undeath | Negative energy shroud makes undead perceive you as undead. | SC |
Silence | Negates sound in 15-ft. radius. | PHB |
Sound Burst | Deals 1d8 sonic damage to subjects; may stun them. | PHB |
Spawn Screen | Subject resists being transformed into an undead spawn if slain. | SC |
Spell Immunity, Lesser | As spell immunity, but only 1st and 2nd-level spells. | SC |
Spiritual Weapon | Monitors condition, position of allies. | PHB |
Stabilize | Cures 1 point of damage to all creatures in area. | SC |
Status | Monitors condition, position of allies. | PHB |
Stone Bones | Corporeal undead gains +3 natural armour bonus. | SC |
Summon Elysian Thrush | Summon an Elysian thrush, which accelerates natural healing. | SC |
Summon Monster II | Calls extraplanar creature to fight for you. | PHB |
Summon Undead II | Summons undead to fight for you. | SC |
Undectable Alignment | Conceals alignment for 24 hours. | PHB |
Veil of Shadow | Darkness grants you concealment. | SC |
Wave of Grief | Cone imposes -3 penalty on attacks, checks, and saves. | SC |
Zone of Truth | Subjects within range cannot lie. | PHB |
3rd-level Veratni/Vraedun Spells | ||
Spell Name | Description | Source |
Adoration of the Frightful | Make fearful creatures friendly to you. | DM |
Aid, Mass | Allies gain +1 on attack rolls, +1 against fear, 1d8 temporary vitality +1/level (max +15). | SC |
Air Breathing | Subjects can breathe air freely. | SC |
Align Weapon, Mass | Allies’ weapons become good, evil, lawful, or chaotic. | SC |
Anarchic Storm | Chaotic-aligned rain falls in 20-ft. radius. | SC |
Animate Dead | Creates undead skeletons and zombies. | PHB |
Antidragon Aura | Allies gain bonus to AC and saves against dragons. | SC |
Attune Form | Grant creature temporary protection against overtly damaging planar traits. | SC |
Axiomatic Storm | Lawful-aligned rain falls in 20-ft. radius. | SC |
Bestow Curse | -6 to an ability score, -4 on attack rolls, saves , and checks, or 50% chance of losing each action. | PHB |
Blade of Pain and Fear | Creates blade of gnashing teeth. | SC |
Blessed Aim | +2 bonus for allies' ranged attacks. | CD |
Blindness/Deafness | Makes subject blinded or deafened. | PHB |
Blindsight | Subject gains blindsight 30 ft. for 1 minute/level. | SC |
Briar Web | Area entangles creatures and thorns deal 2d6 damage. | CD |
Chain of Eyes | You send magical sensor to infiltrate an area. | SC |
Checkmate’s Light | Your weapon becomes a +1 axiomatic weapon and bolsters the morale of allies. | SC |
Circle Dance | Indicates direction to known individual. | SC |
Cloak of Bravery | You and your allies gain a bonus on saves against fear. | SC |
Clutch of Orcus | Deals 1d12 damage/round and paralyzes foe. | SC |
Contagion | Infects subject with chosen disease. | PHB |
Continual Flame | Makes a permanent, heatless torch | PHB |
Conviction, Mass | Allies gain +2 or higher save bonus. | SC |
Corona of Cold | Aura of cold protects you, damages others. | SC |
Create Food and Water | Feeds three humans (or one horse)/level. | PHB |
Cure Serious Wounds | Cures 3d8 vitality points + 1 wound point/level (maximum 15). | PHB |
Darkfire | Dark flames deal 1d6 damage/2 levels, touch or thrown. | SC |
Daylight | 60' radius of bright light. | PHB |
Deeper Darkness | Object sheds supernatural shadow in 60' radius. | PHB |
Demon Dirge | Demons are stunned and take 3d6 damage/round for 1d4 rounds. | SC |
Devil Blight | Damage and stun baatezu; damage other lawful and evil creatures. | SC |
Dispel Magic | Cancels spells and magical effects. | PHB |
Downdraft | Flying creatures knocked down. | SC |
Energized Shield | Shield provides user resistance 10, shield bash deals +2d6 damage. | SC |
Energy Vortex | Burst of energy centred on you damages nearby creatures. | SC |
Favourable Sacrifice | Subject gains better protection the more gems you sacrifice. | SC |
Fell the Greatest Foe | Deal extra damage to creatures larger than you. | SC |
Flame of Faith | Gives weapon the flaming burst quality. | SC |
Ghost Touch Weapon | Weapon works normally against incorporeal creatures. | SC |
Girallon’s Blessing | Subject gains one additional pair of arms. | SC |
Glyph of Warding | Inscription that harms those who pass it. | PHB |
Grace | Silvery light grants +2 Dexterity, +10 feet to land speed, melee attacks treated as good; take –20 to Hide checks. | SC |
Hamatula Barbs | Subjects grow barbs, which damage foes that attack subject in melee. | SC |
Helping Hand | Ghostly hand leads subject to you. | PHB |
Holy Storm | Good-aligned rain falls in 20-ft. radius. | SC |
Ice Axe | You create a battleaxe made of ice. | SC |
Inflict Serious Wounds | Touch deals 3d8 vitality points damage +1 additional wound point damage/level (max +15). | PHB |
Interplanar Message | You send a short mental message that can reach a subject regardless of planar boundaries. | SC |
Invisibility Purge | Dispel invisibility within 5'/level. | PHB |
Knight’s Move | You instantly move to flank a subject. | SC |
Know Opponent | Learn strengths and weaknesses of foe. | SC |
Know Vulnerabilities | Determine subject’s vulnerabilities and resistances. | SC |
Light of Venya | You radiate pearly light, which you can expend as 2 bolts that deal 2d6 damage, 4d6 against undead and evil outsiders. | SC |
Locate Object | Senses direction toward object (specific or type). | PHB |
Magic Circle Against Chaos/Evil/Good/Law | As protection spells but 10' radius and 10 min/level. | PHB |
Magic Vestment | Armour or shield gains +1 enhancement per four levels. | PHB |
Mantle of Chaos/Evil/Good/Law | You gain SR 12 + caster level against spells with opposite alignment descriptor. | SC |
Meld Into Stone | You and your gear merge with stone. | PHB |
Nauseating Breath | Exhale a cone of nauseating gas. | SC |
Obscure Object | Masks object against scrying. | PHB |
Prayer | Allies +1 bonus on most rolls, enemies -1 penalty. | PHB |
Protection from Energy | Absorb 12 points/level of damage from one kind of energy. | PHB |
Rejuvenative Corpse | Negative energy fills corpse, feeding undead healed. | SC |
Remove Blindness/Deafness | Cures normal or magical conditions of blindness or deafness. | PHB |
Remove Curse | Frees object or person from curse. | PHB |
Remove Disease | Cures all diseases affecting a subject. | PHB |
Resist Energy, Mass | Creatures ignore damage from specified energy type. | SC |
Resurgence, Mass | As resurgence, but multiple subjects. | SC |
Ring of Blades | Blades surround you, damaging other creatures (1d6 damage +1/level). | SC |
Safety | Touched creature knows shortest route to safety. | SC |
Searing Light | Ray deals 1d8/two levels damage, more against undead. | PHB |
Shield of Warding | Shield grants +1 bonus on AC and Reflex saves/5 levels (max +5). | SC |
Sink | Subject sinks in water, must make Swim checks. | SC |
Skull Watch | Skull shrieks when creature enters warded area. | SC |
Slashing Darkness | Ray deals 1d8/2 levels damage or heals undead the same amount. | SC |
Snowshoes, Mass | As snowshoes, affects one creature/level. | SC |
Sonorous Hum | Removes need to concentrate to maintain next spell cast. | SC |
Soul of Light | Healing spells cast by or on you have greater effect. | DM |
Soul of Shadow | Inflict wounds spells cast by or on you have greater effect. | DM |
Spark of Life | Undead creature loses most immunities. | SC |
Speak With Dead | Corpse answers one question/two levels. | PHB |
Spikes | As brambles, but weapon gains +2 bonus and doubled threat range. | SC |
Stone Shape | Sculpts stone into any shape. | PHB |
Summon Monster III | Calls extraplanar creature to fight for you. | PHB |
Summon Undead III | Summons undead to fight for you. | SC |
Suppress Glyph | You notice but do not trigger magical writing traps. | SC |
Telepathic Bond, Lesser | As Rary's telepathic bond, but you and one other creature. | CD |
Tremor | Subjects knocked prone. | SC |
Unholy Storm | Evil-aligned rain falls in 20-ft. radius. | SC |
Vigour | As lesser vigour, but 2 hp/round (max 25 rounds). | SC |
Vigour, Mass Lesser | As lesser vigour, but multiple targets (max 25 rounds). | SC |
Visage of the Deity, Lesser | You gain +4 Cha and resistance 10 to certain energy types. | SC |
Vision of the Omniscient Eye | Gain +10 bonus on Spot checks, immunity to being dazzled or blinded, and one use of faerie fire. | DM |
Wall of Light | Creates wall of light, can dazzle creatures. | SC |
Water Breathing | Subjects can breathe under water. | PHB |
Water Walk | Subject treads on water as if solid. | PHB |
Weapon of Energy | Weapon deals extra energy damage. | SC |
Weapon of Impact | As keen edge, but aids bludgeoning weapons. | SC |
Weapon of the Deity | Your weapon gains enhancement bonus and special ability. | SC |
Wind Wall | Deflects arrows, smaller creatures and gases. | PHB |
Wrack | Renders creature helpless with pain. | CD |
4th-level Veratni/Vraedun Spells | ||
Spell Name | Description | Source |
Air Walk | Subject treads on air as if solid (climb at 45-degree angle). | PHB |
Assay Spell Resistance | +10 bonus on caster level checks to defeat one creature’s spell resistance. | SC |
Astral Hospice | While travelling astrally in the Borderlund, open a portal to a demiplane so natural healing can occur. | SC |
Beast Claws | Your hands become slashing natural weapons. | CD |
Blindsight, Greater | Subject gains blindsight 60 ft. for 1 minute/level. | SC |
Castigate | Verbal rebuke deafens all who hear and damages those whose alignment differs from yours. | SC |
Contingent Energy Resistance | Energy damage triggers a resist energy spell. | SC |
Control Water | Raises or lowers bodies of water. | PHB |
Cure Critical Wounds | Cures 4d8 vitality points + 1 wound point/level (maximum 20). | PHB |
Death Ward | Grants immunity to death spells and negative energy effects. | PHB |
Delay Death | Losing wound points doesn’t kill subject. | SC |
Dimensional Anchor | Bars extradimensional movement. | PHB |
Discern Lies | Reveals deliberate falsehoods. | PHB |
Dismissal | Forces a creature to return to native plane. | PHB |
Divination | Provides useful advice for specific proposed actions. | PHB |
Divine Power | You gain attack bonus, +6 to Str, and 1 vitality/level. | PHB |
Doomtide | Black mist obscures sight, dazes those inside, | CD |
Energy Vortex | Burst of energy centred on you damages nearby creatures. | CD |
Freedom of Movement | Subject moves normally despite impediments. | PHB |
Giant Vermin | Turns centipedes, scorpions, or spiders into giant vermin. | PHB |
Glowing Orb | Creates permanent magical light; you control brightness. | SC |
Hand of the Faithful | Immobile zone of warding stuns those worshiping different deities from yours. | SC |
Holy Transformation, Lesser | You change into protectar, gain abilities. | SC |
Imbue With Spell Ability | Transfer spells to subject. | PHB |
Infernal Transformation, Lesser | You change into bearded devil, gain abilities. | SC |
Inflict Critical Wounds | Touch deals 4d8 vitality points damage +1 additional wound point damage/level (max +20). | PHB |
Iron Bones | Corporeal undead gains +6 natural armour bonus. | SC |
Life Ward | Grants immunity to healing spells and positive energy effects. | SC |
Magic Weapon, Greater | +1 bonus/four levels (max +5). | PHB |
Make Manifest | You cause a creature on a coexistent plane to appear on your plane. | SC |
Mark of the Enlightened Soul | Spells gain the good descriptor and deal extra damage to evil creatures. | DM |
Moon Bolt | 1d4 Strength damage/3 levels; undead made helpless. | SC |
Negative Energy Aura | 10-ft. radius surrounding you deals 1 hp/3 levels for 1 round/level. | SC |
Neutralise Poison | Immunizes subject against poison, detoxifies venom in or on subject. | PHB |
Panacea | Removes most afflictions. | SC |
Planar Ally, Lesser | Exchange services with a 6 HD extraplanar creature. | PHB |
Planar Exchange, Lesser | Trade places with one of four lesser planar creatures (your choice). | SC |
Planar Tolerance | Provides long-term protection against overtly damaging planar traits. | SC |
Poison | Touch deals 1d10 Con damage, repeats in 1 min. | PHB |
Positive Energy Aura | 10-ft. radius surrounding you heals 1 wound point or vitality point (wound points first)/3 levels for 1 round/level. | SC |
Recitation | Your allies get bonus on attacks and saves, and your foes get penalties. | SC |
Repel Vermin | Insects, spiders, and other vermin stay 10 ft. away. | PHB |
Resistance, Greater | Subject gains +3 on saving throws. | SC |
Restoration | Restores level and ability score drains. | PHB |
Resurgence, Mass | As resurgence, but multiple targets. | CD |
Sending | Delivers short message anywhere, instantly. | PHB |
Sheltered Vitality | Subject gains immunity to fatigue, exhaustion, ability damage, and ability drain. | SC |
Shield of Faith, Mass | Allies gain +3 or higher AC bonus. | SC |
Sound Lance | Sonic energy deals 1d8/level damage. | SC |
Spell Immunity | Subject is immune to one spell per four levels. | PHB |
Spell Vulnerability | Reduce creature’s spell resistance by 1/caster level (max reduction 15). | SC |
Summon Hound Archon | Summon a hound archon to follow your commands. | SC |
Summon Monster IV | Calls extraplanar creature to fight for you. | PHB |
Summon Undead IV | Summons undead to fight for you. | SC |
Tongues | Speak any language. | PHB |
Touch of the Blackened Soul | Spells gain the evil descriptor and deal extra damage to good creatures. | DM |
Undead Bane Weapon | Weapon gains undead bane property and is considered good-aligned. | SC |
Wall of Chaos/Evil/Good/Law | Wall blocks creatures of opposite alignment. | SC |
Wall of Sand | Swirling sand blocks ranged attacks, slows movement through. | SC |
Weapon of the Deity | Your weapon gains enhancement bonus and special ability. | CD |
Weather Eye | You accurately predict weather up to one week ahead. | CD |
Wrack | Renders creature helpless with pain. | SC |
5th-level Veratni/Vraedun Spells | ||
Spell Name | Description | Source |
Atonement | Removes burden of misdeeds from subject. | PHB |
Aura of Evasion | All within 10 ft. gain evasion against breath weapons. | SC |
Blistering Radiance | Light dazzles creatures, deals 2d6 fire damage in 50-ft.-radius spread. | SC |
Break Enchantment | Frees subjects from enchantments, alterations, curses, and petrification. | PHB |
Call Zelekhut | A zelekhut performs one duty for you. | SC |
Command, Greater | As command, but affects one subject/level. | PHB |
Commune | Deity answers one yes-or-no question/level. | PHB |
Contagion, Mass | As contagion, but 20-ft. radius. | SC |
Crawling Darkness | Shroud of tentacles conceals and protects you. | SC |
Cure Light Wounds, Mass | Cures 1d8 vitality points +1 wound point/level (maximum +5) for many creatures. | PHB |
Curse of Ill Fortune, Mass | Enemies take –2 penalty on attack rolls and saves. | SC |
Dance of the Unicorn | Purifying mist washes the air clean of smoke, dust, and poisons. | CD |
Death Throes | Your body explodes when you die. | SC |
Dispel Chaos/Evil/Good/Law | +4 bonus against attacks. | PHB |
Disrupting Weapon | Melee weapon destroys undead. | PHB |
Divine Agility | You improve creature's Reflex saves, Dexterity, and manoeuvrability in combat. | SC |
Doomtide | Black mist obscures sight, dazes those inside. | SC |
Dragon Breath | You choose a dragon type and mimic its breath weapon. | SC |
Earth Reaver | Eruption deals 7d6 damage to all in area. | SC |
Flame Strike | Smite foes with divine fire (1d6/level damage). | PHB |
Hallow | Designates location as holy. | PHB |
Incorporeal Nova | Destroy incorporeal undead. | SC |
Inflict Light Wounds, Mass | Deals 1d8 vitality points damage +1 additional wound point damage/level (max +5) to many creatures. | PHB |
Insect Plague | Locust swarms attack creatures. | PHB |
Life’s Grace | Grants immunity to many undead attacks and protection against incorporeal attacks. | SC |
Mark of Justice | Designates action that will trigger curse on subject. | PHB |
Plane Shift | As many as eight subjects travel to another plane. | PHB |
Righteous Might | Your size increases, and you gain combat bonuses. | PHB |
Righteous Wrath of the Faithful | Your allies gain extra attack, +3 on attack rolls and damage rolls. | SC |
Sanctuary, Mass | One creature/level can’t be attacked, and can’t attack. | SC |
Scrying | Spies on subject from a distance. | PHB |
Slay Living | Touch attack kills subject. | PHB |
Spell Resistance | Subject gains SR 12 + level. | PHB |
Stalwart Pact | You gain combat bonuses automatically when reduced to half vitality points or lower. | SC |
Stone Shape, Greater | Sculpts 10 cu. ft. + 10 cu. ft./level of stone into any shape. | SC |
Subvert Planar Essence | Reduces target's DR and SR. | SC |
Summon Bearded Devil | Summon a bearded devil to follow your commands. | SC |
Summon Bralani Eladrin | Summon a bralani eladrin to follow your commands. | SC |
Summon Monster V | Calls extraplanar creature to fight for you. | PHB |
Summon Undead V | Summons undead to fight for you. | SC |
Symbol of Pain | Triggered rune wracks nearby creatures with pain. | PHB |
Symbol of Sleep | Triggered rune puts nearby creatures into catatonic slumber. | PHB |
Symbol of Spell Loss | Triggered rune absorbs spells yet to be cast. | SC |
True Seeing | Lets you see all things as they really are. | PHB |
Unhallow | Designates location as unholy. | PHB |
Vigour, Greater | As lesser vigour, but 4 vitality/round. | SC |
Vulnerability | Reduces an opponent’s damage reduction. | SC |
Wall of Dispel Magic | Creatures passing through a transparent wall become subjects of targeted dispel magic. | SC |
Wall of Stone | Creates a stone wall that can be shaped. | PHB |
Zone of Respite | Prevents teleportation and similar effects from functioning in the area. | SC |
Zone of Revelation | Makes invisible and ethereal creatures visible. | SC |
6th-level Veratni/Vraedun Spells | ||
Spell Name | Description | Source |
Animate Objects | Objects attack your foes. | PHB |
Anti-life Shell | 10' field hedges out living creatures. | PHB |
Banishment | Banishes 2 HD/level of extraplanar creatures. | PHB |
Bear's Endurance, Mass | As bear’s endurance, affects one subject/level. | PHB |
Blade Barrier | Wall of blades deals 1d6/level damage. | PHB |
Bolt of Glory | Positive energy ray deals extra damage to evil outsiders and undead. | SC |
Bull's Strength, Mass | As bull’s strength, affects one subject/level. | PHB |
Cold Snap | You lower temperature in area. | SC |
Cometfall | Comet falls atop foes, damaging them and knocking them prone. | SC |
Create Undead | Create ghouls, ghasts, mummies, or mohrgs. | PHB |
Cure Moderate Wounds, Mass | Cures 2d8 vitality points + 1 wound point/level (maximum 10) for many creatures. | PHB |
Dispel Magic, Greater | As dispel magic, but up to +20 on check. | PHB |
Eagle's Splendour, Mass | As eagle’s splendour, affects one subject/level. | PHB |
Energy Immunity | Subject and equipment gain immunity to damage of specified energy type. | SC |
Eyes of the Oracle | Gain +2 bonus to AC and on Reflex saves; ready one extra action. | DM |
Find the Path | Shows most direct way to a location. | PHB |
Forbiddance | Blocks planar travel, damages creatures of different alignment. | PHB |
Geas/Quest | Commands any creature, without saving throw and causes damage if command disobeyed. | PHB |
Ghost Trap | Incorporeal creatures turn corporeal. | SC |
Glyph of Warding, Greater | As glyph of warding, but up to 10d8 damage or 6th-level spell. | PHB |
Harm | Deals 10 points/level damage to target (to vitality points first, then wound points). | PHB |
Heal | Cures 10 points/level of damage (to wound points first, then vitality points), all diseases and mental conditions. | PHB |
Heroes' Feast | Food for one creature/level cures and grants combat bonuses. | PHB |
Hide the Path | Area warded against divinations. | SC |
Ice Flowers | Ice and earth deal 1d6 damage/level. | SC |
Inflict Moderate Wounds, Mass | Deals 2d8 vitality points damage +1 additional wound point damage/level (max +10) to many creatures. | PHB |
Lucent Lance | Ambient light forms lance, deals various damage. | SC |
Make Manifest, Mass | As make manifest but affecting all creatures in the area. | SC |
Mantle of the Icy Soul | Touched creature gains the cold subtype. | SC |
Opalescent Glare | Kill creatures with a look, or make them very afraid. | SC |
Owl's Wisdom, Mass | As owl’s wisdom, affects one subject/level. | PHB |
Planar Ally | As lesser planar ally, but up to 12 HD. | PHB |
Planar Exchange | Trade places with one of three planar creatures (your choice). | SC |
Rejection | Creatures within cone are blasted away from you. | SC |
Resistance, Superior | Subject gains +6 on saving throws. | SC |
Sarcophagus of Stone | Sarcophagus entombs subject. | SC |
Spider Plague | Summons Large monstrous spiders to fight for you. | SC |
Stone Body | Your body becomes living stone. | SC |
Summon Babau Demon | Summon a babau demon to follow your commands. | SC |
Summon Monster VI | Calls extraplanar creature to fight for you. | PHB |
Symbol of Fear | Triggered rune panics nearby creatures. | PHB |
Symbol of Persuasion | Triggered rune charms nearby creatures. | PHB |
Undeath to Death | Destroys 1d4 HD/level undead (max 20d4). | PHB |
Vigorous Circle | As mass lesser vigour except 3 hp/round (max 40 rounds). | SC |
Visage of the Deity | As lesser visage of the deity, but you become celestial or fiendish. | SC |
Wind Walk | You and your allies turn vaporous and travel fast. | PHB |
Word of Recall | Teleports you back to designated place. | PHB |
Zealot Pact | You automatically gain combat bonuses when you attack someone of opposite alignment. | SC |
7th-level Veratni/Vraedun Spells | ||
Spell Name | Description | Source |
Bestow Curse, Greater | As bestow curse, but more severe penalties. | SC |
Blasphemy | Kills, paralyzes, weakens, or dazes nonevil subjects. | PHB |
Blood to Water | 2d6 Constitution damage to subjects. | SC |
Brain Spider | Eavesdrop on thoughts of up to eight other creatures. | SC |
Brilliant Blade | Weapon or projectiles shed light, ignore armour. | SC |
Call Kolyarut | A kolyarut performs one duty for you. | SC |
Control Weather | Changes weather in local area. | PHB |
Cure Serious Wounds, Mass | Cures 3d8 vitality points + 1 wound point/level (maximum 15) for many creatures. | PHB |
Death Dragon | You gain +4 natural armour, +4 deflection, and natural attacks. | SC |
Destruction | Kills subject and destroys remains. | PHB |
Dictum | Kills, paralyzes, slows, or deafens nonlawful subjects. | PHB |
Energy Ebb | Give subject one negative level/round for 1 round/level. | SC |
Ethereal Jaunt | You become ethereal for 1 round/level. | PHB |
Evil Glare | Paralyze creatures with your glare. | SC |
Fortunate Fate | Subject immediately receives a heal if it would be killed by damage. | SC |
Holy Star | Mote of energy protects you, attacks foes. | SC |
Holy Transformation | You change into hound archon, gain abilities. | SC |
Holy Word | Kills, paralyzes, blinds, or deafens nongood subjects. | PHB |
Infernal Transformation | You change into bone devil, gain abilities. | SC |
Inflict Serious Wounds, Mass | Deals 3d8 vitality points damage +1 additional wound point damage/level (max +15) to many creatures. | PHB |
Planar Bubble | Create bubble around creature that emulates its native planar environment. | SC |
Plane Shift, Greater | Plane shift accurately to your desired destination. | SC |
Radiant Assault | 1d6 damage/level, victims dazed or dazzled. | SC |
Refuge | Alters item to transport its possessor to you. | PHB |
Regenerate | Subject’s severed limbs grow back, cures 4d8 vitality points +1 wound point/level (max +35). | PHB |
Renewal Pact | Creature is automatically healed if adverse condition affects it. | SC |
Repulsion | Creatures can’t approach you. | PHB |
Restoration, Greater | As restoration, plus restores all levels and ability scores. | PHB |
Restoration, Mass | As restoration, but multiple subjects. | SC |
Revenance | Restores dead creature to life for 1 min./level. | CD |
Scrying, Greater | As scrying, but faster and longer. | PHB |
Slime Wave | Creates a 15-ft. spread of green slime. | SC |
Spell Resistance, Mass | As spell resistance, but multiple targets. | SC |
Summon Monster VII | Calls extraplanar creature to fight for you. | PHB |
Symbol of Stunning | Triggered rune stuns nearby creatures. | PHB |
Symbol of Weakness | Triggered rune weakens nearby creatures. | PHB |
Symphonic Nightmare | Discordant noise haunts subject’s sleep. | SC |
Withering Palm | Touch attack deals 1 point Str damage plus 1 point Con damage/2 levels. | SC |
Word of Chaos | Kills, confuses, stuns, or deafens nonchaotic subjects. | PHB |
8th-level Veratni/Vraedun Spells | ||
Spell Name | Description | Source |
Antimagic Field | Negates magic within 10'. | PHB |
Bodak’s Glare | You slay a creature, which turns into a bodak 24 hours later. | SC |
Brilliant Aura | Allies’ weapons become brilliant energy, ignoring armour. | SC |
Cloak of Chaos | +4 to AC, +4 resistance, and SR 25 against lawful spells. | PHB |
Create Greater Undead | Create shadows, wraiths, spectres, or devourers. | PHB |
Cure Critical Wounds, Mass | Cures 4d8 vitality points + 1 wound point/level (maximum 20) for many creatures. | PHB |
Death Ward, Mass | As death ward, but more subjects. | SC |
Dimensional Lock | Teleportation and interplanar travel blocked for one day/level. | PHB |
Discern Location | Reveals exact location of creature or object. | PHB |
Earthquake | Intense tremor shakes 5'/level radius. | PHB |
Fierce Pride of the Beastlands | Summon celestial lions and celestial dire lions to follow your commands. | SC |
Fire Storm | Deals 1d6/level fire damage. | PHB |
General of Undeath | Increases your maximum HD of controlled undead by your level. | SC |
Heat Drain | Subjects take 1d6 cold damage/level, you gain equal amount vitality. | SC |
Holy Aura | +4 to AC, +4 resistance, and SR 25 against evil spells. | PHB |
Inflict Serious Wounds, Mass | Deals 4d8 vitality points damage +1 additional wound point damage/level (max +20) to many creatures. | PHB |
Lion’s Roar | Deals 1d8 points of damage/2 levels to enemies; allies get +1 on attacks and saves against fear, plus temporary vitality. | SC |
Planar Ally, Greater | As lesser planar ally, but up to 18 HD. | PHB |
Planar Exchange, Greater | Trade places with one of three greater planar creatures (your choice). | SC |
Shield of Law | +4 to AC, +4 resistance, and SR 25 against chaotic spells. | PHB |
Spell Immunity, Greater | As spell immunity, but up to 8th-level spells. | PHB |
Stormrage | You can fly and fire lightning from your eyes. | SC |
Summon Monster VIII | Calls extraplanar creature to fight for you. | PHB |
Symbol of Death | Triggered rune slays nearby creatures. | PHB |
Symbol of Insanity | Triggered rune renders nearby creatures insane. | PHB |
Unholy Aura | +4 to AC, +4 resistance, and SR 25 against good spells. | PHB |
Veil of Undeath | You gain undead traits. | SC |
Wall of Greater Dispel Magic | Creatures passing through a transparent wall become subjects of targeted greater dispel magic. | SC |
9th-level Veratni/Vraedun Spells | ||
Spell Name | Description | Source |
Abyssal Army | Summons demons to fight for you. | SC |
Astral Projection | Projects you and your companions astrally into the Borderlund. | PHB |
Awaken Construct | Construct gains humanlike sentience. | SC |
Call Marut | A marut performs one duty for you. | SC |
Energy Drain | Subject gains 2d4 negative levels. | PHB |
Etherealness | You and your companions ethereally enter the Boderlund. | PHB |
Gate | Connects two planes for travel or summoning. | PHB |
Heal, Mass | As heal, but with several subjects. | PHB |
Heavenly Host | Summons archons to fight for you. | SC |
Hellish Horde | Summons devils to fight for you. | SC |
Hunters of Hades | Summons a pair of pack fiends or a retriever to follow your commands. | SC |
Implosion | Kills one creature/round. | PHB |
Miracle | Requests a deity’s intercession. | PHB |
Plague of Undead | Animates horde of undead. | SC |
Soul Bind | Traps newly dead soul to prevent their return via the Raise the Dead or Reincarnate rituals. | PHB |
Storm of Vengeance | Storm rains acid, lightning, and hail. | PHB |
Summon Elemental Monolith | Calls powerful elemental creature to fight for you. | SC |
Summon Monster IX | Calls extraplanar creature to fight for you. | PHB |
Undeath’s Eternal Foe | Subjects receive negative energy protection and immunity to most undead special attacks. | SC |
Vile Death | Undead creature gains fiendish template. | SC |
Visage of the Deity, Greater | As lesser visage of the deity, but you become half-celestial or half-fiendish. | SC |
Air Domain Veratni/Vraedun Spells | |||
---|---|---|---|
Granted Power | Turn or destroy earth creatures as a good vraedun turns undead. Rebuke, command, or bolster air creatures as an evil vraedun rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability. | ||
Spell Level | Spell Name | Description | Source |
1 | Obscuring Mist | Fog surrounds you. | PHB |
2 | Wind Wall | Deflects arrows, smaller creatures, and gases. | PHB |
3 | Gaseous Form | Subject becomes insubstantial and can fly slowly. | PHB |
4 | Air Walk | Subject treads on air as if solid (climb at 45-degree angle). | PHB |
5 | Control Winds | Change wind direction and speed. | PHB |
6 | Chain Lightning | 1d6/level damage; 1 secondary bolt/level each deals half damage. | PHB |
7 | Control Weather | Changes weather in local area. | PHB |
8 | Whirlwind | Cyclone deals damage and can pick up creatures. | PHB |
9 | Elemental Swarm | Summons multiple elementals (cast as air spell only). | PHB |
Ancestor Domain Veratni/Vraedun Spells | |||
Granted Power | A number of times per day equal to your Charisma bonus (minimum once, even with a Charisma penalty), you can summon an ancestor and channel some of the ancestor's karmic power into yourself. This guidance grants you a+4 insight bonus on any skill check. | ||
Spell Level | Spell Name | Description | Source |
1 | Detect Undead | Reveals undead within 60 ft. | PHB |
2 | Ancestral Vengeance | Ancestral spirit deals ld6/two levels damage (maximum 5d6), or 1d6/level (maximum 10d6) to undead. | OA |
3 | Speak with Dead | Corpse answers one question/two levels. | PHB |
4 | Divination | Provides useful advice for specific proposed actions. | PHB |
5 | Atonement | Removes burden of misdeeds from subject. | PHB |
6 | Geas/Quest | As lesser geas, plus it affects any creature. | PHB |
7 | Legend Lore | Learn tales about a person, place, or thing. | PHB |
8 | Compel | Changes the alignment of one creature. | OA |
9 | Foresight | "Sixth sense" warns of impending danger. | PHB |
Animal Domain Veratni/Vraedun Spells | |||
Granted Power | You can use speak with animals once per day as a spell-like ability. Add Knowledge (nature) to your list of vraedun class skills. | ||
Spell Level | Spell Name | Description | Source |
1 | Calm Animals | Calms (2d4 + level) HD of animals. | PHB |
2 | Hold Animal | Paralyzes one animal for 1 round/level. | PHB |
3 | Dominate Animal | Subject animal obeys silent mental commands. | PHB |
4 | Summon Nature's Ally IV | Calls creature to fight (can only be used to summon animals). | PHB |
5 | Commune With Nature | Learn about terrain for 1 mile/level. | PHB |
6 | Antilife Shell | 10-ft. field hedges out living creatures. | PHB |
7 | Animal Shapes | One ally/level polymorphs into chosen animal. | PHB |
8 | Summon Nature's Ally VIII | Calls creature to fight (can only be used to summon animals). | PHB |
9 | Shapechange | Transforms you into any creature, and change forms once per round. | PHB |
Celestial Domain Veratni/Vraedun Spells | |||
Granted Power | Rebuke or command spirits as an evil vraedun rebukes undead. Use this ability a number of times per day equal to 3 + your Charisma modifier. | ||
Spell Level | Spell Name | Description | Source |
1 | Bless | Allies gain +1 attack and +1 on saves against fear. | PHB |
2 | Commune with Lesser Spirit | Lesser spirit answers one question/two levels. | CA |
3 | Substitution | Half the damage you take is transferred to a figure of a spirit or deity. | PHB |
4 | Lesser Spirit Ally | Exchange services with an 8 HD spirit. | OA |
5 | Commune with Greater Spirit | Ask any spirit 1 question/level. | CA |
6 | Spirit Ally | As lesser spirit ally, but up to 16 HD. | OA |
7 | Dictum | Kills, paralyzes, weakens, or dazes nonlawful subjects. | PHB |
8 | Greater Spirit Ally | As lesser spirit ally, but up to 24 HD. | OA |
9 | Gate | Connects two planes for travel or summoning. | PHB |
Chaos Domain Veratni/Vraedun Spells | |||
Granted Power | You cast chaos spells at +1 caster level. | ||
Spell Level | Spell Name | Description | Source |
1 | Protection From Law | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. | PHB |
2 | Shatter | Sonic vibration damages objects or crystalline creatures. | PHB |
3 | Magic Circle Against Law | As protection spells, but 10-ft. radius and 10 min./level. | PHB |
4 | Chaos Hammer | Damages and staggers lawful creatures. | PHB |
5 | Dispel Law | +4 bonus against attacks by lawful creatures. | PHB |
6 | Animate Objects | Objects attack your foes. | PHB |
7 | Word of Chaos | Kills, confuses, stuns, or deafens nonchaotic subjects. | PHB |
8 | Cloak of Chaos | +4 to AC, +4 resistance, SR 25 against lawful spells. | PHB |
9 | Summon Monster IX | Calls extraplanar creature to fight for you (cast as a chaos spell only). | PHB |
Community Domain Veratni/Vraedun Spells | |||
Granted Power | Use calm emotions as a spell-like ability once per day, Gain +2 competence bonus on Diplomacy checks. | ||
Spell Level | Spell Name | Description | Source |
1 | Bless | Allies gain +1 attack and +1 on saves against fear. | PHB |
2 | Shield Other | You take half of subject's damage. | PHB |
3 | Prayer | Allies gain +1 on most rolls, and enemies suffer-1. | PHB |
4 | Status | Monitors condition, position of allies. | PHB |
5 | Rary's Telepathic Bond | Link lets allies communicate. | PHB |
6 | Heroes' Feast | Food for one creature/level cures and blesses. | PHB |
7 | Refuge | Alters item to transport its possessor to you. | PHB |
8 | Mass Heal | As heal, but with several subjects. | PHB |
9 | Miracle | Request a deity's intercession. | PHB |
Death Domain Veratni/Vraedun Spells | |||
Granted Power | You may use a death touch once per day. Your death touch is a supernatural ability that produces a death effect. You must succeed on a melee touch attack against a living creature (using the rules for touch spells). When you touch, roll 1d6 per vraedun level you possess. If the total at least equals the creature’s current hit points, it dies (no save). | ||
Spell Level | Spell Name | Description | Source |
1 | Cause Fear | One creature of 5 HD or less flees for 1d4 rounds. | PHB |
2 | Death Knell | Kill dying creature and gain 1d8 temporary hp, +2 to Str, and +1 caster level. | PHB |
3 | Animate Dead | Creates undead skeletons and zombies. | PHB |
4 | Death Ward | Grants immunity to death spells and negative energy effects. | PHB |
5 | Slay Living | Touch attack kills subject. | PHB |
6 | Create Undead | Create ghouls, ghasts, mummies, or mohrgs. | PHB |
7 | Destruction | Kills subject and destroys remains. | PHB |
8 | Create Greater Undead | Create shadows, wraiths, spectres, or devourers. | PHB |
9 | Wail of the Bansidhe | Kills one creature/level. | PHB |
Destruction Domain Veratni/Vraedun Spells | |||
Granted Power | You gain the smite power, the supernatural ability to make a single melee attack with a +4 bonus on attack rolls and a bonus on damage rolls equal to your vaedun level (if you hit). You must declare the smite before making the attack. This ability is usable once per day. | ||
Spell Level | Spell Name | Description | Source |
1 | Inflict Light Wounds | Touch deals 1d8 vitality points damage +1 additional wound point damage/level (max +5). | PHB |
2 | Shatter | Sonic vibration damages objects or crystalline creatures. | PHB |
3 | Contagion | Infects subject with chosen disease. | PHB |
4 | Inflict Critical Wounds | Touch deals 4d8 vitality points damage +1 additional wound point damage/level (max +20). | PHB |
5 | Inflict Light Wounds, Mass | Deals 1d8 vitality points damage +1 additional wound point damage/level (max +5) to many creatures. | PHB |
6 | Harm | Deals 10 points/level damage to target, starting with vitality points. | PHB |
7 | Disintegrate | Makes one creature or object vanish. | PHB |
8 | Earthquake | Intense tremor shakes 5-ft./level radius. | PHB |
9 | Implosion | Kills one creature/round. | PHB |
Earth Domain Veratni/Vraedun Spells | |||
Granted Power | Turn or destroy air creatures as a good vraedun turns undead. Rebuke, command, or bolster earth creatures as an evil vraedun rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability. | ||
Spell Level | Spell Name | Description | Source |
1 | Magic Stone | Three stones become +1 projectiles, 1d6 +1 damage. | PHB |
2 | Soften Earth and Stone | Turns stone to clay or dirt to sand or mud. | PHB |
3 | Stone Shape | Sculpts stone into any shape. | PHB |
4 | Spike Stones | Creatures in area take 1d8 damage, may be slowed. | PHB |
5 | Wall of Stone | Creates a stone wall that can be shaped. | PHB |
6 | Stoneskin | Ignore 10 points of damage per attack. | PHB |
7 | Earthquake | Intense tremor shakes 5-ft./level radius. | PHB |
8 | Iron Body | Your body becomes living iron. | PHB |
9 | Elemental Swarm | Summons multiple (earth) elementals (only). | PHB |
Evil Domain Veratni/Vraedun Spells | |||
Granted Power | You cast evil spells at +1 caster level. | ||
Spell Level | Spell Name | Description | Source |
1 | Proection from Good | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. | PHB |
2 | Desecrate | Fills area with negative energy, making undead stronger. | PHB |
3 | Magic Circle Against Good | As protection spells, but 10-ft. radius and 10 min./level. | PHB |
4 | Unholy Blight | Damages and sickens good creatures. | PHB |
5 | Dispel Good | +4 bonus against attacks by good creatures. | PHB |
6 | Create Undead | Create ghouls, ghasts, mummies, or mohrgs. | PHB |
7 | Blasphemy | Kills, paralyzes, weakens, or dazes nonevil subjects. | PHB |
8 | Unholy Aura | +4 to AC, +4 resistance, SR 25 against good spells. | PHB |
9 | Summon Monster IX | Calls extraplanar creature to fight for you (cast only as an evil spell). | PHB |
Fire Domain Veratni/Vraedun Spells | |||
Granted Power | Turn or destroy water creatures as a good vraedun turns undead. Rebuke, command, or bolster fire creatures as an evil vraedun rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability. | ||
Spell Level | Spell Name | Description | Source |
1 | Burning Hands | 1d4/level fire damage (max 5d4). | PHB |
2 | Produce Flame | 1d6 damage +1/ level, touch or thrown. | PHB |
3 | Resist Energy (Fire) | Ignores 10 (or more) points of damage/attack from specified energy type (fire only). | PHB |
4 | Wall of Fire | Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. | PHB |
5 | Fire Shield | Creatures attacking you take fire damage; you’re protected from heat or cold. | PHB |
6 | Fire Seeds | Acorns and berries become grenades and bombs. | PHB |
7 | Fire Storm | Deals 1d6/level fire damage. | PHB |
8 | Incendiary Cloud | Cloud deals 4d6 fire damage/round. | PHB |
9 | Elemental Swarm | Summons multiple elementals (fire only). | PHB |
Fortune Domain Veratni/Vraedun Spells | |||
Granted Power | You gain the power of good fortune, which is usable once per day. This extraordinary ability allows you to reroll one roll that you have just made. You must take the result of the reroll, even if it's worse than the original roll. | ||
Spell Level | Spell Name | Description | Source |
1 | Entropic Shield | Ranged attacks against you suffer 20% miss chance. | PHB |
2 | Aid | +1 attack, +1 on saves against fear, 1d8 temporary vitality points. | PHB |
3 | Substitution | Half the damage you take is transferred to figure of a spirit or deity. | OA |
4 | Freedom of Movement | Subject moves normally despite impediments. | PHB |
5 | Break Enchantment | Frees subjects from enchantment alterations, curses, and petrification. | PHB |
6 | Mislead | Turns you invisible and creates illusory double. | PHB |
7 | Spell Turning | Reflect 1d4+6 spell levels back at caster. | PHB |
8 | Surelife | Protects you from one kind of certain death. | OA |
9 | Miracle | Requests a deity's intercession. | PHB |
Fury Domain Veratni/Vraedun Spells | |||
Granted Power | You gain the smite power, the supernatural ability to make a single melee attack with a +4 attack bonus and a damage bonus equal to your vraedun or veratni level (if you hit). You must declare the smite before making the attack. It is usable once per day, and if you miss, it is wasted for the day. | ||
Spell Level | Spell Name | Description | Source |
1 | Weapon Bless | Prepare one weapon for combat against a particular foe. | OA |
2 | Shatter | Sonic vibration damages objects or crystalline creatures. | PHB |
3 | Castigate | Verbal rebuke damags those whose alignment differs from yours. | SC |
4 | Shout | Deafens all within cone and deals 2d6 damage. | PHB |
5 | Circle of Doom | Deals 1d8 +1/level damage in all directions. | OA |
6 | Harm | Deals 10 points/level of damage to target. | PHB |
7 | Destruction | Kills subject and destroys remains. | PHB |
8 | Earthquake | Intense tremor shakes 5-ft./level radius. | PHB |
9 | Implosion | Kills one creature/round. | PHB |
Good Domain Veratni/Vraedun Spells | |||
Granted Power | You cast good spells at +1 caster level. | ||
Spell Level | Spell Name | Description | Source |
1 | Protection From Evil | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. | PHB |
2 | Aid | +1 on attack rolls, +1 on saves against fear, 1d8 temporary hp +1/level (max +10). | PHB |
3 | Magic Circle Against Evil | As protection spells, but 10-ft. radius and 10 min./level. | PHB |
4 | Holy Smite | Damages and blinds evil creatures. | PHB |
5 | Dispel Evil | +4 bonus against attacks by evil creatures. | PHB |
6 | Blade Barrier | Wall of blades deals 1d6/level damage. | PHB |
7 | Holy Word | Kills, paralyzes, slows, or deafens nongood subjects. | PHB |
8 | Holy Aura | +4 to AC, +4 resistance, and SR 25 against evil spells. | PHB |
9 | Summon Monster IX | Calls extraplanar creature to fight for you (cast as a good spell only). | PHB |
Grave Domain Veratni/Vraedun Spells | |||
Granted Power | You may use a death touch once per day. Your death touch is a spell-like ability that is a death effect. You must succeed at a melee touch attack against a living creature (using the rules for touch spells). When you touch, roll 1d6 per vraedun or veratni level. If the total at least equals the creature's current wound points, it dies. | ||
Spell Level | Spell Name | Description | Source |
1 | Ghost Light | Ghostly green radiance causes fear. | OA |
2 | Death Knell | Kill dying creature and gain 1d8 temporary vitality points, +2 Str, and +1 caster level. | PHB |
3 | Animate Dead | Creates undead skeletons and zombies. | PHB |
4 | Wall of Bones | Creates a bone wall that can be shaped. | CA |
5 | Slay Living | Touch attack kills subject. | PHB |
6 | Create Undead | Create ghouls, ghasts, mummies, or mohrgs. | PHB |
7 | Destruction | Kills subject and destroys remains. | PHB |
8 | Create Greater Undead | Create shadows, wraiths, spectres or devourers. | PHB |
9 | Wail of the Bansidhe | Kills one creature/level. | PHB |
Healing Domain Veratni/Vraedun Spells | |||
Granted Power | You cast healing spells at +1 caster level. | ||
Spell Level | Spell Name | Description | Source |
1 | Cure Light Wounds | Cures 1d8 vitality points +1 wound point/level (maximum +5). | PHB |
2 | Cure Moderate Wounds | Cures 2d8 vitality points +1 wound point/level (maximum +10). | PHB |
3 | Cure Serious Wounds | Cures 3d8 vitality points +1 wound point/level (maximum +15). | PHB |
4 | Cure Critical Wounds | Cures 4d8 vitality points +1 wound point/level (maximum +20). | PHB |
5 | Cure Light Wounds, Mass | Cures 1d8 vitality points +1 wound point/level (maximum +25) for many creatures. | PHB |
6 | Heal | Cures 10 points/level of damage (wound points first, then vitality points), all diseases and mental conditions. | PHB |
7 | Regenerate | Subject’s severed limbs grow back, cures 4d8 vitality points +1 wound point/level (max +35). | PHB |
8 | Cure Critical Wounds, Mass | Cures 4d8 vitality points +1 wound point/level (maximum +40) for many creatures. | PHB |
9 | Heal, Mass | As heal, but with several subjects. | PHB |
Knowledge Domain Veratni/Vraedun Spells | |||
Granted Power | Add all Knowledge skills to your list of vraedun class skills. You cast divination spells at +1 caster level. | ||
Spell Level | Spell Name | Description | Source |
1 | Detect Secret Doors | Reveals hidden doors within 60 ft. | PHB |
2 | Detect Thoughts | Allows “listening” to surface thoughts. | PHB |
3 | Clairaudience/Clairvoyance | Hear or see at a distance for 1 min./level. | PHB |
4 | Divination | Provides useful advice for specific proposed actions. | PHB |
5 | True Seeing | Lets you see all things as they really are. | PHB |
6 | Find The Path | Shows most direct way to a location. | PHB |
7 | Legend Lore | Lets you learn tales about a person, place, or thing. | PHB |
8 | Discern Location | Reveals exact location of creature or object. | PHB |
9 | Foresight | “Sixth sense” warns of impending danger. | PHB |
Law Domain Veratni/Vraedun Spells | |||
Granted Power | You cast law spells at +1 caster level. | ||
Spell Level | Spell Name | Description | Source |
1 | Protection From Chaos | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. | PHB |
2 | Calm Emotions | Calms creatures, negating emotion effects. | PHB |
3 | Magic Circle Against Chaos | As protection spells, but 10-ft. radius and 10 min./level. | PHB |
4 | Order's Wrath | Damages and dazes chaotic creatures. | PHB |
5 | Dispel Chaos | +4 bonus against attacks by chaotic creatures. | PHB |
6 | Hold Monster | As hold person, but any creature. | PHB |
7 | Dictum | Kills, paralyzes, slows, or deafens nonlawful subjects. | PHB |
8 | Shield of Law | +4 to AC, +4 resistance, and SR 25 against chaotic spells. | PHB |
9 | Summon Monster IX | Calls extraplanar creature to fight for you (cast as a law spell only). | PHB |
Luck Domain Veratni/Vraedun Spells | |||
Granted Power | You gain the power of good fortune, which is usable once per day. This extraordinary ability allows you to reroll one roll that you have just made before the DM declares whether the roll results in success or failure. You must take the result of the reroll, even if it’s worse than the original roll. | ||
Spell Level | Spell Name | Description | Source |
1 | Entropic Shield | Ranged attacks against you have 20% miss chance. | PHB |
2 | Aid | +1 on attack rolls, +1 against fear, 1d8 temporary hp +1/level (max +10). | PHB |
3 | Protection From Energy | Absorb 12 points/level of damage from one kind of energy. | PHB |
4 | Freedom of Movement | Subject moves normally despite impediments. | PHB |
5 | Break Enchantment | Frees subjects from enchantments, alterations, curses, and petrification. | PHB |
6 | Mislead | Turns you invisible and creates illusory double. | PHB |
7 | Spell Turning | Reflect 1d4+6 spell levels back at caster. | PHB |
8 | Moment of Prescience | You gain insight bonus on single attack roll, check, or save. | PHB |
9 | Miracle | Requests a deity’s intercession. | PHB |
Magic Domain Veratni/Vraedun Spells | |||
Granted Power | Use scrolls, wands, and other devices with spell completion or spell trigger activation as a san-li of one-half your vraedun level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a san-li, actual san-li levels and these effective san-li levels stack. | ||
Spell Level | Spell Name | Description | Source |
1 | Nystul's Magic Aura | Alters object’s magic aura. | PHB |
2 | Identify | Determines properties of magic item. | PHB |
3 | Dispel Magic | Cancels magical spells and effects. | PHB |
4 | Imbue With Spell Ability | Transfer spells to subject. | PHB |
5 | Spell Resistance | Subject gains SR 12 + level. | PHB |
6 | Antimagic Field | Negates magic within 10 ft. | PHB |
7 | Spell Turning | Reflect 1d4+6 spell levels back at caster. | PHB |
8 | Protection From Spells | Confers +8 resistance bonus. | PHB |
9 | Mordenkainen's Disjunction | Dispels magic, disenchants magic items. | PHB |
Metal Domain Veratni/Vraedun Spells | |||
Granted Power | You can generate a metal ward, a spell-like ability to grant yourself or someone you touch damage reduction 1/- per three vraedun or veratni levels against attacks from metal weapons or spell effects. This reduces the damage taken from such attacks by 1 each time damage is dealt for every three vraedun or veratni levels you have. Activating this power is a standard action. The metal ward is an abjuration effect with a duration of 1 minute +1 minute/level that is usable once per day. | ||
Spell Level | Spell Name | Description | Source |
1 | Iron Scarf | Silk scarf becomes ranged weapon dealing 1d8+1/level damage. | OA |
2 | Heat Metal | Hot metal damages those who touch it. | PHB |
3 | Magnetism | Draw iron or steel objects to yourself. | OA |
4 | Rusting Grasp | Your touch corrodes iron and alloys. | PHB |
5 | Wall of Iron | 30 hp/four levels; can topple onto foes. | PHB |
6 | Blade Barrier | Blades encircling you deal 1d6 damage/level. | PHB |
7 | Move Earth | Digs trenches and builds hills. | PHB |
8 | Repel Metal or Stone | Pushes away metal and stone. | PHB |
9 | Iron Body | Your body becomes living iron. | PHB |
Nature Domain Veratni/Vraedun Spells | |||
Granted Power | Rebuke or command normal animals or plant creatures as an evil vraedun rebukes or commands undead. Use this ability a total number of times per day equal to 3 + your Charisma modifier. | ||
Spell Level | Spell Name | Description | Source |
1 | Trance | Meditate to learn about nearby spirits. | OA |
2 | Commune with Lesser Spirit | Lesser spirit answers one question/2 levels. | CA |
3 | Possess Animal | Your soul inhabits and controls an animal's body. | OA |
4 | Elemental Ward | Drive elementals away. | CA |
5 | Commune with Greater Spirit | Ask any spirit 1 question/level. | CA |
6 | Transport Via Plants | Move instantly from one plant to another of the same species. | PHB |
7 | Control Weather | Changes weather in local area. | PHB |
8 | Animal Shapes | One ally/level polymorphs into chosen animal. | PHB |
9 | Shapechange | Transforms you into any creature, and change forms once per round. | PHB |
Plant Domain Veratni/Vraedun Spells | |||
Granted Power | Rebuke or command plant creatures as an evil vraedun rebukes or commands undead. Use this ability a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability. Add Knowledge (nature) to your list of vraedun class skills. | ||
Spell Level | Spell Name | Description | Source |
1 | Entangle | Plants entangle everyone in 40-ft.-radius. | PHB |
2 | Barkskin | Grants +2 (or higher) enhancement to natural favour. | PHB |
3 | Plant Growth | Grows vegetation, improves crops. | PHB |
4 | Command Plants | Sway the actions of one or more plant creatures. | PHB |
5 | Wall of Thorns | Thorns damage anyone who tries to pass. | PHB |
6 | Repel Wood | Pushes away wooden objects. | PHB |
7 | Animate Plants | One or more trees animate and fight for you. | PHB |
8 | Control Plants | Control actions of one or more plant creatures. | PHB |
9 | Shambler | Summons 1d4+2 shambling mounds to fight for you. | PHB |
Protection Domain Veratni/Vraedun Spells | |||
Granted Power | You can generate a protective ward as a supernatural ability. Grant someone you touch a resistance bonus equal to your vraedun level on his or her next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day. | ||
Spell Level | Spell Name | Description | Source |
1 | Sanctuary | Opponents can’t attack you, and you can’t attack. | PHB |
2 | Shield Other | You take half of subject’s damage. | PHB |
3 | Protection From Energy | Absorb 12 points/level of damage from one kind of energy. | PHB |
4 | Spell Immunity | Subject is immune to one spell per four levels. | PHB |
5 | Spell Resistance | Subject gains SR 12 + level. | PHB |
6 | Antimagic Field | Negates magic within 10 ft. | PHB |
7 | Repulsion | Creatures can’t approach you. | PHB |
8 | Mind Blank | Subject is immune to mental/emotional magic and scrying. | PHB |
9 | Prismatic Sphere | As prismatic wall, but surrounds on all sides. | PHB |
Strength Domain Veratni/Vraedun Spells | |||
Granted Power | You can perform a feat of strength as a supernatural ability. You gain an enhancement bonus to Strength equal to your vraedun level. Activating the power is a free action, the power lasts 1 round, and it is usable once per day. | ||
Spell Level | Spell Name | Description | Source |
1 | Enlarge Person | Humanoid creature doubles in size. | PHB |
2 | Bull's Strength | Subject gains +4 to Str for 1 min./level. | PHB |
3 | Magic Vestment | Armour or shield gains +1 enhancement per four levels. | PHB |
4 | Spell Immunity | Subject is immune to one spell per four levels. | PHB |
5 | Righteous Might | Your size increases, and you gain combat bonuses. | PHB |
6 | Stoneskin | Ignore 10 points of damage per attack. | PHB |
7 | Bigby's Grasping Hand | Large hand provides cover, pushes, or grapples. | PHB |
8 | Bigby's Clenched Fist | Large hand provides cover, pushes, or attacks your foes. | PHB |
9 | Bigby's Crushing Hand | Large hand provides cover, pushes, or crushes your foes. | PHB |
Sun Domain Veratni/Vraedun Spells | |||
Granted Power | Once per day, you can perform a greater turning against undead in place of a regular turning. The greater turning is like a normal turning except that the undead creatures that would be turned are destroyed instead. | ||
Spell Level | Spell Name | Description | Source |
1 | Endure Elements | Exist comfortably in hot or cold environments. | PHB |
2 | Heat Metal | Make metal so hot it damages those who touch it. | PHB |
3 | Searing Light | Ray deals 1d8/two levels, more against undead. | PHB |
4 | Fire Shield | Creatures attacking you take fire damage; you’re protected from heat or cold. | PHB |
5 | Flame Strike | Smite foes with divine fire (1d6/level damage). | PHB |
6 | Fire Seeds | Acorns and berries become grenades and bombs. | PHB |
7 | Sunbeam | Beam blinds and deals 4d6 damage. | PHB |
8 | Sunburst | Blinds all within 10 ft., deals 6d6 damage. | PHB |
9 | Prismatic Sphere | As prismatic wall, but surrounds on all sides. | PHB |
Travel Domain Veratni/Vraedun Spells | |||
Granted Power | For a total time per day of 1 round per vraedun level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). This granted power is a supernatural ability. Add Survival to your list of vraedun class skills. | ||
Spell Level | Spell Name | Description | Source |
1 | Longstrider | Increases your speed. | PHB |
2 | Locate Object | Senses direction toward object (specific or type). | PHB |
3 | Fly | Subject flies at speed of 60 ft. | PHB |
4 | Dimension Door | Teleports you short distance. | PHB |
5 | Teleport | Instantly transports you as far as 100 miles/level. | PHB |
6 | Find The Path | Shows most direct way to a location. | PHB |
7 | Teleport, Greater | As teleport, but no range limit and no off-target arrival. | PHB |
8 | Phase Door | Creates an invisible passage through wood or stone. | PHB |
9 | Astral Projection | Projects you and your companions astrally into the Borderlund. | PHB |
Trickery Domain Veratni/Vraedun Spells | |||
Granted Power | Add Bluff, Disguise, and Hide to your list of vraedun class skills. | ||
Spell Level | Spell Name | Description | Source |
1 | Disguise Self | Disguise own appearance. | PHB |
2 | Invisibility | Subject invisible 1 min./level or until it attacks. | PHB |
3 | Nondetection | Hides subject from divination, scrying. | PHB |
4 | Confusion | Subjects behave oddly for 1 round/level. | PHB |
5 | False Vision | Fools scrying with an illusion. | PHB |
6 | Mislead | Turns you invisible and creates illusory double. | PHB |
7 | Screen | Illusion hides area from vision, scrying. | PHB |
8 | Polymorph Any Object | Changes any subject into anything else. | PHB |
9 | Time Stop | You act freely for 1d4+1 rounds. | PHB |
War Domain Veratni/Vraedun Spells | |||
Granted Power | Free Martial Weapon Proficiency with deity’s favoured weapon (if necessary) and Weapon Focus with the deity’s favoured weapon. | ||
Spell Level | Spell Name | Description | Source |
1 | Magic Weapon | Weapon gains +1 bonus. | PHB |
2 | Spiritual Weapon | Magical weapon attacks on its own. | PHB |
3 | Magic Vestment | Armour or shield gains +1 enhancement per four levels. | PHB |
4 | Divine Power | You gain attack bonus, +6 to Str, and 1 hp/level. | PHB |
5 | Flame Strike | Smite foes with divine fire (1d6/level damage). | PHB |
6 | Blade Barrier | Wall of blades deals 1d6/level damage. | PHB |
7 | Power Word, Blind | Blinds creature with 200 hp or less. | PHB |
8 | Power Word, Stun | Stuns creature with 150 hp or less. | PHB |
9 | Power Word, Kill | Kills creature with 100 hp or less. | PHB |
Water Domain Veratni/Vraedun Spells | |||
Granted Power | Turn or destroy fire creatures as a good vraedun turns undead. Rebuke, command, or bolster water creatures as an evil vraedun rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability. | ||
Spell Level | Spell Name | Description | Source |
1 | Obscuring Mist | Fog surrounds you. | PHB |
2 | Fog Cloud | Fog obscures vision. | PHB |
3 | Water Breathing | Subjects can breathe underwater. | PHB |
4 | Control Water | Raises or lowers bodies of water. | PHB |
5 | Ice Storm | Hail deals 5d6 damage in cylinder 40 ft. across. | PHB |
6 | Cone Of Cold | 1d6/level cold damage. | PHB |
7 | Acid Fog | Fog deals acid damage. | PHB |
8 | Horrid Wilting | Deals 1d6/level damage within 30 ft. | PHB |
9 | Elemental Swarm | Summons multiple elementals (water only). | PHB |
Wood Domain Veratni/Vraedun Spells | |||
Granted Power | Move through natural thorns, briars, overgrown areas, and similar terrain at your normal speed and without taking damage or other impairment. Any such terrain that is magically manipulated to impede motion still impedes anyone with this granted power. | ||
Spell Level | Spell Name | Description | Source |
1 | Animate Wood | As animate object, but Small or smaller wooden object. | SC |
2 | Tree Shape | You look exactly like a tree for 1 hour/level. | PHB |
3 | Speak With Plants | You can talk to normal plants and plant creatures. | PHB |
4 | Command Plants | Sway the actions of one or more plant creatures. | PHB |
5 | Tree Stride | Step from one tree to another far away. | PHB |
6 | Repel Wood | Pushes away wooden objects. | PHB |
7 | Ironwood | Magical wood is as strong as steel. | PHB |
8 | Changestaff | Your staff becomes a treant on command. | PHB |
9 | Control Plants | Control actions of one or more plant creatures. | PHB |