Veratni/Vraedun Combined Spell Lists

Posted by EarthDragon on 11th October 2015.

Source Books: CA = Complete Arcane; CD = Complete Divine; CW = Complete Warrior; DM = Dragon Magic; OA = Oriental Adventures; PHB = Players' HandBook; SC = Spell Compendium

  Veratni/Vraedun Spells

0-level Veratni/Vraedun Spells (Orisons)
Spell Name Description Source
Amanuensis Copy nonmagical text. SC
Create Water Creates 2 gallons/level of pure water. PHB
Cure Minor Wounds Cures 1 point of wound damage. PHB
Detect Magic Detects spells and magic items within 60 feet. PHB
Detect Poison Detects poison in one creature or object. PHB
Guidance +1 on one attack roll, saving throw, or skill check. PHB
Inflict Minor Wounds Touch attack, 1 point of damage. PHB
Light Object shines like a torch. PHB
Mending Makes minor repairs on an object. PHB
Purify Food and Drink Purifies 1 cu. ft./level of food or water. PHB
Read Magic Read scrolls and spellbooks. PHB
Resistance Subject gains +1 on saving throws. PHB
Virtue Subject gains 1 temporary hp. PHB
1st-level Veratni/Vraedun Spells
Spell Name Description Source
Anarchic Water Makes chaotic-aligned anarchic water. SC
Axiomatic Water Makes lawful-aligned axiomatic water. SC
Bane Enemies take –1 on attack rolls and saves against fear. PHB
Bless Allies gain +1 on attack rolls and saves against fear. PHB
Bless Water Makes holy water. PHB
Blessed Aim +2 bonus for allies’ ranged attacks. SC
Blood Wind Subject uses natural weapon at range. SC
Cause Fear One creature of 5 HD or less flees for 1d4 rounds. PHB
Cold Fire Fire becomes blue and white, emits cold. SC
Command One subject obeys selected command for 1 round. PHB
Comprehend Languages You understand all spoken and written languages. PHB
Conviction Subject gains +2 or higher save bonus. SC
Cure Light Wounds Cures 1d8 vitality points +1 wound point/level (maximum +5). PHB
Curse Water Makes unholy water. PHB
Deathwatch Reveals how near death subjects within 30 ft. are. PHB
Delay Disease Ravages of disease staved off for a day. SC
Detect Chaos/Evil/Good/Law Reveals creatures, spells, or objects of selected alignment. PHB
Detect Undead Reveals undead within 60 ft. PHB
Dispel Ward As dispel magic, but affects only wards. SC
Divine Favour You gain +1 per three levels on attack and damage rolls. PHB
Doom One subject takes –2 on attack rolls, damage rolls, saves, and checks. PHB
Ebon Eyes Subject can see through magical darkness. SC
Endure Elements Exist comfortably in hot or cold environments. PHB
Entropic Shield Ranged attacks against you have 20% miss chance. PHB
Faith Healing Cures 8 vitality points +1 wound point/level (max +5) to worshiper of your deity. SC
Foundation of Stone +2 AC, +4 bonus to resist bull rush and trip attacks. SC
Grave Strike You can sneak attack undead for 1 round. SC
Guiding Light +2 on ranged attacks against creatures in illuminated area. SC
Healthful Rest Subjects heal at twice the normal rate. SC
Hide from Undead Undead can’t perceive one subject/level. PHB
Ice Gauntlet A spiked gauntlet of ice forms around your fist. SC
Incite Subjects can’t ready actions or delay. SC
Inflict Light Wounds Touch deals 1d8 vitality points damage +1 additional wound point damage/level (max +5). PHB
Inhibit Subject delays until next round. SC
Ironguts Subject gains +5 bonus on saving throws against poison. SC
Light of Lunia You radiate silvery light, which you can expend as 2 bolts that deal 1d6 damage. SC
Magic Stone Three stones gain +1 on attack, deal 1d6+1 damage. PHB
Magic Weapon Weapon gains +1 bonus. PHB
Moon Lust Subject obsesses about moon, is fascinated or dazzled. SC
Nightshield You gain resistance bonus on saves, and spell absorbs magic missile damage. SC
Nimbus of Light Sunlight illuminates you until released as an attack. SC
Obscuring Fog Fog surrounds you. PHB
Omen of Peril You know how dangerous the future will be. SC
Portal Beacon You grant others knowledge of a magic portal’s location. SC
Protection from Chaos/Evil/Good/Law +2 to AC and saves, counter mind control, hedge out elementals and outsiders. PHB
Remove Fear Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. PHB
Resist Planar Alignment Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane. SC
Resurgence You grant subject a second chance at a saving throw. SC
Sactuary Opponents can’t attack you, and you can’t attack. PHB
Shield of Faith Aura grants +2 or higher deflection bonus. PHB
Sign You gain +4 bonus on next initiative check. SC
Snowshoes Subject walks easily on ice and snow. SC
Spell Flower Hold the charge on one touch spell per forelimb. SC
Summon Monster I Calls extraplanar creature to fight for you. PHB
Summon Undead I Summons undead to fight for you. SC
Updraft Column of wind lifts you aloft. SC
Vigour, Lesser Creature heals 1 vitality/round (max 15 rounds). SC
Vision of Glory Subject gains morale bonus equal to your Cha modifier to one saving throw. SC
Wings of the Sea +30 ft. to subject’s swim speed. SC
2nd-level Veratni/Vraedun Spells
Spell Name Description Source
Aid +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). PHB
Align Weapon Weapon becomes good, evil, lawful, or chaotic. PHB
Augury Learns whether an action will be good or bad. PHB
Aura Against Flame Ignores 10 fire damage/round and extinguishes fires. SC
Avoid Planar Effects Provides temporary protection against overtly damaging planar traits. SC
Balor Nimbus Your flaming body damages foes in grapple. SC
Bear's Endurance Subject gains +4 to Con for 1 min./level. PHB
Body Blades You gain spikes, harm grapplers. SC
Brambles Wooden weapon grows spikes that deal +1 damage/caster level (max +10). SC
Bull's Strength Subject gains +4 to Str for 1 min./level. PHB
Calm Emotions Calms creatures, negating emotion effects. PHB
Close Wounds Cure 1d4 vitality +1 wound point/level, even on another’s turn. SC
Consecrate Fills area with positive energy, making undead weaker. PHB
Cure Moderate Wounds Cures 2d8 vitality points + 1 wound point/level (maximum 10). PHB
Curse of Ill Fortune Target suffers -3 penalty on attacks, checks, and saves. SC
Dark Way Creates temporary unbreakable bridge supporting up to 200 lb./level. SC
Darkness 20-ft. radius of supernatural shadow. PHB
Death Knell Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level. PHB
Deific Vengeance God's punishment deals 1d6 damage/two caster levels (max 5d6). SC
Delay Poison Stops poison from harming subject for 1 hour/level. PHB
Desecrate Fills area with negative energy, making undead stronger. PHB
Divine Insight You gain insight bonus of 5 + caster level on one single skill check. SC
Divine Interdiction Turn/rebuke attempts fail within the area. SC
Divine Protection Allies gain +1 to AC, saves. SC
Eagle's Splendour Subject gains +4 to Cha for 1 min./level. PHB
Energized Shield, Lesser Shield provides user resistance 5, shield bash deals +1d6 damage. SC
Enthrall Captivates all within 100 ft. + 10 ft./level. PHB
Extend Tentacles +5 ft. to reach of tentacle attack. SC
Find Traps Notice traps as a rogue does. PHB
Frost Breath Icy breath deals 1d4 damage/2 levels. SC
Fuse Arms Multiple arms/tentacles become one pair of stronger limbs. SC
Gentle Repose Preserves one corpse. PHB
Ghost Touch Armor Armor works normally against incorporeal attacks. SC
Hand of Divinity Gives +2 sacred or profane bonus to worshiper of your deity. SC
Healing Lorecall If you have 5 or more ranks in Heal, you can remove harmful conditions with conjuration (healing) spells. SC
Hold Person Paralyzes one humanoid for 1 round/level. PHB
Infernal Wound Weapon deals persistent, bleeding wounds. SC
Inflict Moderate Wounds Touch deals 2d8 vitality points damage +1 additional wound point damage/level (max +10). PHB
Inky Cloud Obscures sight underwater beyond 5 ft. SC
Iron Silence Armour touched has no armour check penalty on Hide and Move Silently checks for 1 hour/level. SC
Light of Mercuria You radiate golden light, which you can expend as 2 bolts that deal 1d6 damage, 2d6 against undead and evil outsiders. SC
Living Undeath Subject becomes immune to extra damage from critical hits and sneak attacks. SC
Make Whole Repairs an object. PHB
Mark of the Outcast Subject takes –5 penalty on Bluff and Diplomacy checks and –2 penalty to AC. SC
Owl's Wisdom Subject gains +4 to Wis for 1 min./level. PHB
Protection from Negative Energy Ignore 10 points of negative energy damage per attack. SC
Protection from Positive Energy Ignore 10 points of positive energy damage per attack. SC
Quick March Allies’ speed increases by 30 ft. for 1 round. SC
Remove Paralysis Frees one or more creatures from paralysis or slow effect. PHB
Resist Energy Ignores 10 (or more) points of damage/attack from specified energy type. PHB
Restoration, Lesser Dispels magical ability penalty or repairs 1d4 ability damage. PHB
Shatter Sonic vibration damages objects or crystalline creatures. PHB
Shield Other You take half of subject’s damage. PHB
Shroud of Undeath Negative energy shroud makes undead perceive you as undead. SC
Silence Negates sound in 15-ft. radius. PHB
Sound Burst Deals 1d8 sonic damage to subjects; may stun them. PHB
Spawn Screen Subject resists being transformed into an undead spawn if slain. SC
Spell Immunity, Lesser As spell immunity, but only 1st and 2nd-level spells. SC
Spiritual Weapon Monitors condition, position of allies. PHB
Stabilize Cures 1 point of damage to all creatures in area. SC
Status Monitors condition, position of allies. PHB
Stone Bones Corporeal undead gains +3 natural armour bonus. SC
Summon Elysian Thrush Summon an Elysian thrush, which accelerates natural healing. SC
Summon Monster II Calls extraplanar creature to fight for you. PHB
Summon Undead II Summons undead to fight for you. SC
Undectable Alignment Conceals alignment for 24 hours. PHB
Veil of Shadow Darkness grants you concealment. SC
Wave of Grief Cone imposes -3 penalty on attacks, checks, and saves. SC
Zone of Truth Subjects within range cannot lie. PHB
3rd-level Veratni/Vraedun Spells
Spell Name Description Source
Adoration of the Frightful Make fearful creatures friendly to you. DM
Aid, Mass Allies gain +1 on attack rolls, +1 against fear, 1d8 temporary vitality +1/level (max +15). SC
Air Breathing Subjects can breathe air freely. SC
Align Weapon, Mass Allies’ weapons become good, evil, lawful, or chaotic. SC
Anarchic Storm Chaotic-aligned rain falls in 20-ft. radius. SC
Animate Dead Creates undead skeletons and zombies. PHB
Antidragon Aura Allies gain bonus to AC and saves against dragons. SC
Attune Form Grant creature temporary protection against overtly damaging planar traits. SC
Axiomatic Storm Lawful-aligned rain falls in 20-ft. radius. SC
Bestow Curse -6 to an ability score, -4 on attack rolls, saves , and checks, or 50% chance of losing each action. PHB
Blade of Pain and Fear Creates blade of gnashing teeth. SC
Blessed Aim +2 bonus for allies' ranged attacks. CD
Blindness/Deafness Makes subject blinded or deafened. PHB
Blindsight Subject gains blindsight 30 ft. for 1 minute/level. SC
Briar Web Area entangles creatures and thorns deal 2d6 damage. CD
Chain of Eyes You send magical sensor to infiltrate an area. SC
Checkmate’s Light Your weapon becomes a +1 axiomatic weapon and bolsters the morale of allies. SC
Circle Dance Indicates direction to known individual. SC
Cloak of Bravery You and your allies gain a bonus on saves against fear. SC
Clutch of Orcus Deals 1d12 damage/round and paralyzes foe. SC
Contagion Infects subject with chosen disease. PHB
Continual Flame Makes a permanent, heatless torch PHB
Conviction, Mass Allies gain +2 or higher save bonus. SC
Corona of Cold Aura of cold protects you, damages others. SC
Create Food and Water Feeds three humans (or one horse)/level. PHB
Cure Serious Wounds Cures 3d8 vitality points + 1 wound point/level (maximum 15). PHB
Darkfire Dark flames deal 1d6 damage/2 levels, touch or thrown. SC
Daylight 60' radius of bright light. PHB
Deeper Darkness Object sheds supernatural shadow in 60' radius. PHB
Demon Dirge Demons are stunned and take 3d6 damage/round for 1d4 rounds. SC
Devil Blight Damage and stun baatezu; damage other lawful and evil creatures. SC
Dispel Magic Cancels spells and magical effects. PHB
Downdraft Flying creatures knocked down. SC
Energized Shield Shield provides user resistance 10, shield bash deals +2d6 damage. SC
Energy Vortex Burst of energy centred on you damages nearby creatures. SC
Favourable Sacrifice Subject gains better protection the more gems you sacrifice. SC
Fell the Greatest Foe Deal extra damage to creatures larger than you. SC
Flame of Faith Gives weapon the flaming burst quality. SC
Ghost Touch Weapon Weapon works normally against incorporeal creatures. SC
Girallon’s Blessing Subject gains one additional pair of arms. SC
Glyph of Warding Inscription that harms those who pass it. PHB
Grace Silvery light grants +2 Dexterity, +10 feet to land speed, melee attacks treated as good; take –20 to Hide checks. SC
Hamatula Barbs Subjects grow barbs, which damage foes that attack subject in melee. SC
Helping Hand Ghostly hand leads subject to you. PHB
Holy Storm Good-aligned rain falls in 20-ft. radius. SC
Ice Axe You create a battleaxe made of ice. SC
Inflict Serious Wounds Touch deals 3d8 vitality points damage +1 additional wound point damage/level (max +15). PHB
Interplanar Message You send a short mental message that can reach a subject regardless of planar boundaries. SC
Invisibility Purge Dispel invisibility within 5'/level. PHB
Knight’s Move You instantly move to flank a subject. SC
Know Opponent Learn strengths and weaknesses of foe. SC
Know Vulnerabilities Determine subject’s vulnerabilities and resistances. SC
Light of Venya You radiate pearly light, which you can expend as 2 bolts that deal 2d6 damage, 4d6 against undead and evil outsiders. SC
Locate Object Senses direction toward object (specific or type). PHB
Magic Circle Against Chaos/Evil/Good/Law As protection spells but 10' radius and 10 min/level. PHB
Magic Vestment Armour or shield gains +1 enhancement per four levels. PHB
Mantle of Chaos/Evil/Good/Law You gain SR 12 + caster level against spells with opposite alignment descriptor. SC
Meld Into Stone You and your gear merge with stone. PHB
Nauseating Breath Exhale a cone of nauseating gas. SC
Obscure Object Masks object against scrying. PHB
Prayer Allies +1 bonus on most rolls, enemies -1 penalty. PHB
Protection from Energy Absorb 12 points/level of damage from one kind of energy. PHB
Rejuvenative Corpse Negative energy fills corpse, feeding undead healed. SC
Remove Blindness/Deafness Cures normal or magical conditions of blindness or deafness. PHB
Remove Curse Frees object or person from curse. PHB
Remove Disease Cures all diseases affecting a subject. PHB
Resist Energy, Mass Creatures ignore damage from specified energy type. SC
Resurgence, Mass As resurgence, but multiple subjects. SC
Ring of Blades Blades surround you, damaging other creatures (1d6 damage +1/level). SC
Safety Touched creature knows shortest route to safety. SC
Searing Light Ray deals 1d8/two levels damage, more against undead. PHB
Shield of Warding Shield grants +1 bonus on AC and Reflex saves/5 levels (max +5). SC
Sink Subject sinks in water, must make Swim checks. SC
Skull Watch Skull shrieks when creature enters warded area. SC
Slashing Darkness Ray deals 1d8/2 levels damage or heals undead the same amount. SC
Snowshoes, Mass As snowshoes, affects one creature/level. SC
Sonorous Hum Removes need to concentrate to maintain next spell cast. SC
Soul of Light Healing spells cast by or on you have greater effect. DM
Soul of Shadow Inflict wounds spells cast by or on you have greater effect. DM
Spark of Life Undead creature loses most immunities. SC
Speak With Dead Corpse answers one question/two levels. PHB
Spikes As brambles, but weapon gains +2 bonus and doubled threat range. SC
Stone Shape Sculpts stone into any shape. PHB
Summon Monster III Calls extraplanar creature to fight for you. PHB
Summon Undead III Summons undead to fight for you. SC
Suppress Glyph You notice but do not trigger magical writing traps. SC
Telepathic Bond, Lesser As Rary's telepathic bond, but you and one other creature. CD
Tremor Subjects knocked prone. SC
Unholy Storm Evil-aligned rain falls in 20-ft. radius. SC
Vigour As lesser vigour, but 2 hp/round (max 25 rounds). SC
Vigour, Mass Lesser As lesser vigour, but multiple targets (max 25 rounds). SC
Visage of the Deity, Lesser You gain +4 Cha and resistance 10 to certain energy types. SC
Vision of the Omniscient Eye Gain +10 bonus on Spot checks, immunity to being dazzled or blinded, and one use of faerie fire. DM
Wall of Light Creates wall of light, can dazzle creatures. SC
Water Breathing Subjects can breathe under water. PHB
Water Walk Subject treads on water as if solid. PHB
Weapon of Energy Weapon deals extra energy damage. SC
Weapon of Impact As keen edge, but aids bludgeoning weapons. SC
Weapon of the Deity Your weapon gains enhancement bonus and special ability. SC
Wind Wall Deflects arrows, smaller creatures and gases. PHB
Wrack Renders creature helpless with pain. CD
4th-level Veratni/Vraedun Spells
Spell Name Description Source
Air Walk Subject treads on air as if solid (climb at 45-degree angle). PHB
Assay Spell Resistance +10 bonus on caster level checks to defeat one creature’s spell resistance. SC
Astral Hospice While travelling astrally in the Borderlund, open a portal to a demiplane so natural healing can occur. SC
Beast Claws Your hands become slashing natural weapons. CD
Blindsight, Greater Subject gains blindsight 60 ft. for 1 minute/level. SC
Castigate Verbal rebuke deafens all who hear and damages those whose alignment differs from yours. SC
Contingent Energy Resistance Energy damage triggers a resist energy spell. SC
Control Water Raises or lowers bodies of water. PHB
Cure Critical Wounds Cures 4d8 vitality points + 1 wound point/level (maximum 20). PHB
Death Ward Grants immunity to death spells and negative energy effects. PHB
Delay Death Losing wound points doesn’t kill subject. SC
Dimensional Anchor Bars extradimensional movement. PHB
Discern Lies Reveals deliberate falsehoods. PHB
Dismissal Forces a creature to return to native plane. PHB
Divination Provides useful advice for specific proposed actions. PHB
Divine Power You gain attack bonus, +6 to Str, and 1 vitality/level. PHB
Doomtide Black mist obscures sight, dazes those inside, CD
Energy Vortex Burst of energy centred on you damages nearby creatures. CD
Freedom of Movement Subject moves normally despite impediments. PHB
Giant Vermin Turns centipedes, scorpions, or spiders into giant vermin. PHB
Glowing Orb Creates permanent magical light; you control brightness. SC
Hand of the Faithful Immobile zone of warding stuns those worshiping different deities from yours. SC
Holy Transformation, Lesser You change into protectar, gain abilities. SC
Imbue With Spell Ability Transfer spells to subject. PHB
Infernal Transformation, Lesser You change into bearded devil, gain abilities. SC
Inflict Critical Wounds Touch deals 4d8 vitality points damage +1 additional wound point damage/level (max +20). PHB
Iron Bones Corporeal undead gains +6 natural armour bonus. SC
Life Ward Grants immunity to healing spells and positive energy effects. SC
Magic Weapon, Greater +1 bonus/four levels (max +5). PHB
Make Manifest You cause a creature on a coexistent plane to appear on your plane. SC
Mark of the Enlightened Soul Spells gain the good descriptor and deal extra damage to evil creatures. DM
Moon Bolt 1d4 Strength damage/3 levels; undead made helpless. SC
Negative Energy Aura 10-ft. radius surrounding you deals 1 hp/3 levels for 1 round/level. SC
Neutralise Poison Immunizes subject against poison, detoxifies venom in or on subject. PHB
Panacea Removes most afflictions. SC
Planar Ally, Lesser Exchange services with a 6 HD extraplanar creature. PHB
Planar Exchange, Lesser Trade places with one of four lesser planar creatures (your choice). SC
Planar Tolerance Provides long-term protection against overtly damaging planar traits. SC
Poison Touch deals 1d10 Con damage, repeats in 1 min. PHB
Positive Energy Aura 10-ft. radius surrounding you heals 1 wound point or vitality point (wound points first)/3 levels for 1 round/level. SC
Recitation Your allies get bonus on attacks and saves, and your foes get penalties. SC
Repel Vermin Insects, spiders, and other vermin stay 10 ft. away. PHB
Resistance, Greater Subject gains +3 on saving throws. SC
Restoration Restores level and ability score drains. PHB
Resurgence, Mass As resurgence, but multiple targets. CD
Sending Delivers short message anywhere, instantly. PHB
Sheltered Vitality Subject gains immunity to fatigue, exhaustion, ability damage, and ability drain. SC
Shield of Faith, Mass Allies gain +3 or higher AC bonus. SC
Sound Lance Sonic energy deals 1d8/level damage. SC
Spell Immunity Subject is immune to one spell per four levels. PHB
Spell Vulnerability Reduce creature’s spell resistance by 1/caster level (max reduction 15). SC
Summon Hound Archon Summon a hound archon to follow your commands. SC
Summon Monster IV Calls extraplanar creature to fight for you. PHB
Summon Undead IV Summons undead to fight for you. SC
Tongues Speak any language. PHB
Touch of the Blackened Soul Spells gain the evil descriptor and deal extra damage to good creatures. DM
Undead Bane Weapon Weapon gains undead bane property and is considered good-aligned. SC
Wall of Chaos/Evil/Good/Law Wall blocks creatures of opposite alignment. SC
Wall of Sand Swirling sand blocks ranged attacks, slows movement through. SC
Weapon of the Deity Your weapon gains enhancement bonus and special ability. CD
Weather Eye You accurately predict weather up to one week ahead. CD
Wrack Renders creature helpless with pain. SC
5th-level Veratni/Vraedun Spells
Spell Name Description Source
Atonement Removes burden of misdeeds from subject. PHB
Aura of Evasion All within 10 ft. gain evasion against breath weapons. SC
Blistering Radiance Light dazzles creatures, deals 2d6 fire damage in 50-ft.-radius spread. SC
Break Enchantment Frees subjects from enchantments, alterations, curses, and petrification. PHB
Call Zelekhut A zelekhut performs one duty for you. SC
Command, Greater As command, but affects one subject/level. PHB
Commune Deity answers one yes-or-no question/level. PHB
Contagion, Mass As contagion, but 20-ft. radius. SC
Crawling Darkness Shroud of tentacles conceals and protects you. SC
Cure Light Wounds, Mass Cures 1d8 vitality points +1 wound point/level (maximum +5) for many creatures. PHB
Curse of Ill Fortune, Mass Enemies take –2 penalty on attack rolls and saves. SC
Dance of the Unicorn Purifying mist washes the air clean of smoke, dust, and poisons. CD
Death Throes Your body explodes when you die. SC
Dispel Chaos/Evil/Good/Law +4 bonus against attacks. PHB
Disrupting Weapon Melee weapon destroys undead. PHB
Divine Agility You improve creature's Reflex saves, Dexterity, and manoeuvrability in combat. SC
Doomtide Black mist obscures sight, dazes those inside. SC
Dragon Breath You choose a dragon type and mimic its breath weapon. SC
Earth Reaver Eruption deals 7d6 damage to all in area. SC
Flame Strike Smite foes with divine fire (1d6/level damage). PHB
Hallow Designates location as holy. PHB
Incorporeal Nova Destroy incorporeal undead. SC
Inflict Light Wounds, Mass Deals 1d8 vitality points damage +1 additional wound point damage/level (max +5) to many creatures. PHB
Insect Plague Locust swarms attack creatures. PHB
Life’s Grace Grants immunity to many undead attacks and protection against incorporeal attacks. SC
Mark of Justice Designates action that will trigger curse on subject. PHB
Plane Shift As many as eight subjects travel to another plane. PHB
Righteous Might Your size increases, and you gain combat bonuses. PHB
Righteous Wrath of the Faithful Your allies gain extra attack, +3 on attack rolls and damage rolls. SC
Sanctuary, Mass One creature/level can’t be attacked, and can’t attack. SC
Scrying Spies on subject from a distance. PHB
Slay Living Touch attack kills subject. PHB
Spell Resistance Subject gains SR 12 + level. PHB
Stalwart Pact You gain combat bonuses automatically when reduced to half vitality points or lower. SC
Stone Shape, Greater Sculpts 10 cu. ft. + 10 cu. ft./level of stone into any shape. SC
Subvert Planar Essence Reduces target's DR and SR. SC
Summon Bearded Devil Summon a bearded devil to follow your commands. SC
Summon Bralani Eladrin Summon a bralani eladrin to follow your commands. SC
Summon Monster V Calls extraplanar creature to fight for you. PHB
Summon Undead V Summons undead to fight for you. SC
Symbol of Pain Triggered rune wracks nearby creatures with pain. PHB
Symbol of Sleep Triggered rune puts nearby creatures into catatonic slumber. PHB
Symbol of Spell Loss Triggered rune absorbs spells yet to be cast. SC
True Seeing Lets you see all things as they really are. PHB
Unhallow Designates location as unholy. PHB
Vigour, Greater As lesser vigour, but 4 vitality/round. SC
Vulnerability Reduces an opponent’s damage reduction. SC
Wall of Dispel Magic Creatures passing through a transparent wall become subjects of targeted dispel magic. SC
Wall of Stone Creates a stone wall that can be shaped. PHB
Zone of Respite Prevents teleportation and similar effects from functioning in the area. SC
Zone of Revelation Makes invisible and ethereal creatures visible. SC
6th-level Veratni/Vraedun Spells
Spell Name Description Source
Animate Objects Objects attack your foes. PHB
Anti-life Shell 10' field hedges out living creatures. PHB
Banishment Banishes 2 HD/level of extraplanar creatures. PHB
Bear's Endurance, Mass As bear’s endurance, affects one subject/level. PHB
Blade Barrier Wall of blades deals 1d6/level damage. PHB
Bolt of Glory Positive energy ray deals extra damage to evil outsiders and undead. SC
Bull's Strength, Mass As bull’s strength, affects one subject/level. PHB
Cold Snap You lower temperature in area. SC
Cometfall Comet falls atop foes, damaging them and knocking them prone. SC
Create Undead Create ghouls, ghasts, mummies, or mohrgs. PHB
Cure Moderate Wounds, Mass Cures 2d8 vitality points + 1 wound point/level (maximum 10) for many creatures. PHB
Dispel Magic, Greater As dispel magic, but up to +20 on check. PHB
Eagle's Splendour, Mass As eagle’s splendour, affects one subject/level. PHB
Energy Immunity Subject and equipment gain immunity to damage of specified energy type. SC
Eyes of the Oracle Gain +2 bonus to AC and on Reflex saves; ready one extra action. DM
Find the Path Shows most direct way to a location. PHB
Forbiddance Blocks planar travel, damages creatures of different alignment. PHB
Geas/Quest Commands any creature, without saving throw and causes damage if command disobeyed. PHB
Ghost Trap Incorporeal creatures turn corporeal. SC
Glyph of Warding, Greater As glyph of warding, but up to 10d8 damage or 6th-level spell. PHB
Harm Deals 10 points/level damage to target (to vitality points first, then wound points). PHB
Heal Cures 10 points/level of damage (to wound points first, then vitality points), all diseases and mental conditions. PHB
Heroes' Feast Food for one creature/level cures and grants combat bonuses. PHB
Hide the Path Area warded against divinations. SC
Ice Flowers Ice and earth deal 1d6 damage/level. SC
Inflict Moderate Wounds, Mass Deals 2d8 vitality points damage +1 additional wound point damage/level (max +10) to many creatures. PHB
Lucent Lance Ambient light forms lance, deals various damage. SC
Make Manifest, Mass As make manifest but affecting all creatures in the area. SC
Mantle of the Icy Soul Touched creature gains the cold subtype. SC
Opalescent Glare Kill creatures with a look, or make them very afraid. SC
Owl's Wisdom, Mass As owl’s wisdom, affects one subject/level. PHB
Planar Ally As lesser planar ally, but up to 12 HD. PHB
Planar Exchange Trade places with one of three planar creatures (your choice). SC
Rejection Creatures within cone are blasted away from you. SC
Resistance, Superior Subject gains +6 on saving throws. SC
Sarcophagus of Stone Sarcophagus entombs subject. SC
Spider Plague Summons Large monstrous spiders to fight for you. SC
Stone Body Your body becomes living stone. SC
Summon Babau Demon Summon a babau demon to follow your commands. SC
Summon Monster VI Calls extraplanar creature to fight for you. PHB
Symbol of Fear Triggered rune panics nearby creatures. PHB
Symbol of Persuasion Triggered rune charms nearby creatures. PHB
Undeath to Death Destroys 1d4 HD/level undead (max 20d4). PHB
Vigorous Circle As mass lesser vigour except 3 hp/round (max 40 rounds). SC
Visage of the Deity As lesser visage of the deity, but you become celestial or fiendish. SC
Wind Walk You and your allies turn vaporous and travel fast. PHB
Word of Recall Teleports you back to designated place. PHB
Zealot Pact You automatically gain combat bonuses when you attack someone of opposite alignment. SC
7th-level Veratni/Vraedun Spells
Spell Name Description Source
Bestow Curse, Greater As bestow curse, but more severe penalties. SC
Blasphemy Kills, paralyzes, weakens, or dazes nonevil subjects. PHB
Blood to Water 2d6 Constitution damage to subjects. SC
Brain Spider Eavesdrop on thoughts of up to eight other creatures. SC
Brilliant Blade Weapon or projectiles shed light, ignore armour. SC
Call Kolyarut A kolyarut performs one duty for you. SC
Control Weather Changes weather in local area. PHB
Cure Serious Wounds, Mass Cures 3d8 vitality points + 1 wound point/level (maximum 15) for many creatures. PHB
Death Dragon You gain +4 natural armour, +4 deflection, and natural attacks. SC
Destruction Kills subject and destroys remains. PHB
Dictum Kills, paralyzes, slows, or deafens nonlawful subjects. PHB
Energy Ebb Give subject one negative level/round for 1 round/level. SC
Ethereal Jaunt You become ethereal for 1 round/level. PHB
Evil Glare Paralyze creatures with your glare. SC
Fortunate Fate Subject immediately receives a heal if it would be killed by damage. SC
Holy Star Mote of energy protects you, attacks foes. SC
Holy Transformation You change into hound archon, gain abilities. SC
Holy Word Kills, paralyzes, blinds, or deafens nongood subjects. PHB
Infernal Transformation You change into bone devil, gain abilities. SC
Inflict Serious Wounds, Mass Deals 3d8 vitality points damage +1 additional wound point damage/level (max +15) to many creatures. PHB
Planar Bubble Create bubble around creature that emulates its native planar environment. SC
Plane Shift, Greater Plane shift accurately to your desired destination. SC
Radiant Assault 1d6 damage/level, victims dazed or dazzled. SC
Refuge Alters item to transport its possessor to you. PHB
Regenerate Subject’s severed limbs grow back, cures 4d8 vitality points +1 wound point/level (max +35). PHB
Renewal Pact Creature is automatically healed if adverse condition affects it. SC
Repulsion Creatures can’t approach you. PHB
Restoration, Greater As restoration, plus restores all levels and ability scores. PHB
Restoration, Mass As restoration, but multiple subjects. SC
Revenance Restores dead creature to life for 1 min./level. CD
Scrying, Greater As scrying, but faster and longer. PHB
Slime Wave Creates a 15-ft. spread of green slime. SC
Spell Resistance, Mass As spell resistance, but multiple targets. SC
Summon Monster VII Calls extraplanar creature to fight for you. PHB
Symbol of Stunning Triggered rune stuns nearby creatures. PHB
Symbol of Weakness Triggered rune weakens nearby creatures. PHB
Symphonic Nightmare Discordant noise haunts subject’s sleep. SC
Withering Palm Touch attack deals 1 point Str damage plus 1 point Con damage/2 levels. SC
Word of Chaos Kills, confuses, stuns, or deafens nonchaotic subjects. PHB
8th-level Veratni/Vraedun Spells
Spell Name Description Source
Antimagic Field Negates magic within 10'. PHB
Bodak’s Glare You slay a creature, which turns into a bodak 24 hours later. SC
Brilliant Aura Allies’ weapons become brilliant energy, ignoring armour. SC
Cloak of Chaos +4 to AC, +4 resistance, and SR 25 against lawful spells. PHB
Create Greater Undead Create shadows, wraiths, spectres, or devourers. PHB
Cure Critical Wounds, Mass Cures 4d8 vitality points + 1 wound point/level (maximum 20) for many creatures. PHB
Death Ward, Mass As death ward, but more subjects. SC
Dimensional Lock Teleportation and interplanar travel blocked for one day/level. PHB
Discern Location Reveals exact location of creature or object. PHB
Earthquake Intense tremor shakes 5'/level radius. PHB
Fierce Pride of the Beastlands Summon celestial lions and celestial dire lions to follow your commands. SC
Fire Storm Deals 1d6/level fire damage. PHB
General of Undeath Increases your maximum HD of controlled undead by your level. SC
Heat Drain Subjects take 1d6 cold damage/level, you gain equal amount vitality. SC
Holy Aura +4 to AC, +4 resistance, and SR 25 against evil spells. PHB
Inflict Serious Wounds, Mass Deals 4d8 vitality points damage +1 additional wound point damage/level (max +20) to many creatures. PHB
Lion’s Roar Deals 1d8 points of damage/2 levels to enemies; allies get +1 on attacks and saves against fear, plus temporary vitality. SC
Planar Ally, Greater As lesser planar ally, but up to 18 HD. PHB
Planar Exchange, Greater Trade places with one of three greater planar creatures (your choice). SC
Shield of Law +4 to AC, +4 resistance, and SR 25 against chaotic spells. PHB
Spell Immunity, Greater As spell immunity, but up to 8th-level spells. PHB
Stormrage You can fly and fire lightning from your eyes. SC
Summon Monster VIII Calls extraplanar creature to fight for you. PHB
Symbol of Death Triggered rune slays nearby creatures. PHB
Symbol of Insanity Triggered rune renders nearby creatures insane. PHB
Unholy Aura +4 to AC, +4 resistance, and SR 25 against good spells. PHB
Veil of Undeath You gain undead traits. SC
Wall of Greater Dispel Magic Creatures passing through a transparent wall become subjects of targeted greater dispel magic. SC
9th-level Veratni/Vraedun Spells
Spell Name Description Source
Abyssal Army Summons demons to fight for you. SC
Astral Projection Projects you and your companions astrally into the Borderlund. PHB
Awaken Construct Construct gains humanlike sentience. SC
Call Marut A marut performs one duty for you. SC
Energy Drain Subject gains 2d4 negative levels. PHB
Etherealness You and your companions ethereally enter the Boderlund. PHB
Gate Connects two planes for travel or summoning. PHB
Heal, Mass As heal, but with several subjects. PHB
Heavenly Host Summons archons to fight for you. SC
Hellish Horde Summons devils to fight for you. SC
Hunters of Hades Summons a pair of pack fiends or a retriever to follow your commands. SC
Implosion Kills one creature/round. PHB
Miracle Requests a deity’s intercession. PHB
Plague of Undead Animates horde of undead. SC
Soul Bind Traps newly dead soul to prevent their return via the Raise the Dead or Reincarnate rituals. PHB
Storm of Vengeance Storm rains acid, lightning, and hail. PHB
Summon Elemental Monolith Calls powerful elemental creature to fight for you. SC
Summon Monster IX Calls extraplanar creature to fight for you. PHB
Undeath’s Eternal Foe Subjects receive negative energy protection and immunity to most undead special attacks. SC
Vile Death Undead creature gains fiendish template. SC
Visage of the Deity, Greater As lesser visage of the deity, but you become half-celestial or half-fiendish. SC
Air Domain Veratni/Vraedun Spells
Granted Power Turn or destroy earth creatures as a good vraedun turns undead. Rebuke, command, or bolster air creatures as an evil vraedun rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
Spell Level Spell Name Description Source
1 Obscuring Mist Fog surrounds you. PHB
2 Wind Wall Deflects arrows, smaller creatures, and gases. PHB
3 Gaseous Form Subject becomes insubstantial and can fly slowly. PHB
4 Air Walk Subject treads on air as if solid (climb at 45-degree angle). PHB
5 Control Winds Change wind direction and speed. PHB
6 Chain Lightning 1d6/level damage; 1 secondary bolt/level each deals half damage. PHB
7 Control Weather Changes weather in local area. PHB
8 Whirlwind Cyclone deals damage and can pick up creatures. PHB
9 Elemental Swarm Summons multiple elementals (cast as air spell only). PHB
Ancestor Domain Veratni/Vraedun Spells
Granted Power A number of times per day equal to your Charisma bonus (minimum once, even with a Charisma penalty), you can summon an ancestor and channel some of the ancestor's karmic power into yourself. This guidance grants you a+4 insight bonus on any skill check.
Spell Level Spell Name Description Source
1 Detect Undead Reveals undead within 60 ft. PHB
2 Ancestral Vengeance Ancestral spirit deals ld6/two levels damage (maximum 5d6), or 1d6/level (maximum 10d6) to undead. OA
3 Speak with Dead Corpse answers one question/two levels. PHB
4 Divination Provides useful advice for specific proposed actions. PHB
5 Atonement Removes burden of misdeeds from subject. PHB
6 Geas/Quest As lesser geas, plus it affects any creature. PHB
7 Legend Lore Learn tales about a person, place, or thing. PHB
8 Compel Changes the alignment of one creature. OA
9 Foresight "Sixth sense" warns of impending danger. PHB
Animal Domain Veratni/Vraedun Spells
Granted Power You can use speak with animals once per day as a spell-like ability. Add Knowledge (nature) to your list of vraedun class skills.
Spell Level Spell Name Description Source
1 Calm Animals Calms (2d4 + level) HD of animals. PHB
2 Hold Animal Paralyzes one animal for 1 round/level. PHB
3 Dominate Animal Subject animal obeys silent mental commands. PHB
4 Summon Nature's Ally IV Calls creature to fight (can only be used to summon animals). PHB
5 Commune With Nature Learn about terrain for 1 mile/level. PHB
6 Antilife Shell 10-ft. field hedges out living creatures. PHB
7 Animal Shapes One ally/level polymorphs into chosen animal. PHB
8 Summon Nature's Ally VIII Calls creature to fight (can only be used to summon animals). PHB
9 Shapechange Transforms you into any creature, and change forms once per round. PHB
Celestial Domain Veratni/Vraedun Spells
Granted Power Rebuke or command spirits as an evil vraedun rebukes undead. Use this ability a number of times per day equal to 3 + your Charisma modifier.
Spell Level Spell Name Description Source
1 Bless Allies gain +1 attack and +1 on saves against fear. PHB
2 Commune with Lesser Spirit Lesser spirit answers one question/two levels. CA
3 Substitution Half the damage you take is transferred to a figure of a spirit or deity. PHB
4 Lesser Spirit Ally Exchange services with an 8 HD spirit. OA
5 Commune with Greater Spirit Ask any spirit 1 question/level. CA
6 Spirit Ally As lesser spirit ally, but up to 16 HD. OA
7 Dictum Kills, paralyzes, weakens, or dazes nonlawful subjects. PHB
8 Greater Spirit Ally As lesser spirit ally, but up to 24 HD. OA
9 Gate Connects two planes for travel or summoning. PHB
Chaos Domain Veratni/Vraedun Spells
Granted Power You cast chaos spells at +1 caster level.
Spell Level Spell Name Description Source
1 Protection From Law +2 to AC and saves, counter mind control, hedge out elementals and outsiders. PHB
2 Shatter Sonic vibration damages objects or crystalline creatures. PHB
3 Magic Circle Against Law As protection spells, but 10-ft. radius and 10 min./level. PHB
4 Chaos Hammer Damages and staggers lawful creatures. PHB
5 Dispel Law +4 bonus against attacks by lawful creatures. PHB
6 Animate Objects Objects attack your foes. PHB
7 Word of Chaos Kills, confuses, stuns, or deafens nonchaotic subjects. PHB
8 Cloak of Chaos +4 to AC, +4 resistance, SR 25 against lawful spells. PHB
9 Summon Monster IX Calls extraplanar creature to fight for you (cast as a chaos spell only). PHB
Community Domain Veratni/Vraedun Spells
Granted Power Use calm emotions as a spell-like ability once per day, Gain +2 competence bonus on Diplomacy checks.
Spell Level Spell Name Description Source
1 Bless Allies gain +1 attack and +1 on saves against fear. PHB
2 Shield Other You take half of subject's damage. PHB
3 Prayer Allies gain +1 on most rolls, and enemies suffer-1. PHB
4 Status Monitors condition, position of allies. PHB
5 Rary's Telepathic Bond Link lets allies communicate. PHB
6 Heroes' Feast Food for one creature/level cures and blesses. PHB
7 Refuge Alters item to transport its possessor to you. PHB
8 Mass Heal As heal, but with several subjects. PHB
9 Miracle Request a deity's intercession. PHB
Death Domain Veratni/Vraedun Spells
Granted Power You may use a death touch once per day. Your death touch is a supernatural ability that produces a death effect. You must succeed on a melee touch attack against a living creature (using the rules for touch spells). When you touch, roll 1d6 per vraedun level you possess. If the total at least equals the creature’s current hit points, it dies (no save).
Spell Level Spell Name Description Source
1 Cause Fear One creature of 5 HD or less flees for 1d4 rounds. PHB
2 Death Knell Kill dying creature and gain 1d8 temporary hp, +2 to Str, and +1 caster level. PHB
3 Animate Dead Creates undead skeletons and zombies. PHB
4 Death Ward Grants immunity to death spells and negative energy effects. PHB
5 Slay Living Touch attack kills subject. PHB
6 Create Undead Create ghouls, ghasts, mummies, or mohrgs. PHB
7 Destruction Kills subject and destroys remains. PHB
8 Create Greater Undead Create shadows, wraiths, spectres, or devourers. PHB
9 Wail of the Bansidhe Kills one creature/level. PHB
Destruction Domain Veratni/Vraedun Spells
Granted Power You gain the smite power, the supernatural ability to make a single melee attack with a +4 bonus on attack rolls and a bonus on damage rolls equal to your vaedun level (if you hit). You must declare the smite before making the attack. This ability is usable once per day.
Spell Level Spell Name Description Source
1 Inflict Light Wounds Touch deals 1d8 vitality points damage +1 additional wound point damage/level (max +5). PHB
2 Shatter Sonic vibration damages objects or crystalline creatures. PHB
3 Contagion Infects subject with chosen disease. PHB
4 Inflict Critical Wounds Touch deals 4d8 vitality points damage +1 additional wound point damage/level (max +20). PHB
5 Inflict Light Wounds, Mass Deals 1d8 vitality points damage +1 additional wound point damage/level (max +5) to many creatures. PHB
6 Harm Deals 10 points/level damage to target, starting with vitality points. PHB
7 Disintegrate Makes one creature or object vanish. PHB
8 Earthquake Intense tremor shakes 5-ft./level radius. PHB
9 Implosion Kills one creature/round. PHB
Earth Domain Veratni/Vraedun Spells
Granted Power Turn or destroy air creatures as a good vraedun turns undead. Rebuke, command, or bolster earth creatures as an evil vraedun rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
Spell Level Spell Name Description Source
1 Magic Stone Three stones become +1 projectiles, 1d6 +1 damage. PHB
2 Soften Earth and Stone Turns stone to clay or dirt to sand or mud. PHB
3 Stone Shape Sculpts stone into any shape. PHB
4 Spike Stones Creatures in area take 1d8 damage, may be slowed. PHB
5 Wall of Stone Creates a stone wall that can be shaped. PHB
6 Stoneskin Ignore 10 points of damage per attack. PHB
7 Earthquake Intense tremor shakes 5-ft./level radius. PHB
8 Iron Body Your body becomes living iron. PHB
9 Elemental Swarm Summons multiple (earth) elementals (only). PHB
Evil Domain Veratni/Vraedun Spells
Granted Power You cast evil spells at +1 caster level.
Spell Level Spell Name Description Source
1 Proection from Good +2 to AC and saves, counter mind control, hedge out elementals and outsiders. PHB
2 Desecrate Fills area with negative energy, making undead stronger. PHB
3 Magic Circle Against Good As protection spells, but 10-ft. radius and 10 min./level. PHB
4 Unholy Blight Damages and sickens good creatures. PHB
5 Dispel Good +4 bonus against attacks by good creatures. PHB
6 Create Undead Create ghouls, ghasts, mummies, or mohrgs. PHB
7 Blasphemy Kills, paralyzes, weakens, or dazes nonevil subjects. PHB
8 Unholy Aura +4 to AC, +4 resistance, SR 25 against good spells. PHB
9 Summon Monster IX Calls extraplanar creature to fight for you (cast only as an evil spell). PHB
Fire Domain Veratni/Vraedun Spells
Granted Power Turn or destroy water creatures as a good vraedun turns undead. Rebuke, command, or bolster fire creatures as an evil vraedun rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
Spell Level Spell Name Description Source
1 Burning Hands 1d4/level fire damage (max 5d4). PHB
2 Produce Flame 1d6 damage +1/ level, touch or thrown. PHB
3 Resist Energy (Fire) Ignores 10 (or more) points of damage/attack from specified energy type (fire only). PHB
4 Wall of Fire Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. PHB
5 Fire Shield Creatures attacking you take fire damage; you’re protected from heat or cold. PHB
6 Fire Seeds Acorns and berries become grenades and bombs. PHB
7 Fire Storm Deals 1d6/level fire damage. PHB
8 Incendiary Cloud Cloud deals 4d6 fire damage/round. PHB
9 Elemental Swarm Summons multiple elementals (fire only). PHB
Fortune Domain Veratni/Vraedun Spells
Granted Power You gain the power of good fortune, which is usable once per day. This extraordinary ability allows you to reroll one roll that you have just made. You must take the result of the reroll, even if it's worse than the original roll.
Spell Level Spell Name Description Source
1 Entropic Shield Ranged attacks against you suffer 20% miss chance. PHB
2 Aid +1 attack, +1 on saves against fear, 1d8 temporary vitality points. PHB
3 Substitution Half the damage you take is transferred to figure of a spirit or deity. OA
4 Freedom of Movement Subject moves normally despite impediments. PHB
5 Break Enchantment Frees subjects from enchantment alterations, curses, and petrification. PHB
6 Mislead Turns you invisible and creates illusory double. PHB
7 Spell Turning Reflect 1d4+6 spell levels back at caster. PHB
8 Surelife Protects you from one kind of certain death. OA
9 Miracle Requests a deity's intercession. PHB
Fury Domain Veratni/Vraedun Spells
Granted Power You gain the smite power, the supernatural ability to make a single melee attack with a +4 attack bonus and a damage bonus equal to your vraedun or veratni level (if you hit). You must declare the smite before making the attack. It is usable once per day, and if you miss, it is wasted for the day.
Spell Level Spell Name Description Source
1 Weapon Bless Prepare one weapon for combat against a particular foe. OA
2 Shatter Sonic vibration damages objects or crystalline creatures. PHB
3 Castigate Verbal rebuke damags those whose alignment differs from yours. SC
4 Shout Deafens all within cone and deals 2d6 damage. PHB
5 Circle of Doom Deals 1d8 +1/level damage in all directions. OA
6 Harm Deals 10 points/level of damage to target. PHB
7 Destruction Kills subject and destroys remains. PHB
8 Earthquake Intense tremor shakes 5-ft./level radius. PHB
9 Implosion Kills one creature/round. PHB
Good Domain Veratni/Vraedun Spells
Granted Power You cast good spells at +1 caster level.
Spell Level Spell Name Description Source
1 Protection From Evil +2 to AC and saves, counter mind control, hedge out elementals and outsiders. PHB
2 Aid +1 on attack rolls, +1 on saves against fear, 1d8 temporary hp +1/level (max +10). PHB
3 Magic Circle Against Evil As protection spells, but 10-ft. radius and 10 min./level. PHB
4 Holy Smite Damages and blinds evil creatures. PHB
5 Dispel Evil +4 bonus against attacks by evil creatures. PHB
6 Blade Barrier Wall of blades deals 1d6/level damage. PHB
7 Holy Word Kills, paralyzes, slows, or deafens nongood subjects. PHB
8 Holy Aura +4 to AC, +4 resistance, and SR 25 against evil spells. PHB
9 Summon Monster IX Calls extraplanar creature to fight for you (cast as a good spell only). PHB
Grave Domain Veratni/Vraedun Spells
Granted Power You may use a death touch once per day. Your death touch is a spell-like ability that is a death effect. You must succeed at a melee touch attack against a living creature (using the rules for touch spells). When you touch, roll 1d6 per vraedun or veratni level. If the total at least equals the creature's current wound points, it dies.
Spell Level Spell Name Description Source
1 Ghost Light Ghostly green radiance causes fear. OA
2 Death Knell Kill dying creature and gain 1d8 temporary vitality points, +2 Str, and +1 caster level. PHB
3 Animate Dead Creates undead skeletons and zombies. PHB
4 Wall of Bones Creates a bone wall that can be shaped. CA
5 Slay Living Touch attack kills subject. PHB
6 Create Undead Create ghouls, ghasts, mummies, or mohrgs. PHB
7 Destruction Kills subject and destroys remains. PHB
8 Create Greater Undead Create shadows, wraiths, spectres or devourers. PHB
9 Wail of the Bansidhe Kills one creature/level. PHB
Healing Domain Veratni/Vraedun Spells
Granted Power You cast healing spells at +1 caster level.
Spell Level Spell Name Description Source
1 Cure Light Wounds Cures 1d8 vitality points +1 wound point/level (maximum +5). PHB
2 Cure Moderate Wounds Cures 2d8 vitality points +1 wound point/level (maximum +10). PHB
3 Cure Serious Wounds Cures 3d8 vitality points +1 wound point/level (maximum +15). PHB
4 Cure Critical Wounds Cures 4d8 vitality points +1 wound point/level (maximum +20). PHB
5 Cure Light Wounds, Mass Cures 1d8 vitality points +1 wound point/level (maximum +25) for many creatures. PHB
6 Heal Cures 10 points/level of damage (wound points first, then vitality points), all diseases and mental conditions. PHB
7 Regenerate Subject’s severed limbs grow back, cures 4d8 vitality points +1 wound point/level (max +35). PHB
8 Cure Critical Wounds, Mass Cures 4d8 vitality points +1 wound point/level (maximum +40) for many creatures. PHB
9 Heal, Mass As heal, but with several subjects. PHB
Knowledge Domain Veratni/Vraedun Spells
Granted Power Add all Knowledge skills to your list of vraedun class skills. You cast divination spells at +1 caster level.
Spell Level Spell Name Description Source
1 Detect Secret Doors Reveals hidden doors within 60 ft. PHB
2 Detect Thoughts Allows “listening” to surface thoughts. PHB
3 Clairaudience/Clairvoyance Hear or see at a distance for 1 min./level. PHB
4 Divination Provides useful advice for specific proposed actions. PHB
5 True Seeing Lets you see all things as they really are. PHB
6 Find The Path Shows most direct way to a location. PHB
7 Legend Lore Lets you learn tales about a person, place, or thing. PHB
8 Discern Location Reveals exact location of creature or object. PHB
9 Foresight “Sixth sense” warns of impending danger. PHB
Law Domain Veratni/Vraedun Spells
Granted Power You cast law spells at +1 caster level.
Spell Level Spell Name Description Source
1 Protection From Chaos +2 to AC and saves, counter mind control, hedge out elementals and outsiders. PHB
2 Calm Emotions Calms creatures, negating emotion effects. PHB
3 Magic Circle Against Chaos As protection spells, but 10-ft. radius and 10 min./level. PHB
4 Order's Wrath Damages and dazes chaotic creatures. PHB
5 Dispel Chaos +4 bonus against attacks by chaotic creatures. PHB
6 Hold Monster As hold person, but any creature. PHB
7 Dictum Kills, paralyzes, slows, or deafens nonlawful subjects. PHB
8 Shield of Law +4 to AC, +4 resistance, and SR 25 against chaotic spells. PHB
9 Summon Monster IX Calls extraplanar creature to fight for you (cast as a law spell only). PHB
Luck Domain Veratni/Vraedun Spells
Granted Power You gain the power of good fortune, which is usable once per day. This extraordinary ability allows you to reroll one roll that you have just made before the DM declares whether the roll results in success or failure. You must take the result of the reroll, even if it’s worse than the original roll.
Spell Level Spell Name Description Source
1 Entropic Shield Ranged attacks against you have 20% miss chance. PHB
2 Aid +1 on attack rolls, +1 against fear, 1d8 temporary hp +1/level (max +10). PHB
3 Protection From Energy Absorb 12 points/level of damage from one kind of energy. PHB
4 Freedom of Movement Subject moves normally despite impediments. PHB
5 Break Enchantment Frees subjects from enchantments, alterations, curses, and petrification. PHB
6 Mislead Turns you invisible and creates illusory double. PHB
7 Spell Turning Reflect 1d4+6 spell levels back at caster. PHB
8 Moment of Prescience You gain insight bonus on single attack roll, check, or save. PHB
9 Miracle Requests a deity’s intercession. PHB
Magic Domain Veratni/Vraedun Spells
Granted Power Use scrolls, wands, and other devices with spell completion or spell trigger activation as a san-li of one-half your vraedun level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a san-li, actual san-li levels and these effective san-li levels stack.
Spell Level Spell Name Description Source
1 Nystul's Magic Aura Alters object’s magic aura. PHB
2 Identify Determines properties of magic item. PHB
3 Dispel Magic Cancels magical spells and effects. PHB
4 Imbue With Spell Ability Transfer spells to subject. PHB
5 Spell Resistance Subject gains SR 12 + level. PHB
6 Antimagic Field Negates magic within 10 ft. PHB
7 Spell Turning Reflect 1d4+6 spell levels back at caster. PHB
8 Protection From Spells Confers +8 resistance bonus. PHB
9 Mordenkainen's Disjunction Dispels magic, disenchants magic items. PHB
Metal Domain Veratni/Vraedun Spells
Granted Power You can generate a metal ward, a spell-like ability to grant yourself or someone you touch damage reduction 1/- per three vraedun or veratni levels against attacks from metal weapons or spell effects. This reduces the damage taken from such attacks by 1 each time damage is dealt for every three vraedun or veratni levels you have. Activating this power is a standard action. The metal ward is an abjuration effect with a duration of 1 minute +1 minute/level that is usable once per day.
Spell Level Spell Name Description Source
1 Iron Scarf Silk scarf becomes ranged weapon dealing 1d8+1/level damage. OA
2 Heat Metal Hot metal damages those who touch it. PHB
3 Magnetism Draw iron or steel objects to yourself. OA
4 Rusting Grasp Your touch corrodes iron and alloys. PHB
5 Wall of Iron 30 hp/four levels; can topple onto foes. PHB
6 Blade Barrier Blades encircling you deal 1d6 damage/level. PHB
7 Move Earth Digs trenches and builds hills. PHB
8 Repel Metal or Stone Pushes away metal and stone. PHB
9 Iron Body Your body becomes living iron. PHB
Nature Domain Veratni/Vraedun Spells
Granted Power Rebuke or command normal animals or plant creatures as an evil vraedun rebukes or commands undead. Use this ability a total number of times per day equal to 3 + your Charisma modifier.
Spell Level Spell Name Description Source
1 Trance Meditate to learn about nearby spirits. OA
2 Commune with Lesser Spirit Lesser spirit answers one question/2 levels. CA
3 Possess Animal Your soul inhabits and controls an animal's body. OA
4 Elemental Ward Drive elementals away. CA
5 Commune with Greater Spirit Ask any spirit 1 question/level. CA
6 Transport Via Plants Move instantly from one plant to another of the same species. PHB
7 Control Weather Changes weather in local area. PHB
8 Animal Shapes One ally/level polymorphs into chosen animal. PHB
9 Shapechange Transforms you into any creature, and change forms once per round. PHB
Plant Domain Veratni/Vraedun Spells
Granted Power Rebuke or command plant creatures as an evil vraedun rebukes or commands undead. Use this ability a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability. Add Knowledge (nature) to your list of vraedun class skills.
Spell Level Spell Name Description Source
1 Entangle Plants entangle everyone in 40-ft.-radius. PHB
2 Barkskin Grants +2 (or higher) enhancement to natural favour. PHB
3 Plant Growth Grows vegetation, improves crops. PHB
4 Command Plants Sway the actions of one or more plant creatures. PHB
5 Wall of Thorns Thorns damage anyone who tries to pass. PHB
6 Repel Wood Pushes away wooden objects. PHB
7 Animate Plants One or more trees animate and fight for you. PHB
8 Control Plants Control actions of one or more plant creatures. PHB
9 Shambler Summons 1d4+2 shambling mounds to fight for you. PHB
Protection Domain Veratni/Vraedun Spells
Granted Power You can generate a protective ward as a supernatural ability. Grant someone you touch a resistance bonus equal to your vraedun level on his or her next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day.
Spell Level Spell Name Description Source
1 Sanctuary Opponents can’t attack you, and you can’t attack. PHB
2 Shield Other You take half of subject’s damage. PHB
3 Protection From Energy Absorb 12 points/level of damage from one kind of energy. PHB
4 Spell Immunity Subject is immune to one spell per four levels. PHB
5 Spell Resistance Subject gains SR 12 + level. PHB
6 Antimagic Field Negates magic within 10 ft. PHB
7 Repulsion Creatures can’t approach you. PHB
8 Mind Blank Subject is immune to mental/emotional magic and scrying. PHB
9 Prismatic Sphere As prismatic wall, but surrounds on all sides. PHB
Strength Domain Veratni/Vraedun Spells
Granted Power You can perform a feat of strength as a supernatural ability. You gain an enhancement bonus to Strength equal to your vraedun level. Activating the power is a free action, the power lasts 1 round, and it is usable once per day.
Spell Level Spell Name Description Source
1 Enlarge Person Humanoid creature doubles in size. PHB
2 Bull's Strength Subject gains +4 to Str for 1 min./level. PHB
3 Magic Vestment Armour or shield gains +1 enhancement per four levels. PHB
4 Spell Immunity Subject is immune to one spell per four levels. PHB
5 Righteous Might Your size increases, and you gain combat bonuses. PHB
6 Stoneskin Ignore 10 points of damage per attack. PHB
7 Bigby's Grasping Hand Large hand provides cover, pushes, or grapples. PHB
8 Bigby's Clenched Fist Large hand provides cover, pushes, or attacks your foes. PHB
9 Bigby's Crushing Hand Large hand provides cover, pushes, or crushes your foes. PHB
Sun Domain Veratni/Vraedun Spells
Granted Power Once per day, you can perform a greater turning against undead in place of a regular turning. The greater turning is like a normal turning except that the undead creatures that would be turned are destroyed instead.
Spell Level Spell Name Description Source
1 Endure Elements Exist comfortably in hot or cold environments. PHB
2 Heat Metal Make metal so hot it damages those who touch it. PHB
3 Searing Light Ray deals 1d8/two levels, more against undead. PHB
4 Fire Shield Creatures attacking you take fire damage; you’re protected from heat or cold. PHB
5 Flame Strike Smite foes with divine fire (1d6/level damage). PHB
6 Fire Seeds Acorns and berries become grenades and bombs. PHB
7 Sunbeam Beam blinds and deals 4d6 damage. PHB
8 Sunburst Blinds all within 10 ft., deals 6d6 damage. PHB
9 Prismatic Sphere As prismatic wall, but surrounds on all sides. PHB
Travel Domain Veratni/Vraedun Spells
Granted Power For a total time per day of 1 round per vraedun level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). This granted power is a supernatural ability. Add Survival to your list of vraedun class skills.
Spell Level Spell Name Description Source
1 Longstrider Increases your speed. PHB
2 Locate Object Senses direction toward object (specific or type). PHB
3 Fly Subject flies at speed of 60 ft. PHB
4 Dimension Door Teleports you short distance. PHB
5 Teleport Instantly transports you as far as 100 miles/level. PHB
6 Find The Path Shows most direct way to a location. PHB
7 Teleport, Greater As teleport, but no range limit and no off-target arrival. PHB
8 Phase Door Creates an invisible passage through wood or stone. PHB
9 Astral Projection Projects you and your companions astrally into the Borderlund. PHB
Trickery Domain Veratni/Vraedun Spells
Granted Power Add Bluff, Disguise, and Hide to your list of vraedun class skills.
Spell Level Spell Name Description Source
1 Disguise Self Disguise own appearance. PHB
2 Invisibility Subject invisible 1 min./level or until it attacks. PHB
3 Nondetection Hides subject from divination, scrying. PHB
4 Confusion Subjects behave oddly for 1 round/level. PHB
5 False Vision Fools scrying with an illusion. PHB
6 Mislead Turns you invisible and creates illusory double. PHB
7 Screen Illusion hides area from vision, scrying. PHB
8 Polymorph Any Object Changes any subject into anything else. PHB
9 Time Stop You act freely for 1d4+1 rounds. PHB
War Domain Veratni/Vraedun Spells
Granted Power Free Martial Weapon Proficiency with deity’s favoured weapon (if necessary) and Weapon Focus with the deity’s favoured weapon.
Spell Level Spell Name Description Source
1 Magic Weapon Weapon gains +1 bonus. PHB
2 Spiritual Weapon Magical weapon attacks on its own. PHB
3 Magic Vestment Armour or shield gains +1 enhancement per four levels. PHB
4 Divine Power You gain attack bonus, +6 to Str, and 1 hp/level. PHB
5 Flame Strike Smite foes with divine fire (1d6/level damage). PHB
6 Blade Barrier Wall of blades deals 1d6/level damage. PHB
7 Power Word, Blind Blinds creature with 200 hp or less. PHB
8 Power Word, Stun Stuns creature with 150 hp or less. PHB
9 Power Word, Kill Kills creature with 100 hp or less. PHB
Water Domain Veratni/Vraedun Spells
Granted Power Turn or destroy fire creatures as a good vraedun turns undead. Rebuke, command, or bolster water creatures as an evil vraedun rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
Spell Level Spell Name Description Source
1 Obscuring Mist Fog surrounds you. PHB
2 Fog Cloud Fog obscures vision. PHB
3 Water Breathing Subjects can breathe underwater. PHB
4 Control Water Raises or lowers bodies of water. PHB
5 Ice Storm Hail deals 5d6 damage in cylinder 40 ft. across. PHB
6 Cone Of Cold 1d6/level cold damage. PHB
7 Acid Fog Fog deals acid damage. PHB
8 Horrid Wilting Deals 1d6/level damage within 30 ft. PHB
9 Elemental Swarm Summons multiple elementals (water only). PHB
Wood Domain Veratni/Vraedun Spells
Granted Power Move through natural thorns, briars, overgrown areas, and similar terrain at your normal speed and without taking damage or other impairment. Any such terrain that is magically manipulated to impede motion still impedes anyone with this granted power.
Spell Level Spell Name Description Source
1 Animate Wood As animate object, but Small or smaller wooden object. SC
2 Tree Shape You look exactly like a tree for 1 hour/level. PHB
3 Speak With Plants You can talk to normal plants and plant creatures. PHB
4 Command Plants Sway the actions of one or more plant creatures. PHB
5 Tree Stride Step from one tree to another far away. PHB
6 Repel Wood Pushes away wooden objects. PHB
7 Ironwood Magical wood is as strong as steel. PHB
8 Changestaff Your staff becomes a treant on command. PHB
9 Control Plants Control actions of one or more plant creatures. PHB